All Questions
86
questions
1
vote
1
answer
22
views
Problem with edge creases using subdivision surface
I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
1
vote
1
answer
26
views
(Radial Topology) How to join object instances on the edges of the circular shape?
I want to create something resembling a gear, to do that I start with a plane that represents a shape of a single gear tooth, add array modifier then either Simple Deform or Curve modifier to create a ...
0
votes
0
answers
51
views
How extract an equivalent surface from a mesh after modify?
I have a mesh, lets call it Mesh1. I selected some faces on this mesh and extract them to create a new object. I'm interested on this surface (not a volume, just a surface), lets call this Mesh2.
Then ...
0
votes
1
answer
56
views
Question about Subdivision Surface modifier and good practice
I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
3
votes
1
answer
87
views
Modeling something with a lot of holes
Can anyone give me some tips on how to model this plane? I've tried everything from booleans to modeling by hand but I always end up with a weird looking mesh that doesn't have a good topolgy.
0
votes
1
answer
54
views
Problem with vertices after joining two objects
I am relatively new to blender. I am trying to merge a rough lower torso to legs.
I used a union Boolean modifier to join them. The topology where they connect is not great all around but one side is ...
5
votes
2
answers
175
views
Creating a parabolic-shaped arch more automatically
I'm trying to create an arch in the shape of a parabola, like the arch in JK Bridge (Brasília-Brazil).
I managed to "model" it manually, using some reference images, but it didn't turn out ...
0
votes
0
answers
27
views
Why is my mesh separating from my topology with simple deform modifier?
I'm using a simple deform modifier. I'm not sure what exactly is happening here. Basically when I adjust the angle it's separating from my mesh. Anyone know how to fix this?
0
votes
1
answer
174
views
skin modifier always creates bad topology
I'm designing a character with a skin modifier, but no tutorials mention how hard it is to create good topology with it. Sometimes when I try modeling a tail, it creates a gaping hole over the tail. I ...
0
votes
0
answers
99
views
Weird topology display bug(?) likely caused by subdivision surface modifier
Originally, everything worked fine, but suddenly my blender started displaying the topology as shown in the following image. The vertices are also not changing their color when selected, and they aren'...
1
vote
1
answer
243
views
How would you go about retopologizing hard surface models that have a lot of detail?
So, I made this robotic hand that has a lot of bevels and some booleans. I'm not really sure how i should go about retopologizing all of the details, since I'm only really familiar with retopologizing ...
1
vote
1
answer
82
views
Array modifier creates inner intersected surfaces in spheres. How to deal with it? Select interior faces doesn't work
Array modifier creates inner intersected surfaces in spheres after apply. How to deal with it in a beautiful way? "Select interior faces" doesn't work.
1
vote
1
answer
647
views
Topology causing Subdivision surface and Solidify problems
In short this is probably bad Topology causing Subdivision surface not to work as expected, and also create unknown problems for Solidify modifier.
Problem 1
I'm very new in Blender, I'm trying to ...
1
vote
1
answer
60
views
when using mean crease on subdivision modifier it makes the edge straight the way it should, but it goes over it and negates the crease
as the title says, I have modelled an object using a subdivision surface modifier, and I need some of the edges to be straight. For that I have used a combination of some crude control edges, but ...
1
vote
2
answers
137
views
how can i sharpen part of a mesh with the subdivision modifier [duplicate]
ok I understand the title dosent make sense and mostly understand how the subdivision modifier works. I want to put subdivision on this mesh but keep these sharp parts
preferably I would like to do ...