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2 votes
0 answers
112 views

Creating wrinkles on a shirt

I created a base shirt using cloth physics , and have been experimenting a few methods to create wrinkle ( edit mode , procedural nod set up , normals texture painting ) but my results are not very ...
ShuLien022's user avatar
2 votes
1 answer
180 views

Create a castle wall using modifiers?

I am trying to create a curved castle wall using the array and the curve modifier. This works fine for a wall on a flat surface. I'd like to add some terrain by also changing the curve on the z-axis. ...
Maurice's user avatar
  • 23
9 votes
1 answer
263 views

Approach to modeling a fan

Does anyone have a good approach to modeling a fan like the type below? Specifically, all the loops are giving me trouble. There must be an easy way to create an array of rings like this. Then on top ...
Sully K.'s user avatar
  • 105
1 vote
0 answers
48 views

Generate a "bouquet" of drooping/bending Cables from preset models?

So I have about 6 meshes of different cables (USB, audio, etc) that are all perfectly straight and flat. I want to generate a bouquet of them clumped together , with each being repeated several times ...
Lila 's user avatar
  • 19
4 votes
2 answers
1k views

How to enable/disable or delete modifiers on multiple objects at the same time

I have downloaded a nice car model from the web. But when I move it, some parts deform. I found out that the cause is the "Shrinkwrap" modifier. As there are many parts, I do not want to ...
Franson  Wu's user avatar
0 votes
0 answers
76 views

Should I use the bool tool after I have already started sculpting?

I'm defiantly a noob to Blender and I am very cautious. I know that that one of the general work flows for creating a character consist of forming spheres to create a base mesh, then joining the ...
Thanks's user avatar
  • 1
1 vote
0 answers
30 views

grow a detailed object out of a low poly rigged object

I have a low poly rigged human arm, and I'd like a second high poly mesh (an animated face) to morph out of the arm. I have a few ideas, but before I get started I'd like to know how others would do ...
user3597862's user avatar
1 vote
1 answer
44 views

Help needed with joining the two objects and baking

I am doing a project in blender and I would like to add the corrugated surface onto the surface of the gun and then bake the normals for the gun. The gun is the low poly model and I guess the item ...
Thoma55's user avatar
  • 11
1 vote
1 answer
241 views

Mesh changes on multiple objects while keeping other properties

Let's say I'm modeling a chair. The object is placed in different locations on my scenes, with different modifiers, transform data, and materials. Now I want to make changes to the chair's mesh using ...
user123511's user avatar
  • 1,249
2 votes
1 answer
206 views

How to model an exhaust fan?

Looking for suggestions on how to model an exhaust fan. I would probably start with a cube and then draw splines for the indentations. Chamfer the edges of the spline so they are curved like in the ...
canto123's user avatar
0 votes
0 answers
358 views

How do i triangulate Ngons properly?

i´ve this mesh that is triangulated with the triangulate modifier, but it looks really ugly. What should i do in this case? Should i add more verts to avoid small angles?
Karel's user avatar
  • 1
1 vote
1 answer
355 views

How can I improve the quality of a voronoi style mesh

I have been trying a few method to try to create a voronoi style organic type mesh. My current method is as follows Create a shape Cell fracture (using a partial system for good distribution) Merge ...
Chris Mason's user avatar
2 votes
1 answer
1k views

3D-print friendly joints

I am trying to split a figure, so it will fit in my 3D-printer. For the pieces to fit together after the slice, I plan to make a ball joint or a trapeze joint, and glue them together, just like this: ...
Rasmus Bækgaard's user avatar
0 votes
1 answer
216 views

Boolean + Subdivision modifier warped surface

I was following this tutorial, but I am not getting the mesh to work correctly with subdivision surface. I was using the boolean modifier to cut my mesh, and was stressed that subdivision surface was ...
abhitruechamp's user avatar
0 votes
1 answer
78 views

What am I doing incorrectly with the Boolean modifier? *Video attached*

I have two objects that are planes and when I attempt to apply the Boolean, the modifier simply does not work. I have been racking my brain and searching the internet to try and figure out why the ...
joeythefake's user avatar

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