Questions tagged [modifiers]
Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.
831
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Making holes in a mesh
How do I make a hole in an object?
9
votes
1
answer
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confused about "unwrap" vs "modifier unwrap"
Okay I may be asking a stupid question, but why are there multiple ways to unwrap?
In many tutorials they use the U key and use one of the unwrap method from that list, except now I realize there is ...
14
votes
2
answers
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Morph targets: A sphere shape turning into a cylindrical unwrapped sphere shape
I'd like to do an animation where a globe will unwrap it's texture.
Go from this
to this
, but in 3D space, so it will look exactly as its unwrapped form.
The only methods I have on mind are ...
8
votes
2
answers
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How to smooth an arrayed object so the breaks between objects are less obvious?
I have this shape, made by arraying a single tentacle segment, using an empty scaled to 0.9 for the offset.
I want to smooth it out, so that instead of looking like a bunch of blocks laid on top of ...
1
vote
3
answers
8k
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How to add curve modifier to text?
I am relatively new to blender and am trying to wrap some text around a hair spray bottle that I made. I have watched many tutorials on how to do it, but it never seems to work. I am trying to wrap ...
16
votes
2
answers
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How can I create twisted geometry?
I have attached an image as an example below. I want to twist a rectangle. Do I have to convert that rectangle into a curve or into mesh and then twist it with ctrl+T?
Please explain with an example....
12
votes
1
answer
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Blender Cycles True Displacement
I want to use the displacement node in cycles node editor, i was wondering whether subdividing an object or using sub surf modifier makes any difference, if so which one I should go for in order to ...
10
votes
1
answer
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How to avoid terminator artifacts while still using smooth shading and the new pointiness attribute?
I'm sure we're all familiar with the Cycles normal bug (aka terminator bug) that causes bad shading on sharp edges when smooth shading is set. The normal fixes to this are to use higher levels of ...
4
votes
1
answer
2k
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How do I fix a boolean/bisected surface edge?
I am trying to slice up my models using the Boolean modifier.
After applying the modifier on my smooth mesh, I get the expected result, a flat dissection to separate my mesh into two.
The problem ...
20
votes
2
answers
24k
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How to create an array of lamps?
Following this question.
Since you can't use an array modifier on lamps, how can you create an array so that all lights are clones of the same original and can be edited as one?
18
votes
5
answers
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How can I create a hollow sphere with regularly spaced holes?
My latest attempt has involved a hexagon shape repeated with array modifiers.
I then tried wrapping this over a sphere with the shrinkwrap modifier, but that didn't seem to work so well.
I couldn'...
17
votes
1
answer
91k
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Mirror modifier is not working, no mirrored object?
I'm learning how to use the mirror modifier and I am having some trouble. When I apply the modifier to my object I don't see a mirrored version of it. What am I doing wrong?
12
votes
1
answer
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Random sized cylinders with no intersection/gaps
I'm trying to find a way to achieve an extruded version of what the image below shows without having to manually scale every cylinder.
I tried particle systems (hair, both vertex and face modes), but ...
8
votes
5
answers
7k
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Is it possible to give a texture thickness?
I have a plane with a texture with both transparent and opaque elements. I would like to give that texture thickness. If I solidify the plane, the texture is only on the faces, not 'through' the ...
7
votes
1
answer
5k
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Is it possible to use a displacement map without having real geometry?
I'm currently trying out displacement maps. As I was told by some video tutorials I need to apply them as a (displacement) modifier on the mesh. Therefore, I have to subdivide the mesh to achieve more ...