Skip to main content

Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

1 vote
1 answer
580 views

physics : blow sheets of paper with wind?

I need to create an animated shot where sheets of paper would be blown away by some (directional) wind, like you would do with leaves : I'm hesitating between animating it by hand (using curve ...
0 votes
0 answers
17 views

Intuitive way how to apply modifier yet keep the original model

Oftentimes I end up wishing I could apply a modifier yet keep the original model. For example, I used a difference to create a hole in an object and now I want to edit the face in the hole, yet I want ...
1 vote
2 answers
615 views

Why is only one side of the object affected by subdivision surface?

Why is only one side of the object affected by subdivision surface?
0 votes
1 answer
429 views

Easiest way to cut out outline from mesh

How do I cut an outline/silhouette out of a mesh? I.e. remove all interior vertices inside the outlining shape create new vertices/edges around border of outlining shape Example: Here is Lake Nyanza ...
0 votes
2 answers
679 views

Inside of mesh is see through when trying to make a hole?

I am trying to make a hole in this mesh: but when I delete the vertices/faces, this happens: How can I delete the top and bottom in the middle without this happening? I want the inside to look like ...
3 votes
1 answer
4k views

Snap or project bezier curve to mesh surface

I've got a curve which follows the edges of a mesh. This curve is done manually, and I'd like to keep it this way. The mesh has no edge loops that I can use to duplicate them and separate them to be ...
1 vote
0 answers
18 views

How to get uniform thickness at corners with the skin modifier

I'm having trouble getting uniform thickness at the corners of my 3D model using the skin modifier in Blender. I've applied the skin modifier to my mesh, but the thickness at the corners is ...
3 votes
1 answer
70 views

how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?

Iam using Blender version 4.1.1. I wanted to smoothen out a cylinder with 14 vertices by using the Smooth by angle Modifier, so that only the edges on the middle get shaded to get me a good, curved ...
0 votes
1 answer
810 views

How to import lattice modifier animation to unity?

I have made an animation in Blender using a lattice modifier: But when I export it to and .FBX to be able to use it in Unity, the animation from the lattice is gone. How could I solve this, to be ...
0 votes
0 answers
21 views

How to remove a shadow/reflection in Render?

I am trying to render the simulation of underwater. I placed an ocean modifier at the top and used a transparent cube for this. However, in the render, there is some shadow. Does anybody know how to ...
1 vote
1 answer
332 views

Object flies away when adding Curve modifier

When I'm adding the curve modifier and adding a curve object - my object flies away
0 votes
1 answer
1k views

Sculpting/Remesh/Hardware Question

This is kind of a broad and long question; sorry about that. So I'm new to Blender and have been having a blast learning it. I really want to take it seriously and get better at it. I've been ...
0 votes
1 answer
266 views

Problem with edges using the displace modifier

I've gone through other peoples' questions and could not find an answer to the following problem: When using a height map with the displace modifier I get 2 neat edges and 2 bad edges that sort of ...
0 votes
2 answers
396 views

Fixing Boolean issues between objects with matching edges/vertices

I'm currently working on a project for 3D printing that involves a bunch of subdivision and multiple parts, and for those who are familiar with 3D printing, usually a solid, single volume mesh is ...
1 vote
3 answers
72 views

Creating a circular array of individual planes that face the camera while animating

Im trying to create a circular array of planes, where the face of the plane is tracked to a point (in this case a camera). So that I can animate all the planes along the circular path and have them ...

15 30 50 per page