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0 answers
11 views

Skin modifier doesn't add any verticies

I am trying to follow this tutorial on how to model a dragon (https://www.youtube.com/watch?v=TR8nYG0DtJc&ab_channel=RicSanCustomToys) (I know its old and that theres probably better ones but I ...
Robot's user avatar
  • 1
0 votes
0 answers
33 views

How to create a sharp edge from this object?

im trying to figure our how to create sharp edges, I was following this tutorial of how to create the apple vision pro, and when the guy got to the part about creating share edge mine was none doing ...
MM10101010101's user avatar
0 votes
0 answers
18 views

Insetting different lenses into glass frames with bpy

I'm creating an application that generates lenses based on a prescription, and places those lenses into frames so that the user can get a feel for how the lenses might look. The problem I'm facing is ...
Omar Farag's user avatar
0 votes
0 answers
26 views

Cylinder's shape changes completely upon bending using simple diffusion, can somebody help?

I hope things are going good. I am very new to blender, and I am facing a simple problem that I can't seem to fix. I have created and rotated a mesh cylinder by 90 degrees. Now, when I try to bend the ...
Shadman Shahriar's user avatar
0 votes
0 answers
34 views

Why does my hair only grow on the edge? I can't solve this problem

Why does my hair only grow on the edge? I can't solve this problem
꼼하지락라이프's user avatar
0 votes
1 answer
66 views

Object made of two other objects still has a seam where the objects were joined and each component is a different color

This is an object made of two components joined together. The problem is that, despite the fact that they are joined, the boundary between where each originally was is still visible. One object is the ...
KEY_ABRADE's user avatar
2 votes
1 answer
126 views

A cube appears when I generate a skin

Consider: I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
Muhammad Dzulfiqar Asshidiq's user avatar
1 vote
1 answer
197 views

Adding curbs to the edge of a racetrack

Im trying to create a racetrack and want to add curbs to the edge of some corners but dont know how to do this properly. This is what I have done so far: I used a path for the track layout, create a ...
ultraaura's user avatar
1 vote
1 answer
93 views

Vertices overlapping when creating roads with sharp corners by using the array and curve modifier

I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not ...
ultraaura's user avatar
1 vote
1 answer
23 views

Vertex mesh won't sculpt

hey all very new to blender(day 3) I am currently making a donut and I have what looks like 5 vertexes that no matter what I do won't stop looking pixelated when i'm sculpting. how does one fix this?
mossbeard's user avatar
1 vote
2 answers
30 views

Vertex crease creates unwanted stretching

I've been looking for a proper way to make the creased vertices stay in line with the subdivided geometry but it ends up creating an unwanted corner stretching. I'm trying to get something like this, ...
Deggial Nox's user avatar
0 votes
0 answers
19 views

How to I make sharp stylized inset/outset grooves like this logo [duplicate]

Here is the image. I know this is fairly simple to do, possibly just using a certain modifier. Wanted to see if anyone had any insight?
RalphM's user avatar
  • 1
0 votes
0 answers
32 views

No vertices after applying skin modifier

I am completely new to blender and I was looking for the tools I could use to practice basic models then I applied my first modifier (skin) to the vertices I made to create a tree trunk, but unlike in ...
LtaceT's user avatar
  • 1
0 votes
0 answers
78 views

Why do my rounded cubes have overlapping vertices?

I tried following a tutorial that starts off with using a rounded cube to create a sphere. here's the vid: https://www.youtube.com/watch?v=rEBwBrRzyhw There has been a question with the same problem, ...
gengarden's user avatar
0 votes
2 answers
160 views

How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?

I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do. I would like to make this: Into this: Without using Shift + E crease because ...
TheNuvolari's user avatar
1 vote
1 answer
96 views

File size get too big when using array modifier

I have a basic geometric unit '1.1.1mm cube' with the minimum vertex count that I could reach. I would like to duplicate it using an array modifier to make a X7,Y40,Z25mm bigger cube, 0.8mm offset. ...
Ahmed Samir's user avatar
0 votes
1 answer
347 views

Help merge meshes. Boolean not an option

(Experienced but still a noob.) I downloaded a 3DS object (a satellite) and I'm trying to edit it in Blender. The mesh was one big object. I'm trying split it into separate objects, but in one ...
Mugsy's user avatar
  • 175
1 vote
0 answers
186 views

Script to morph between two objects in Blender

I am trying to write a script that will morph one of my object (say a sphere) into another object (say a cube). As my sphere and cube have different number of vertices, I tried to downsample the ...
Chelsea's user avatar
  • 11
0 votes
0 answers
60 views

Why Are There Holes In My Mesh When I Move Vertices Using Subsurface Modifier?

I'm modelling a character in Edit Mode but after applying the Subdivision Surface Modifier to it, I noticed that there were a few vertices on the arm that, when moved, would create a hole.Like they ...
Lydia's user avatar
  • 1
0 votes
1 answer
170 views

What is costing so much ram while modeling?

In Blender 3.3.2, AMD 3700x, RTX 3070 using latest studio drivers. These are my current stats while modeling. I only have 10 active subdivision modifiers with low settings, 2 active booleans and most ...
Kman Haze's user avatar
1 vote
0 answers
115 views

How to convert a complex curve with depth into a clean mesh without overlapping faces?

I modeled a hexagonal grid mesh of interconnected vertices and edges which I converted into a curve via RMB > Convert To > Curve and gave it a Geometry Bevel ...
Harry McKenzie's user avatar
0 votes
0 answers
286 views

Merge by Distance isn't working as it should

I have been going over some models for our group project and noticed there are double vertices, I suspect these came from a boolean cut. As you can see the vertices are on the same mesh, both vertices ...
oldslo's user avatar
  • 1
0 votes
0 answers
123 views

Parent / Pin multiple objects to each vertex of a different object?

I've created 200 objects (empty plain axes) and arranged them in a grid. I also made a 200-vertex plane object and gave it the Wave and Simple Deform modifiers. Is it possible to "pin" or ...
Johnny R.'s user avatar
1 vote
1 answer
936 views

After applying skin and subdivision modifier, vertices are not visible on my object

This is the tutorial I am following https://www.youtube.com/watch?v=tzt55UfljGA I am 2 minutes in. Blender version: 3.1.0 After first applying a single vert, as done in the tutorial, I added in the ...
mdhrhmn's user avatar
  • 23
0 votes
0 answers
129 views

Boolean modifier creates inaccurate vertices which I don't want

I have this geometrical wirelike shape which I want to duplicate, mirror and merge at the middle and have one solid object that doesn't have any faces inside it eventually. After I modeled the shape, ...
Volkan ASLAN's user avatar
10 votes
2 answers
5k views

Blender 3.0 geometry nodes - how to edit vertex normals?

One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link The technique works in a nutshell like this: create leaves texture and model in ...
Dalibor-P's user avatar
  • 1,064
0 votes
0 answers
573 views

How can I delete objects from array?

Hello, so I made this array that didn't fit on my whole balcony curve of my numbs path. I decided to copy paste and place them next to each other. problem is now, as you can see, that the array turned ...
George Tsiklauri's user avatar
0 votes
0 answers
15 views

Array mod doesn't seem to produce array for my object that should fit with my numbs path Curve [duplicate]

Hello, So I downloaded a pillar object as a decoration for my balcony and decided to use the array mod for these objects to fit the curve of my balcony. Before I arrange everything I wanted to ...
George Tsiklauri's user avatar
1 vote
1 answer
32 views

How can I increase the lenght of objects with precision? [duplicate]

Hello, so I've build this house and noticed that the roof needs to be higher therefore the edges of the roof need more lenght. I don't wan't to destroy the roof and do it anew. So what would be the ...
George Tsiklauri's user avatar
0 votes
2 answers
790 views

whats the most efficient way to close close gaps?

Hello, so sometimes these gaps occur which you notice way later on.. whats the most efficient way to close these. Cant you just select the edges and make the close with a shortcut? Best G
George Tsiklauri's user avatar
0 votes
1 answer
56 views

How can you adjust cubes or objects precisely to each other?

Hello, Iam currently working on a house model, and found the problem that objects are impossible allign in a precise manner with mouse adjustments.. Is there a option to control the position of my ...
George Tsiklauri's user avatar
0 votes
1 answer
2k views

Creating a SMOOTH cylinder for 3D printing

I understand that modifiers will create a smooth surface on cylinders for still works and animation but how do I achieve this for 3D printing? Also, do I need to be mindful of making a cylinder with ...
genkaiten's user avatar
  • 187
0 votes
1 answer
60 views

Shading or bevels are not aligned

I am not sure if this is a bevel or shading issue, but I have been trying to move arround the vertices to fix it but it seems not to be working. Disolving the edges doesn't seem to work to. Any idea ...
Blendmoth's user avatar
0 votes
0 answers
36 views

Trying to do the anvil tutorial and while making the horn I do the I for insetting the face and tap b it doesn't work. I keep getting 2 horns .?

How do I stop the anvil producing two horns? I did it once using hot key b during I operation. This time didn't work, is it because I used the tools on the side, also have already applied Boolean ...
Lace's user avatar
  • 3
1 vote
1 answer
1k views

How to fix messed up vertices after sculpting a model

I just started learning to sculpt a model in blender. When I was finished and had switched to edit mode, I ran into a problem A lot of the vertices were messed up like this. The decimate modifier ...
Unknown_User's user avatar
7 votes
2 answers
3k views

How do I make a pulsating light effect material?

I wanna make a material or animation that can do something similar to this video on multiple different points on a surface. But with different speeds and distortions. https://www.youtube.com/watch?v=...
Martin Marino's user avatar
0 votes
0 answers
28 views

How do i destroy a specific boundary when inseting [duplicate]

I'm following Blender Gurus tutorial where he instructs to click B during an Inset in order to dissolve a border, but when I click B nothing happens.
Kerry Heron's user avatar
0 votes
0 answers
212 views

Boolean Issues with shapes from Gravity sketch

I use Gravity Sketch to build models and then render in Blender. Sometimes I use basic functions in Blender to add textures or add modifiers, but nothing crazy. I have recently discovered the Boolean ...
ShoeDesigner's user avatar
2 votes
0 answers
214 views

How to close a half filled hole after boolean difference?

I have used a boolean modifier on my structure, thus willing to make a cylinder-shaped hole in it. For some reason I do not know, once I applied the boolean the two edges of the holes were only ...
Chewie's user avatar
  • 121
2 votes
1 answer
486 views

Fuse two separate objects

First I really need to clarify, I’ve watched people use the boolean method, but I swear I’ve seen people just able to drag an object into another and it automatically fuses without any interior meshes ...
E. M.'s user avatar
  • 21
2 votes
0 answers
148 views

How can I snap an object with curve modifier to a vertex?

I need your valuable help in something I am stuck on... As you can see in the image below, a curve modifier has been added to the selected object to follow a specific path. What I'm trying to do, but ...
Simos Sigma's user avatar
3 votes
2 answers
359 views

Gradually flatten overlapping vertices on XY-Plane

I would like to connect plane with ocean modifier to a flat plane. I m thinking to keep an x-distance overalapping and i would like to apply a weighted-average that will start moving gradually all ...
Giorgos Synetos's user avatar
0 votes
0 answers
378 views

Parent to vertex, object change position when applying skin modifier

I have a little problem whith vertex parent. I'm working on a softbody cable, and i need to have a simple on/off switch attached to it. Everything is fine, until i apply the skin modifier. Make a ...
TheMonx's user avatar
  • 41
2 votes
2 answers
227 views

Subdivide surface based on intersection

I have a question. The situation is as follows: So there is a sphere and a prism going straight through the sphere. Now I would like to: Add vertices and edges to the sphere mesh along the line of ...
TTF's user avatar
  • 25
0 votes
1 answer
3k views

How to apply on subdivision modifier in 2.91

The 'apply' and 'copy' buttons are not available inside the subdivision modifier on the latest blender 2.91.0. I am not understanding that from where can I access it. I started off with a very blocky ...
Manav Garg's user avatar
0 votes
0 answers
100 views

Bevel not working on text object with boolean

I am facing a problem with a text based object that I am trying to bevel the edges of. Originally it was a solid object, this then had a boolean cut out of it to make the final letterform. It appears ...
Mark Byford's user avatar
0 votes
1 answer
726 views

How to keep certain faces planar while decimating mesh

For a papercrafting application I need to decimate (collapse) the geometry in order to reduce the number of faces. The original geometry looks like this: When applying the decimate modifier (with ...
Stefan Reisner's user avatar
2 votes
1 answer
113 views

Push vertices outside of other object/setting ceiling to location of vertices

I am looking for a way of creating a sort of Z ceiling for the position of my vertices, but cannot find anything by searching. I am most likely not knowledgeable enough to know what keywords to search ...
Stmated's user avatar
  • 123
0 votes
0 answers
46 views

Hello Im wondering if anybody can help me figure out how to keep the edge from stretching while using the mirror modifier?

Hello Im wondering if anybody can help me figure out how to keep the edge from stretching while using the mirror modifier?
Rigo Orozco's user avatar
1 vote
0 answers
60 views

How to connect two meshes together when meshes don't line up

I'm am trying to connect a head model to a body model, but the problem is that the head and body don't line up to where I can just merge the vertices. I tried using a boolean modifier but nothing ...
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