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I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not really round and smooth. Is there a quick way to fix this or even a completely different way to create something similar?

Thank you! :)

Overlaping Vertices

Here I adjusted the vertices manually, so that the inside of the corner is rounded and smooth as well, is there an easier way to do this?. How it should look like

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  • $\begingroup$ Hi. Please use a title that matches the content of the question. It should be descriptive but succinct, unique and identifying, summarizing the issue in such way that anyone searching for a similar problem is likely to find it. Use the edit link above, remove anything superfluous, avoid words like "this", "help", "issue with" or "question about". Remember, your title is the first thing potential visitors see, answers you get depend heavily on how insightful it is. See What is the problem of asking “How do I do this?" $\endgroup$ Commented Oct 23, 2023 at 15:58

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Maybe tell a bit more about your final goal. A quick fix would be to apply the curve modifier, select all these vertices...

enter image description here

and merge to the active:

enter image description here

If you want to keep all your modifiers, assign these vertices to a vertex group, create a Weld modifier, choose this vertex group, increase the Distance value, it will act like a merge operation:

enter image description here

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  • $\begingroup$ Hey, first of all thank you, the first method works so that the vertices no longer overlap, but the inside of the curve remains very sharp. If possible, I would like the inside of the curve to be smooth and rounded as well. I added a picture above to my question, where I adjusted the vertices manually so the inside of the corner is more rounded, is there an easier way to do this? Overall simply want to create a curvy road and possibly add a curbstone and other details later to the outside of the road. Cheers :) $\endgroup$
    – ultraaura
    Commented Oct 23, 2023 at 15:59
  • $\begingroup$ I'm not sure that there's any easy trick, but maybe first try to work with less edges + a Subdivision Surface modifier, it will make the topology easier to work, but maybe tell a bit more about your project, is it a road for example? $\endgroup$
    – moonboots
    Commented Oct 23, 2023 at 16:13
  • $\begingroup$ Alright, using less edges and a subdivision surface modifier works a bit better and easier I think but I still have to adjust the corners manually as the inside of the corners are still very sharp. Correct, I want to create a curvy road and later add a curbstone to the edge of the road. $\endgroup$
    – ultraaura
    Commented Oct 23, 2023 at 17:12

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