I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not really round and smooth. Is there a quick way to fix this or even a completely different way to create something similar?
Thank you! :)
Here I adjusted the vertices manually, so that the inside of the corner is rounded and smooth as well, is there an easier way to do this?.