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10 votes
2 answers
20k views

How do I shrinkwrap an object to a curved surface cleanly and efficiently?

I have a sphere and two eyes. I want to shrinkwrap the eyes onto the sphere's surface cleanly. The only way I know how to shrinkwrap ANYTHING is via the Shrinkwrap modifier, which crumples up the ...
RobotUnderscore's user avatar
10 votes
2 answers
5k views

Blender 3.0 geometry nodes - how to edit vertex normals?

One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link The technique works in a nutshell like this: create leaves texture and model in ...
Dalibor-P's user avatar
  • 1,064
10 votes
1 answer
3k views

How to get vertex coordinates after modifier in python?

simple scenario: I have a cube with a wave modifier and I would like to get the vertex positions with python. I'm trying with bpy.types.MeshVertex.co, but it gives ...
knekke's user avatar
  • 1,341
7 votes
2 answers
3k views

How do I make a pulsating light effect material?

I wanna make a material or animation that can do something similar to this video on multiple different points on a surface. But with different speeds and distortions. https://www.youtube.com/watch?v=...
Martin Marino's user avatar
6 votes
1 answer
4k views

How to get vertex coordinates after modifier in Python in Blender 2.80? [duplicate]

I have a mesh with armature modifier. Is there any efficient way to read its vertices coordinates with modifiers accounted in Blender 2.80? So far the only way I found is to duplicate the object, ...
Andrii Zymohliad's user avatar
4 votes
3 answers
10k views

Retopologize mesh to achieve uniform face size

I am trying to use Blender to remesh a vtk/stl file to create uniform face size- I have failed using paraview, meshlab and MIRTK tools- all result in substantial errors on remeshing! I am very new to ...
user29412's user avatar
3 votes
2 answers
359 views

Gradually flatten overlapping vertices on XY-Plane

I would like to connect plane with ocean modifier to a flat plane. I m thinking to keep an x-distance overalapping and i would like to apply a weighted-average that will start moving gradually all ...
Giorgos Synetos's user avatar
3 votes
1 answer
5k views

Solidify Modifier solidifying the wrong way for only a few vertices

I am touching up a Jack O'Lantern that I made last year. I put the mouth back and manually de-solidified the thing. After I made my adjustments to the mouth and other minor things I wanted to make it ...
Jack Brand's user avatar
3 votes
0 answers
5k views

Self-intersecting geometry removal

I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process: Convert to curve. In ...
ChickenMacNugget's user avatar
2 votes
1 answer
113 views

Push vertices outside of other object/setting ceiling to location of vertices

I am looking for a way of creating a sort of Z ceiling for the position of my vertices, but cannot find anything by searching. I am most likely not knowledgeable enough to know what keywords to search ...
Stmated's user avatar
  • 123
2 votes
1 answer
126 views

A cube appears when I generate a skin

Consider: I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
Muhammad Dzulfiqar Asshidiq's user avatar
2 votes
1 answer
9k views

Solidify Modifier: how can I remove the inner mesh in a complex artifacts?

First of all I want to specify my final goal: use the Solidify Modifier in order to create a cage. I think that my workflow, used since now, Duplicate my low poly Alt + S with the new mesh (i.e. ...
Fuboski's user avatar
  • 2,262
2 votes
1 answer
819 views

Why is the subsurf modifier not creating smooth geometry?

I'm totally new to Blender. Excuse me, if my problem is dumb. I'm trying to model something rather simple from a mesh. A handle. When I try to merge vertices of those two highlighted faces, I'm ...
Luk's user avatar
  • 23
2 votes
2 answers
227 views

Subdivide surface based on intersection

I have a question. The situation is as follows: So there is a sphere and a prism going straight through the sphere. Now I would like to: Add vertices and edges to the sphere mesh along the line of ...
TTF's user avatar
  • 25
2 votes
1 answer
484 views

How do I finish cutting out this wheel well?

So I've been studying shrinkwrap modifiers, I created a forming block, the shap I want to "shrinkwrap" to, I created the basic car form over it, cut out some doors by removing faces, now I'm trying to ...
Mr. Manager's user avatar

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