All Questions
104
questions
10
votes
2
answers
20k
views
How do I shrinkwrap an object to a curved surface cleanly and efficiently?
I have a sphere and two eyes. I want to shrinkwrap the eyes onto the sphere's surface cleanly.
The only way I know how to shrinkwrap ANYTHING is via the Shrinkwrap modifier, which crumples up the ...
10
votes
2
answers
5k
views
Blender 3.0 geometry nodes - how to edit vertex normals?
One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link
The technique works in a nutshell like this:
create leaves texture and model in ...
10
votes
1
answer
3k
views
How to get vertex coordinates after modifier in python?
simple scenario:
I have a cube with a wave modifier and I would like to get the vertex positions with python.
I'm trying with bpy.types.MeshVertex.co, but it gives ...
7
votes
2
answers
3k
views
How do I make a pulsating light effect material?
I wanna make a material or animation that can do something similar to this video on multiple different points on a surface. But with different speeds and distortions.
https://www.youtube.com/watch?v=...
6
votes
1
answer
4k
views
How to get vertex coordinates after modifier in Python in Blender 2.80? [duplicate]
I have a mesh with armature modifier. Is there any efficient way to read its vertices coordinates with modifiers accounted in Blender 2.80?
So far the only way I found is to duplicate the object, ...
4
votes
3
answers
10k
views
Retopologize mesh to achieve uniform face size
I am trying to use Blender to remesh a vtk/stl file to create uniform face size- I have failed using paraview, meshlab and MIRTK tools- all result in substantial errors on remeshing!
I am very new to ...
3
votes
2
answers
359
views
Gradually flatten overlapping vertices on XY-Plane
I would like to connect plane with ocean modifier to a flat plane.
I m thinking to keep an x-distance overalapping and i would like to apply a weighted-average that will start moving gradually all ...
3
votes
1
answer
5k
views
Solidify Modifier solidifying the wrong way for only a few vertices
I am touching up a Jack O'Lantern that I made last year. I put the mouth back and manually de-solidified the thing. After I made my adjustments to the mouth and other minor things I wanted to make it ...
3
votes
0
answers
5k
views
Self-intersecting geometry removal
I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process:
Convert to curve.
In ...
2
votes
1
answer
113
views
Push vertices outside of other object/setting ceiling to location of vertices
I am looking for a way of creating a sort of Z ceiling for the position of my vertices, but cannot find anything by searching. I am most likely not knowledgeable enough to know what keywords to search ...
2
votes
1
answer
126
views
A cube appears when I generate a skin
Consider:
I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
2
votes
1
answer
9k
views
Solidify Modifier: how can I remove the inner mesh in a complex artifacts?
First of all I want to specify my final goal: use the Solidify Modifier in order to create a cage.
I think that my workflow, used since now,
Duplicate my low poly
Alt + S with the new mesh (i.e. ...
2
votes
1
answer
819
views
Why is the subsurf modifier not creating smooth geometry?
I'm totally new to Blender. Excuse me, if my problem is dumb.
I'm trying to model something rather simple from a mesh. A handle. When I try to merge vertices of those two highlighted faces, I'm ...
2
votes
2
answers
227
views
Subdivide surface based on intersection
I have a question. The situation is as follows:
So there is a sphere and a prism going straight through the sphere.
Now I would like to:
Add vertices and edges to the sphere mesh along the line of
...
2
votes
1
answer
484
views
How do I finish cutting out this wheel well?
So I've been studying shrinkwrap modifiers, I created a forming block, the shap I want to "shrinkwrap" to, I created the basic car form over it, cut out some doors by removing faces, now I'm trying to ...