I hope things are going good.
I am very new to blender, and I am facing a simple problem that I can't seem to fix. I have created and rotated a mesh cylinder by 90 degrees. Now, when I try to bend the cylinder by applying a simple diffusion modifier, it looks like this instead of looking evenly bent. Bear in mind that I applied the scale and rotation transformations before the bending process by using Ctrl+A; I have also brought the origin to geometry.
Any help would be highly appreciated; thanks in advance!