All Questions
104
questions
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answers
11
views
Skin modifier doesn't add any verticies
I am trying to follow this tutorial on how to model a dragon (https://www.youtube.com/watch?v=TR8nYG0DtJc&ab_channel=RicSanCustomToys) (I know its old and that theres probably better ones but I ...
0
votes
0
answers
33
views
How to create a sharp edge from this object?
im trying to figure our how to create sharp edges, I was following this tutorial of how to create the apple vision pro, and when the guy got to the part about creating share edge mine was none doing ...
0
votes
0
answers
18
views
Insetting different lenses into glass frames with bpy
I'm creating an application that generates lenses based on a prescription, and places those lenses into frames so that the user can get a feel for how the lenses might look. The problem I'm facing is ...
0
votes
0
answers
26
views
Cylinder's shape changes completely upon bending using simple diffusion, can somebody help?
I hope things are going good.
I am very new to blender, and I am facing a simple problem that I can't seem to fix. I have created and rotated a mesh cylinder by 90 degrees. Now, when I try to bend the ...
0
votes
0
answers
34
views
Why does my hair only grow on the edge? I can't solve this problem
Why does my hair only grow on the edge? I can't solve this problem
0
votes
1
answer
66
views
Object made of two other objects still has a seam where the objects were joined and each component is a different color
This is an object made of two components joined together. The problem is that, despite the fact that they are joined, the boundary between where each originally was is still visible. One object is the ...
2
votes
1
answer
126
views
A cube appears when I generate a skin
Consider:
I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
1
vote
1
answer
196
views
Adding curbs to the edge of a racetrack
Im trying to create a racetrack and want to add curbs to the edge of some corners but dont know how to do this properly.
This is what I have done so far:
I used a path for the track layout, create a ...
1
vote
1
answer
93
views
Vertices overlapping when creating roads with sharp corners by using the array and curve modifier
I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not ...
1
vote
1
answer
23
views
Vertex mesh won't sculpt
hey all very new to blender(day 3) I am currently making a donut and I have what looks like 5 vertexes that no matter what I do won't stop looking pixelated when i'm sculpting. how does one fix this?
1
vote
2
answers
30
views
Vertex crease creates unwanted stretching
I've been looking for a proper way to make the creased vertices stay in line with the subdivided geometry but it ends up creating an unwanted corner stretching.
I'm trying to get something like this, ...
0
votes
0
answers
19
views
How to I make sharp stylized inset/outset grooves like this logo [duplicate]
Here is the image. I know this is fairly simple to do, possibly just using a certain modifier. Wanted to see if anyone had any insight?
0
votes
0
answers
32
views
No vertices after applying skin modifier
I am completely new to blender and I was looking for the tools I could use to practice basic models then I applied my first modifier (skin) to the vertices I made to create a tree trunk, but unlike in ...
0
votes
0
answers
78
views
Why do my rounded cubes have overlapping vertices?
I tried following a tutorial that starts off with using a rounded cube to create a sphere.
here's the vid: https://www.youtube.com/watch?v=rEBwBrRzyhw
There has been a question with the same problem, ...
0
votes
2
answers
160
views
How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?
I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do.
I would like to make this:
Into this:
Without using Shift + E crease because ...