All Questions
6
questions
0
votes
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answers
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views
How to I make sharp stylized inset/outset grooves like this logo [duplicate]
Here is the image. I know this is fairly simple to do, possibly just using a certain modifier. Wanted to see if anyone had any insight?
0
votes
2
answers
160
views
How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?
I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do.
I would like to make this:
Into this:
Without using Shift + E crease because ...
2
votes
2
answers
227
views
Subdivide surface based on intersection
I have a question. The situation is as follows:
So there is a sphere and a prism going straight through the sphere.
Now I would like to:
Add vertices and edges to the sphere mesh along the line of
...
1
vote
2
answers
1k
views
Unwanted hard edges with subdivision modifier
This happens everytime I merge some vertices and then apply the subdivision modifier. I've tried removing double vertices and even if I delete the edge that seems to be causing the problem this ...
0
votes
1
answer
358
views
Bevel only on edge, not vertices
I wish to apply a bevel modifier to one edge, and not its two vertices.
Here is an exemple :
The bevel is fine on the edge (blue), but it also smoothen the vertices (in red).
How can I avoid that ?
...
0
votes
1
answer
2k
views
Applying Edge Split Creates Double Vertices
Whenever I apply the Edge Split modifier to any object within a .blend, it creates double vertices. This issue follows the model regardless of which version and format (.3ds, .dae, .obj) it is ...