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0 answers
19 views

How to I make sharp stylized inset/outset grooves like this logo [duplicate]

Here is the image. I know this is fairly simple to do, possibly just using a certain modifier. Wanted to see if anyone had any insight?
RalphM's user avatar
  • 1
0 votes
2 answers
160 views

How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?

I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do. I would like to make this: Into this: Without using Shift + E crease because ...
TheNuvolari's user avatar
2 votes
2 answers
227 views

Subdivide surface based on intersection

I have a question. The situation is as follows: So there is a sphere and a prism going straight through the sphere. Now I would like to: Add vertices and edges to the sphere mesh along the line of ...
TTF's user avatar
  • 25
1 vote
2 answers
1k views

Unwanted hard edges with subdivision modifier

This happens everytime I merge some vertices and then apply the subdivision modifier. I've tried removing double vertices and even if I delete the edge that seems to be causing the problem this ...
Inés Gallego Martín's user avatar
0 votes
1 answer
358 views

Bevel only on edge, not vertices

I wish to apply a bevel modifier to one edge, and not its two vertices. Here is an exemple : The bevel is fine on the edge (blue), but it also smoothen the vertices (in red). How can I avoid that ? ...
Gadam's user avatar
  • 1
0 votes
1 answer
2k views

Applying Edge Split Creates Double Vertices

Whenever I apply the Edge Split modifier to any object within a .blend, it creates double vertices. This issue follows the model regardless of which version and format (.3ds, .dae, .obj) it is ...
TRBlount's user avatar
  • 155