I tried following a tutorial that starts off with using a rounded cube to create a sphere. here's the vid: https://www.youtube.com/watch?v=rEBwBrRzyhw
There has been a question with the same problem, but the answer doesn't help me fully. here's the question: Creating a sphere from a rounded cube is causing ridges
When I add a rounded cube and set the radius to 1, the round cube already has overlapping vertices all along the middle, which causes ridges when I mirror and subdivide the shape like in the tutorial. In the video, the person does not encounter this problem and apparently no commenters do either, so I'm assuming there's something wrong with how my rounded cubes spawn? But why and how do i fix it?
I do know how to get around this problem by using a default cube, but I wonder if there is something wrong with, for example, how my blender is set up.
Thanks for the help!