hey all very new to blender(day 3) I am currently making a donut and I have what looks like 5 vertexes that no matter what I do won't stop looking pixelated when i'm sculpting. how does one fix this?
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$\begingroup$ Hello, hard to say, please share your file: blend-exchange.com $\endgroup$– moonbootsCommented Oct 13, 2023 at 7:09
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$\begingroup$ <img src="https://blend-exchange.com/embedImage.png?bid=NLSkv8XY" /> $\endgroup$– mossbeardCommented Oct 15, 2023 at 15:56
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1 Answer
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You have a flipped face, you can see it if you display the Face Orientation option:
To fix that, select all in Edit mode and ShiftN, also you can right click > Shade Smooth to have a smooth shading on the whole surface:
You should also decrease the view Clipping Start, it will allow to continue to view your mesh if you zoom on it:
And maybe correct the topology to have quads rather than tris: