Skip to main content

All Questions

Tagged with
1 vote
2 answers
246 views
+50

How to Bend Object Coordinate Procedurally?

I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet. I would like to understand what approach and how to do it. ...
Noob Cat's user avatar
  • 1,257
-1 votes
0 answers
28 views

Procedural rounded corners in the Shader Editor

I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
ThetaJones's user avatar
2 votes
0 answers
30 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
desperrrr's user avatar
  • 654
5 votes
1 answer
256 views

How can I create a procedurally stained wall material?

For the material, I would like to create the concrete material and the stains that seem to be caused by water leaks. Particularly, I'd like to know how to create the stain patches for the material.
Altphics 's user avatar
2 votes
0 answers
23 views

Creating a procedural field-line pattern with material nodes

I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this: Requirements The arrow heads aren't important from that diagram. I'd like to have ...
Echoleta's user avatar
  • 131
0 votes
0 answers
29 views

Procedural gradient creates banding... Why?

This is beyond frustrating. I'm using a simple linear gradient on a cube (black to transparent), and I get this awful banding. How can I get rid of it?
Geri's user avatar
  • 1,363
0 votes
0 answers
17 views

Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?

I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
baksoBoy's user avatar
0 votes
1 answer
59 views

Procedural materials that rotate with instances

I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option. I've gotten decent results with ...
excaelest's user avatar
1 vote
1 answer
77 views

How to make material static?

I have this material applied to a human figure. I want to see what it would be like if the colors were not bouncing around different faces. Does anyone know how to achieve that? Blend file:
Martin Marino's user avatar
1 vote
0 answers
59 views

Procedural Texture Repetition boundaries Problem

I'm trying to build a texture mapping that can do the following things: Adjust number of repetitions, Right, Left Top and Bottom Space the tiles apart from each other Scale Rotate Translate Entire ...
Noob Cat's user avatar
  • 1,257
0 votes
1 answer
98 views

Geometry Nodes messes up Vector Displacement

Please help me check out the Maths of these nodes. I’m combining the Shader Nodes and Geometry Nodes to create something. This “Multiple Balls” object is using Geometry Nodes to assign “Individual ...
Orange Cat's user avatar
0 votes
1 answer
48 views

Procedural material for corrosion

I am modeling some small stainless steel parts that have pitting corrosion on the surface. The pits look like small needle pokes randomly positioned on the surface. I have tried using the Noise ...
john merrill's user avatar
0 votes
1 answer
39 views

Seamless overlapping in procedural material

I'm currently developing a procedural art material. A combination of slate and gold. So far the design is good, but what I can't do is to bring the three different gold materials together, - ...
smice's user avatar
  • 195
2 votes
1 answer
46 views

Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles

So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
Sunnny Fay's user avatar
2 votes
2 answers
91 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
1 vote
0 answers
22 views

How to bake multiple instances with randomized emission/material?

I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data. Node setup:...
Joost de Vries's user avatar
0 votes
1 answer
86 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
2 votes
1 answer
60 views

Procedural material orientation

I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
samuele f's user avatar
1 vote
1 answer
247 views

What's the point of ArcTan2?

please help me understand: What’s the point of ArcTan2? In what situation would a person prefer using it over ArcTan1? What is its Mathematical function? My thoughts: The function of ArcTan1 is ...
Orange Cat's user avatar
3 votes
1 answer
752 views

Can't figure out how this LED display was animated

I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left. What's ...
bonypoy's user avatar
  • 915
0 votes
0 answers
57 views

How to keep the procedural texture unchanged in the pose mode?

This question is related to the previous question. The shader material is setup based on the dot product between the surface normal and a vector <1,1,1> as the following screenshot shows: In ...
Blender Lake's user avatar
0 votes
0 answers
36 views

Texture bake procedural material fire not working?

I want to texture bake my fire, using this texture bake procedural material, but ended up with a black texture instead. How do I texture bake my fire like in this tutorial? My Blender fire file
Francis Mike Nathan's user avatar
2 votes
1 answer
199 views

Is there a way to improve performance of procedural materials in the viewport without affecting render quality?

Most of my materials are procedural, but they are taxing my viewport performance? Is there a way to limit their effect in the view port when using viewport shading, like you can limit the texture ...
The almighty s slave Executor's user avatar
1 vote
1 answer
917 views

Creating a short fur material in Blender

In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
Robert Hintz's user avatar
2 votes
1 answer
114 views

Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface

I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...
stacksExchanger's user avatar
1 vote
0 answers
29 views

How to create L shaped brick pattern with shader nodes?

how can I create this L shaped pattern?
CodyKoInABox's user avatar
0 votes
0 answers
110 views

What's the math behind Noise Texture Node?

Could you please explain or share sites which explain the intuition of Noise Texture Node? The only helpful source that I can find at the moment is this video. I don't know how to read codes so ...
Orange Cat's user avatar
5 votes
1 answer
258 views

How does Smooth F1 Voronoi work mathematically?

I’m told that Smooth F1 Voronoi uses Smooth Minimum to visually smooth out the Voronoi Edges. But how does it do that? I know the math behind Smooth Minimum and F1 Worley Noise, but how does Smooth ...
Orange Cat's user avatar
0 votes
1 answer
83 views

How to create a mesh fabric with ability to change color in color ramp procedurally?

I am trying to create this mesh shoe fabric material in Blender procedurally and failing. After a 2hr attempt, the closest result I got is attached below. however, I want to achieve result like the ...
Lokesh Shanmuga's user avatar
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar

15 30 50 per page
1
2 3 4 5 6