All Questions
5
questions
1
vote
0
answers
84
views
How to map the Gradient Texture based on the loose parts of a single object?
Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
1
vote
1
answer
93
views
How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
7
votes
2
answers
673
views
How to create an accurate procedural spin gradient?
I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
1
vote
1
answer
572
views
How to achieve "spherical" mapping in procedural materials? [duplicate]
What I have:
What I would want (sorry for a terrible sketch):
How to convert object/generated coordinates in such way?
1
vote
2
answers
3k
views
Texture Changes When Object Position Changes
I'm working on a procedural wood texture, and it's become clear that I don't understand cycles vectors at all :( I'm hoping someone will see an obvious problem or at least point me to a good resource ...