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1 vote
0 answers
84 views

How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
Luiz Antonio's user avatar
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
7 votes
2 answers
673 views

How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
Mentalist's user avatar
  • 19.3k
1 vote
1 answer
572 views

How to achieve "spherical" mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
menfon's user avatar
  • 158
1 vote
2 answers
3k views

Texture Changes When Object Position Changes

I'm working on a procedural wood texture, and it's become clear that I don't understand cycles vectors at all :( I'm hoping someone will see an obvious problem or at least point me to a good resource ...
Tyler Abair's user avatar