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How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?
There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10.
I was wondering what would be the best solution, ...
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mixing Image texture on top of a procedural texture [duplicate]
i want to add weathering/dirt to the leather armor on a model, but the leather texture is procedural, and i want to use a mostly transparent image texture so i can select where to apply the effect to ...