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I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left.

What's the workflow for making one of these? Animated UV vectors with custom texture maps? Image Sequence through emissive shaders? I have no clue.

Here a gif animation from original video

enter image description here

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    $\begingroup$ There are so many ways to achieve a results like this but if you are looking for a tutorial or a breakdown, I think you are in the wrong place. This forum is about solving specific problems that you face while using Blender. For example you could tell us about what you have tried to do so far, what difficulties you encountered and from there we could offer some help. $\endgroup$ Commented Aug 31, 2023 at 8:19

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Maybe you should do the loading bar animation in another software and then import it in an Image Texture node. I've used a simple black and white image instead. Plug your Image Texture into the Factor of a Mix Shader that mixes the dark backround with the emission color. The emission color itself is a mix between a bright red Emission and a darker red Emission, with a Noise Texture as factor in order to create the sparkling:

enter image description here

Here is what you get if you move the Location values of the Mapping node of the Noise Texture:

enter image description here

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  • $\begingroup$ Ah yes! Ian Hubert has a similar technique. (I came across after writing this), creating a custom image texture with various patterns as a 'flicker controller'. $\endgroup$
    – bonypoy
    Commented Sep 3, 2023 at 23:28

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