All Questions
Tagged with materials procedural
174
questions
1
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1
answer
393
views
Correct Face Attributes not working
I'm trying to create a mesh with a procedural checkerboard shader, but when I scale the mesh, the material scales as well, even when I have Correct Face Attributes applied. Oddly, it seems to work ...
1
vote
1
answer
53
views
Geometry nodes : Is there a way to assign a material to a specific instance?
Currently building a geometry nodes setup that create a web of sphere distributed along the point of a curve as follows:
I would like to have the spheres with more than 1 connection to be green and ...
2
votes
1
answer
102
views
Shaders: How do I make a musgrave pattern tri-planar?
I'm working on this procedural wood texture (I'm going for a stylized look) using a musgrave texture as a base. As pictured below, this works well with vertical surfaces, but when viewed from the top ...
0
votes
0
answers
36
views
how do I create glass material and lens material similar to the glass camera panel in image?
Hi, I am trying to create a glass material that is similar to the one I posted below...
How do I achieve a similar effect, in eevee?
1
vote
0
answers
86
views
How to map the Gradient Texture based on the loose parts of a single object?
Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
0
votes
0
answers
49
views
How do I add a texture for procedural materials as seen in this video?
So I am watching a procedural material tutorial video on Youtube. In the beginning, the creator has a tile-like texture in the background of his object, which is the plane. When he adds the Magic ...
1
vote
1
answer
93
views
How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
3
votes
1
answer
186
views
Creating Custom Texture
Need some help with a custom texture that I want to create. Reference texture (want to achieve something like this) I found on the web:
I tried to create something similar with the following node set ...
0
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1
answer
118
views
How can I recreate this polka dot multi color material procedurally
How can I go about recreating this with procedural material?
Node setup would be much appreciated. Thank you.
0
votes
0
answers
258
views
Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?
I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour.
I am doing ...
2
votes
1
answer
250
views
Procedural texture does not work
I am using blender and rhino.
but today i realize that my obj date from rhino can not be rendered in blender with Procedural material. does someone know the reason? thanks!
left is the cube from ...
2
votes
1
answer
416
views
How to prevent textures from stretching?
I am trying to create a cartoon realistic pizza. However though, when trying to add materials, some of the smaller dimensioned faces seems to stretch it out.
Here is an example of the Pepperoni, and ...
0
votes
0
answers
189
views
Baking results are blurry
I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
1
vote
0
answers
43
views
Why does my volumetric atmosphere not have an orange sunset region?
So this is the effect I'm looking for:
This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
3
votes
1
answer
225
views
How to change wave texture mathematically?
I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one):
For now I have this material (the ...
4
votes
1
answer
620
views
Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique
I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images.
Ideally it would be procedural, so I can edit bubble size / ...
0
votes
0
answers
280
views
Creating a procedural material from an image reference
I am new to blender so I don't have that much of an experience working with procedural materials yet.
I need to create a material similar to that covering the walls on the reference images
below:
I ...
1
vote
0
answers
25
views
baking normal from procedural causes odd scretching around different materials
I have a mesh with three different materials. I applied different procedurals to each. When baking the diffuse texture give me no problems, but the normal maps are giving me strange stretch patterns ...
2
votes
0
answers
242
views
Apply material / texture to each generated mesh geometry (face) individually
With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges.
Here is my node geo node setup:
Now I wanted to apply a certain material, created ...
0
votes
1
answer
67
views
How to create procedural square transparent simulated shadow?
I am new to Blender, and I would like to create a procedural material that simulates a transparent shadow for a cube.
I already know how to create a simulated transparent shadow for a sphere (see ...
3
votes
1
answer
533
views
Procedural texture is much lighter when baked
I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
4
votes
1
answer
1k
views
How can I pixelate a procedural texture with a pixel grid that is completely static in world space?
I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have:
The voxelized fire sim, it is 3d ...
1
vote
1
answer
293
views
How to add circles at the junction points of the Voronoi lines?
As follows in the image, I would like to add circles of the points where the Voronoi lines join, as I did in my sketch.
I do not understand if it is possible, I would like if it is, to understand how ...
2
votes
1
answer
274
views
Baking of Cartoon Eye
I'm trying to create a cartoon eye according to the video tutorial "[2.91] Blender Tutorial: Create Animated Eyes, Beginner Tutorial". The author uses a standard cube, but I took a standard ...
0
votes
1
answer
451
views
Why is my distorted noise texture not giving me it's correct bump normal information?
below I added an image of what I mean.
My noise texture gets distorted, but for some reason when plugging in the Fac or Color output into another bump node, The distortion is gone..
I'd love to know ...
2
votes
0
answers
71
views
Stone-effect porcelain stoneware: problems with stone veins
I'm having some difficulties reproducing the veins effect in the stone. I can't find a way to make them run along a direction and randomly split here and there.
I am using a Voronoi texture but the ...
1
vote
0
answers
129
views
how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
1
vote
0
answers
226
views
How can I remove seams over procedural texture
I've created this character and want to create snake scale texture over body using this tutorial ... https://www.youtube.com/watch?v=mJVuodaPHTQ
I want to remove seams where joints are present in UV ...
2
votes
2
answers
192
views
How can make the mortarsmooth overlap the edge of a brick?
I want to make some cartoonish bricks.
I want the mortarsmooth a bit more natural. The problem is those thin lines of a different part of the colorramp.
If I change it via a map-range node, I am only ...
2
votes
1
answer
171
views
material with generic procedural maps? [duplicate]
is there a way in blender to make a tree of procedural maps that can be used in several materials at the same time? and updated at once by changing their contents in the various materials that receive ...