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1 vote
1 answer
393 views

Correct Face Attributes not working

I'm trying to create a mesh with a procedural checkerboard shader, but when I scale the mesh, the material scales as well, even when I have Correct Face Attributes applied. Oddly, it seems to work ...
FreddieF's user avatar
1 vote
1 answer
53 views

Geometry nodes : Is there a way to assign a material to a specific instance?

Currently building a geometry nodes setup that create a web of sphere distributed along the point of a curve as follows: I would like to have the spheres with more than 1 connection to be green and ...
Mehdi Belhous's user avatar
2 votes
1 answer
102 views

Shaders: How do I make a musgrave pattern tri-planar?

I'm working on this procedural wood texture (I'm going for a stylized look) using a musgrave texture as a base. As pictured below, this works well with vertical surfaces, but when viewed from the top ...
Alejandro Gorgal's user avatar
0 votes
0 answers
36 views

how do I create glass material and lens material similar to the glass camera panel in image?

Hi, I am trying to create a glass material that is similar to the one I posted below... How do I achieve a similar effect, in eevee?
Atharva Deodhar's user avatar
1 vote
0 answers
86 views

How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
Luiz Antonio's user avatar
0 votes
0 answers
49 views

How do I add a texture for procedural materials as seen in this video?

So I am watching a procedural material tutorial video on Youtube. In the beginning, the creator has a tile-like texture in the background of his object, which is the plane. When he adds the Magic ...
ChiknTndrr's user avatar
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
3 votes
1 answer
186 views

Creating Custom Texture

Need some help with a custom texture that I want to create. Reference texture (want to achieve something like this) I found on the web: I tried to create something similar with the following node set ...
Prasanjeet Mohanty's user avatar
0 votes
1 answer
118 views

How can I recreate this polka dot multi color material procedurally

How can I go about recreating this with procedural material? Node setup would be much appreciated. Thank you.
Abu Aliyu's user avatar
0 votes
0 answers
258 views

Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?

I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour. I am doing ...
David Welman's user avatar
2 votes
1 answer
250 views

Procedural texture does not work

I am using blender and rhino. but today i realize that my obj date from rhino can not be rendered in blender with Procedural material. does someone know the reason? thanks! left is the cube from ...
Meiying Lu's user avatar
2 votes
1 answer
416 views

How to prevent textures from stretching?

I am trying to create a cartoon realistic pizza. However though, when trying to add materials, some of the smaller dimensioned faces seems to stretch it out. Here is an example of the Pepperoni, and ...
Jonathan J. Pecany's user avatar
0 votes
0 answers
189 views

Baking results are blurry

I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
RedTurtle's user avatar
1 vote
0 answers
43 views

Why does my volumetric atmosphere not have an orange sunset region?

So this is the effect I'm looking for: This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
Dániel Sáfár's user avatar
3 votes
1 answer
225 views

How to change wave texture mathematically?

I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one): For now I have this material (the ...
Сергей's user avatar
4 votes
1 answer
620 views

Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique

I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images. Ideally it would be procedural, so I can edit bubble size / ...
maria-theresa's user avatar
0 votes
0 answers
280 views

Creating a procedural material from an image reference

I am new to blender so I don't have that much of an experience working with procedural materials yet. I need to create a material similar to that covering the walls on the reference images below: I ...
Евсей Новиков's user avatar
1 vote
0 answers
25 views

baking normal from procedural causes odd scretching around different materials

I have a mesh with three different materials. I applied different procedurals to each. When baking the diffuse texture give me no problems, but the normal maps are giving me strange stretch patterns ...
Zack Hound's user avatar
2 votes
0 answers
242 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
etlaM's user avatar
  • 33
0 votes
1 answer
67 views

How to create procedural square transparent simulated shadow?

I am new to Blender, and I would like to create a procedural material that simulates a transparent shadow for a cube. I already know how to create a simulated transparent shadow for a sphere (see ...
GilbertOOl's user avatar
3 votes
1 answer
533 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
Ray Avid Lebon's user avatar
4 votes
1 answer
1k views

How can I pixelate a procedural texture with a pixel grid that is completely static in world space?

I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have: The voxelized fire sim, it is 3d ...
Anthony Madeira's user avatar
1 vote
1 answer
293 views

How to add circles at the junction points of the Voronoi lines?

As follows in the image, I would like to add circles of the points where the Voronoi lines join, as I did in my sketch. I do not understand if it is possible, I would like if it is, to understand how ...
Noob Cat's user avatar
  • 1,269
2 votes
1 answer
274 views

Baking of Cartoon Eye

I'm trying to create a cartoon eye according to the video tutorial "[2.91] Blender Tutorial: Create Animated Eyes, Beginner Tutorial". The author uses a standard cube, but I took a standard ...
Геннадий Горбач's user avatar
0 votes
1 answer
451 views

Why is my distorted noise texture not giving me it's correct bump normal information?

below I added an image of what I mean. My noise texture gets distorted, but for some reason when plugging in the Fac or Color output into another bump node, The distortion is gone.. I'd love to know ...
Macarmoni's user avatar
2 votes
0 answers
71 views

Stone-effect porcelain stoneware: problems with stone veins

I'm having some difficulties reproducing the veins effect in the stone. I can't find a way to make them run along a direction and randomly split here and there. I am using a Voronoi texture but the ...
Andrea Cattaneo's user avatar
1 vote
0 answers
129 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
Pedro's user avatar
  • 11
1 vote
0 answers
226 views

How can I remove seams over procedural texture

I've created this character and want to create snake scale texture over body using this tutorial ... https://www.youtube.com/watch?v=mJVuodaPHTQ I want to remove seams where joints are present in UV ...
Harsh Tiwari's user avatar
2 votes
2 answers
192 views

How can make the mortarsmooth overlap the edge of a brick?

I want to make some cartoonish bricks. I want the mortarsmooth a bit more natural. The problem is those thin lines of a different part of the colorramp. If I change it via a map-range node, I am only ...
vp.gestaltung's user avatar
2 votes
1 answer
171 views

material with generic procedural maps? [duplicate]

is there a way in blender to make a tree of procedural maps that can be used in several materials at the same time? and updated at once by changing their contents in the various materials that receive ...
bilo's user avatar
  • 203

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