All Questions
Tagged with materials procedural
174
questions
1
vote
0
answers
22
views
How to bake multiple instances with randomized emission/material?
I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data.
Node setup:...
0
votes
1
answer
86
views
Make transparent this black procedural emission using Combine XYZ and Value nodes?
I'm trying to use these CombineXYZ and Value nodes for transparency and emission.
Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
2
votes
1
answer
60
views
Procedural material orientation
I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
1
vote
1
answer
247
views
What's the point of ArcTan2?
please help me understand:
What’s the point of ArcTan2?
In what situation would a person prefer using it over ArcTan1?
What is its Mathematical function?
My thoughts:
The function of ArcTan1 is ...
3
votes
1
answer
752
views
Can't figure out how this LED display was animated
I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left.
What's ...
0
votes
0
answers
57
views
How to keep the procedural texture unchanged in the pose mode?
This question is related to the previous question.
The shader material is setup based on the dot product between the surface normal and a vector <1,1,1> as the following screenshot shows:
In ...
0
votes
0
answers
36
views
Texture bake procedural material fire not working?
I want to texture bake my fire, using this texture bake procedural material, but ended up with a black texture instead. How do I texture bake my fire like in this tutorial?
My Blender fire file
2
votes
1
answer
199
views
Is there a way to improve performance of procedural materials in the viewport without affecting render quality?
Most of my materials are procedural, but they are taxing my viewport performance?
Is there a way to limit their effect in the view port when using viewport shading, like you can limit the texture ...
1
vote
1
answer
917
views
Creating a short fur material in Blender
In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
2
votes
1
answer
114
views
Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface
I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...
1
vote
0
answers
29
views
How to create L shaped brick pattern with shader nodes?
how can I create this L shaped pattern?
0
votes
0
answers
110
views
What's the math behind Noise Texture Node?
Could you please explain or share sites which explain the intuition of Noise Texture Node? The only helpful source that I can find at the moment is this video. I don't know how to read codes so ...
5
votes
1
answer
258
views
How does Smooth F1 Voronoi work mathematically?
I’m told that Smooth F1 Voronoi uses Smooth Minimum to visually smooth out the Voronoi Edges.
But how does it do that? I know the math behind Smooth Minimum and F1 Worley Noise, but how does Smooth ...
0
votes
1
answer
83
views
How to create a mesh fabric with ability to change color in color ramp procedurally?
I am trying to create this mesh shoe fabric material in Blender procedurally and failing. After a 2hr attempt, the closest result I got is attached below. however, I want to achieve result like the ...
2
votes
1
answer
135
views
How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...