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The 2024 Developer Survey results are live! See the results

All Questions

0 votes
0 answers
18 views

What is causing these cross-hatch artifacts on my glass BSDF?

This happens to any glass shader in my scene on objects that aren't single planes. (Cubes show it too. A plane extruded will have it but it won't be apparent unless you add loop cuts.) No Artifacts: ...
0 votes
1 answer
764 views

Repeating image texture not repeated

I am trying to use an image texture for this mesh, but the texture is not repeating on whole mesh. How can I have the texture repeat (section 3) through section 2 (white for some reason)? I made ...
2 votes
1 answer
36 views

Hot to make nonwoven fabric material in Cycles?

Due to complexity I am unable to make this material with shader nodes. Can anybody please advice how to approach this?
0 votes
0 answers
21 views

Cycles render part of my background image and leave the rest blank

When I Render my Background layer, it only renders 3/4 of my background image. (I put some cubes there for better understanding) The UV map is good, no camera clipping, I also tried tiling, scaling ...
0 votes
1 answer
22 views

Glass render is black for some reason and I tried tweaking the light paths on render properties

I'm almost sure that some sort of setting a did before on a different proyect is affecting this one now, but to be honest I don't want to factory reset my settings since I'm scared I mess something up ...
1 vote
1 answer
490 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
0 votes
1 answer
829 views

Environment behind window for interior renderings

I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the ...
0 votes
1 answer
466 views

Material is black at edges when rendered

Some areas of the PBR textures+Principled shader material that I used appear black when rendered. This only happens from some angles. I tried recalculating normals, merging by distance but to no avail....
1 vote
0 answers
17 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
0 votes
0 answers
12 views

Clipping in Eevee Rendered View

I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
12 votes
1 answer
7k views

How can you smooth the edge between two materials?

I have created this with cycles: But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
1 vote
1 answer
448 views

How to clip a material and give the illusion that it is 'solid' or 'filled' with Cycles?

I am using a combination of Cycles material shaders to perform a "clipping" view for a geologic cross-section. The answers to the following question explain very well how to achieve the cut-away view....
0 votes
1 answer
276 views

object transparent in render

an object in my scene (actually multiple) are all transparent in render. this is because of the transmission box i have unchecked in the object properties tab i have the box checked in order to not ...
2 votes
1 answer
2k views

Gradient material separate z axis and x axis

I made a gradient material shown in the picture. It should fade out on Z axis. But on the actual mesh that I applied the texture on. The color faded out to Y axis instead of Z axis. Any solution to ...
2 votes
1 answer
3k views

Roughness in cycles render. Need help with nodes

I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop. When I applied it on the object, all looks good in material preview mode, but ...
0 votes
1 answer
1k views

Part of Mesh turns white in Render Mode

This is my first time using blender, and I am trying to create an animation for a phone. When I am in object mode in material view, the image looks fine, but when rendering a frame (in cycles) part ...
0 votes
0 answers
15 views

Horizontal lines appear in the cycle render when using principle volume for the material

If I delete the object with principal volume, the Cycle render will work fine. I tried lowering the volume step rates render to 0.01 and increasing the max sample, but it did not work. How can I get ...
0 votes
1 answer
850 views

Is there a way to speed up or slow down movie clips that are on a plane?

So in Blender it is quite easy to put movie clips on planes via the 'images on planes'-addon. But I couldn't find a way so change the playback speed of the individual planes. Is it even possible, or ...
0 votes
2 answers
20 views

Object rendered without material [duplicate]

I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears i need to render it with transparent background ...
0 votes
1 answer
284 views

Imported Blender Texture doesn't look the same as in the original blend file

So I downloaded a bunch of Cycles materials to use in Blender. However when I append them to the .blend file I want to use them in they don't look the same as in the original file. For example here's ...
0 votes
1 answer
566 views

Weird light around my meshes in Cycles rendering

What could be source of this weird orange light around cookies and what could be fix? I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore). I am talking about ...
0 votes
1 answer
1k views

Rendered frame doesn't match what is shown in rendered viewport

There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...
0 votes
0 answers
66 views

How do I combine 2 shaders so that only one principled bsdf shader is connected to the material output?

Hello everyone, blender noob here. I have 2 shaders, both of which are connected to a mix shader, which is then connected to the material output. While this works fine and gives me the results I want, ...
2 votes
1 answer
1k views

How Do i add colour to this image texture?

I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
1 vote
1 answer
1k views

A Black Material Problem on imported DAZ Obj materials

I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall. Im trying to simplify ...
0 votes
1 answer
1k views

Bump map connected to Glossy shader Normal input causes line artifact in render

I wanted to plug a bump map into the normal inputs of a Diffuse and a Glossy shader. But if that is done, for some unknown reason it renders only on part of the mesh. A line across the image will ...
0 votes
1 answer
760 views

What type of normal and specular map nodes is correct for these textures

I am creating a plugin to import some model files from a game to blender, with all the textures and materials created automatically. I am creating a principled bsdf node from python and assign ...
0 votes
0 answers
18 views

PNG look all messed up compared to the rendered view

When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
0 votes
2 answers
482 views

edges of transparent video visible in images as planes

I have imported a video (PNG Sequence with Alpha) using Images as Planes. When rendering in Cycles you can see the edges of the video and I can't get rid of them. It's very subtle but it's still there....
2 votes
1 answer
389 views

Metallic multiply shading works in Eevee render but not Cycles?

Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...

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