All Questions
Tagged with materials cycles-render-engine
1,594
questions
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18
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What is causing these cross-hatch artifacts on my glass BSDF?
This happens to any glass shader in my scene on objects that aren't single planes. (Cubes show it too. A plane extruded will have it but it won't be apparent unless you add loop cuts.)
No Artifacts: ...
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votes
1
answer
764
views
Repeating image texture not repeated
I am trying to use an image texture for this mesh, but the texture is not repeating on whole mesh.
How can I have the texture repeat (section 3) through section 2 (white for some reason)?
I made ...
2
votes
1
answer
36
views
Hot to make nonwoven fabric material in Cycles?
Due to complexity I am unable to make this material with shader nodes. Can anybody please advice how to approach this?
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21
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Cycles render part of my background image and leave the rest blank
When I Render my Background layer, it only renders 3/4 of my background image. (I put some cubes there for better understanding)
The UV map is good, no camera clipping, I also tried tiling, scaling ...
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1
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22
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Glass render is black for some reason and I tried tweaking the light paths on render properties
I'm almost sure that some sort of setting a did before on a different proyect is affecting this one now, but to be honest I don't want to factory reset my settings since I'm scared I mess something up ...
1
vote
1
answer
490
views
Multiple instances of a single image node, each with a different vector input
I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it.
This issue is quite hard for me to explain, so here's a drawing of what I'm ...
0
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1
answer
829
views
Environment behind window for interior renderings
I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the ...
0
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1
answer
466
views
Material is black at edges when rendered
Some areas of the PBR textures+Principled shader material that I used appear black when rendered. This only happens from some angles. I tried recalculating normals, merging by distance but to no avail....
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17
views
How can i create a detailed sandstone?
How can I create a detailed sandstone material?
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answers
12
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Clipping in Eevee Rendered View
I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
12
votes
1
answer
7k
views
How can you smooth the edge between two materials?
I have created this with cycles:
But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
1
vote
1
answer
448
views
How to clip a material and give the illusion that it is 'solid' or 'filled' with Cycles?
I am using a combination of Cycles material shaders to perform a "clipping" view for a geologic cross-section. The answers to the following question explain very well how to achieve the cut-away view....
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1
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276
views
object transparent in render
an object in my scene (actually multiple) are all transparent in render. this is because of the transmission box i have unchecked in the object properties tab
i have the box checked in order to not ...
2
votes
1
answer
2k
views
Gradient material separate z axis and x axis
I made a gradient material shown in the picture.
It should fade out on Z axis.
But on the actual mesh that I applied the texture on. The color faded out to Y axis instead of Z axis.
Any solution to ...
2
votes
1
answer
3k
views
Roughness in cycles render. Need help with nodes
I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop.
When I applied it on the object, all looks good in material preview mode, but ...
0
votes
1
answer
1k
views
Part of Mesh turns white in Render Mode
This is my first time using blender, and I am trying to create an animation for a phone.
When I am in object mode in material view, the image looks fine, but when rendering a frame (in cycles) part ...
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15
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Horizontal lines appear in the cycle render when using principle volume for the material
If I delete the object with principal volume, the Cycle render will work fine.
I tried lowering the volume step rates render to 0.01 and increasing the max sample, but it did not work. How can I get ...
0
votes
1
answer
850
views
Is there a way to speed up or slow down movie clips that are on a plane?
So in Blender it is quite easy to put movie clips on planes via the 'images on planes'-addon. But I couldn't find a way so change the playback speed of the individual planes. Is it even possible, or ...
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2
answers
20
views
Object rendered without material [duplicate]
I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears
i need to render it with transparent background ...
0
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1
answer
284
views
Imported Blender Texture doesn't look the same as in the original blend file
So I downloaded a bunch of Cycles materials to use in Blender. However when I append them to the .blend file I want to use them in they don't look the same as in the original file.
For example here's ...
0
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1
answer
566
views
Weird light around my meshes in Cycles rendering
What could be source of this weird orange light around cookies and what could be fix?
I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore).
I am talking about ...
0
votes
1
answer
1k
views
Rendered frame doesn't match what is shown in rendered viewport
There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...
0
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0
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66
views
How do I combine 2 shaders so that only one principled bsdf shader is connected to the material output?
Hello everyone, blender noob here.
I have 2 shaders, both of which are connected to a mix shader, which is then connected to the material output. While this works fine and gives me the results I want, ...
2
votes
1
answer
1k
views
How Do i add colour to this image texture?
I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
1
vote
1
answer
1k
views
A Black Material Problem on imported DAZ Obj materials
I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall.
Im trying to simplify ...
0
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1
answer
1k
views
Bump map connected to Glossy shader Normal input causes line artifact in render
I wanted to plug a bump map into the normal inputs of a Diffuse and a Glossy shader. But if that is done, for some unknown reason it renders only on part of the mesh.
A line across the image will ...
0
votes
1
answer
760
views
What type of normal and specular map nodes is correct for these textures
I am creating a plugin to import some model files from a game to blender, with all the textures and materials created automatically. I am creating a principled bsdf node from python and assign ...
0
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18
views
PNG look all messed up compared to the rendered view
When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
0
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2
answers
482
views
edges of transparent video visible in images as planes
I have imported a video (PNG Sequence with Alpha) using Images as Planes. When rendering in Cycles you can see the edges of the video and I can't get rid of them. It's very subtle but it's still there....
2
votes
1
answer
389
views
Metallic multiply shading works in Eevee render but not Cycles?
Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...