All Questions
Tagged with materials cycles-render-engine
1,593
questions
16
votes
2
answers
16k
views
How To Create a Matte Car Paint Material?
This is something that has been irking me for a while, as I've been working on a car project. I'm trying to create a paint (in cycles) similar to the the material in this image:
The problem is, ...
16
votes
1
answer
2k
views
Is there a way to have one material for cycles and the BI
Is there any way to make a material work in cycles and the blender internal?
I'm looking for a way to have only one material in the material slot, but a different material for cycles and blender ...
15
votes
1
answer
10k
views
Using an RGB map to assign various shaders in a material
I am importing a RGB image into Blender and I would like to replace the colors of the image by materials (Glossy, Glass, or other complex Node setups).
For example I would replace the green with an ...
15
votes
1
answer
68k
views
How to tile textures in Cycles?
I just recently got into the nodes system, my knowledge on the subject is limited.
I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
15
votes
2
answers
3k
views
PyNodes, the bare basics
I know it's a very new thing (post 2.4 era anyways) but there seems to be very little documentation and examples for PyNodes in general, and the little there is doesn't seem to work in latest SVN (...
15
votes
1
answer
43k
views
How do I make objects ignore certain Light sources? [duplicate]
I have a scene which has a spot light as the main light source. To get the scene as bright as I want, I have to set the value for the strength to be quite high, something like 5000. The problem is, ...
14
votes
2
answers
7k
views
How to make a 'rocky' material with procedural bump?
If I have a modeled rock and I want to somehow to add details to it like the ones from an Asteroid (like, little holes) which kind of Node setup should I need?
My actual node setup (it's on cycles) ...
14
votes
1
answer
13k
views
How to Create an Sci Fi "Plasma/Energetic/Force Field" Material in Cycles?
Hello mates im in Search of the answer to how to create a Material that looks like sci fi energetic/plasma/force field in Cycles.
Here some Pictures of what i mean in general
14
votes
2
answers
4k
views
How to make Shadows-Only Render
How can I achieve the following effect? Here, we see all shadows, and nothing else.
14
votes
5
answers
7k
views
How to get additive blending in cycles?
I want a semi transparent particle that adds to the color behind it. Stack enough on them on top of each other it will be brighter and brighter until it is pure white. It is of course volumetrics I ...
14
votes
1
answer
4k
views
How to create a "heat distortion" effect with a cycles procedural node set up without compositing
I know how to do a heat distortion effect in compositing.
What I am looking for is a way to do the same effect with a material set up in cycles.
What would be the best way to create a procedural ...
14
votes
4
answers
4k
views
Suspended particles inside a material (procedural)
Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
14
votes
1
answer
12k
views
What does the radius vector do on an SSS shader?
What exactly does the radius vector value on a subsurface scattering (SSS) shader do? In his SSS tutorial (making realistic bread), Andrew Price says that the XYZ values translate to the RGB values ...
14
votes
1
answer
804
views
What are some use cases for the singlar ray output?
Using the singular ray output, it's possible to detect whether or not the object is being viewed through a perfectly sharp reflection or refraction:
Besides changing colors of reflections, what are ...
13
votes
3
answers
21k
views
How do you make an image emission without washing out the image?
I am trying to make a computer monitor. This means I have to have an image texture for the screen. My image texture is currently connected to an Emission BSDF shader. Unfortunately, when the emission ...