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25 votes
3 answers
43k views

How do I colour a 3D terrain based on its height?

How do I colour a 3D terrain based on the height? Say, bottom green, and gradually to brown in the middle and white at the top. When I use colour ramp node, I can see gradient colour across the 3d ...
ikel's user avatar
  • 1,253
14 votes
5 answers
7k views

How to get additive blending in cycles?

I want a semi transparent particle that adds to the color behind it. Stack enough on them on top of each other it will be brighter and brighter until it is pure white. It is of course volumetrics I ...
Gunslinger's user avatar
  • 6,409
6 votes
1 answer
5k views

How to mix shaders depending on the direction normals are facing?

How to make a gradual transition between two shaders, depending on the normal of the surface against the angle of the view. The use case is I want to make bubbles of a white, somewhat opaque, liquid. ...
Gunslinger's user avatar
  • 6,409
3 votes
2 answers
890 views

Mixing two shaders based on raylength

I attempted to mix a Glass shader and an SSS shader based on ray length to simulate a material that has many particles in it, scattering light that travels farther through it. Node setup: However, I ...
gandalf3's user avatar
  • 158k
2 votes
1 answer
2k views

Procedural Vue-like materials with Cycles

Is there a way to make procedural materials like the ones here in Cycles for rocks, sand, landscapes, etc.? Here's an image of what I'm trying to achieve:
bside's user avatar
  • 21
5 votes
1 answer
2k views

How can I create a single Cycles texture with a different image for each object it's assigned to?

For a model I've made I'd like to keep the basic properties of the Cycles material (shader type etc) the same for most of the objects that make up the model, but have a different image mapped to for ...
user1519's user avatar
  • 133
3 votes
2 answers
4k views

Is it possible to simulate Fluorescence in cycles?

It it possible to create a fluorescence shader in cycles? From Wikipedia: Fluorescence is the emission of light by a substance that has absorbed light or other electromagnetic radiation. More ...
gandalf3's user avatar
  • 158k
3 votes
2 answers
1k views

Is it possible to visualize ray length info as a black and white map?

Prompted by my previous question, Is it possible to see the output of a node group like this one: (created from this tutorial on blender cookie) as a easy to visualize (and quick to render) black and ...
gandalf3's user avatar
  • 158k
3 votes
1 answer
2k views

Is it possible to get the length of a ray inside an object with nodes?

Is it possible to get the distance a ray travels inside an object with cycles material nodes? Then map it to a 0-1 range to create a map: E.g. to adjust the color of a Glass node to make it more ...
gandalf3's user avatar
  • 158k
5 votes
1 answer
3k views

How to preserve Cycles material colours when exporting to .obj format?

When I export .obj files from scenes that use Cycles (and thus, materials with nodes etc), the material colours are not preserved in the ...
A Wild RolandiXor Has Appeared's user avatar
16 votes
1 answer
5k views

Dot matrix display in Cycles?

Is it possible to make a dot matrix look with cycles? I attempted this with the following node setup: However, the dots should be round, and each dot should only have one color. As you can see, this ...
gandalf3's user avatar
  • 158k
13 votes
2 answers
4k views

Is it Possible to Create an Opalescence Shader in Cycles?

Is it possible to make an Opalescent shader in cycles? From Wikipedia: Opalescence is a type of dichroism seen in highly dispersed systems with little opacity. The material appears yellowish-red ...
gandalf3's user avatar
  • 158k
39 votes
2 answers
21k views

How can I create a convincing sea material in Cycles without using the ocean modifier?

I'm trying to render a sea scene animation, but using the ocean modifier and huge subdivisions isn't feasible due to the large scale. Luckily it's a calm sea and seen from quite a distance, but there ...
cybrbeast's user avatar
  • 2,418
20 votes
1 answer
48k views

How can I blend two textures together using Cycles?

I am trying to put dirty material over a concrete material in cycles. Now I am trying to do this using a color ramp and a mix shader, but I don't know if this is the only way or best way to do this. ...
user1358's user avatar
  • 1,315
10 votes
2 answers
11k views

How to find which materials use a missing texture?

Menu command File > External Data > Report Missing Files gives output such as: Warning: Path '/foo/sometexture.jpg' not found How do I discover which materials ...
Samuli Pahaoja's user avatar
8 votes
2 answers
2k views

Using a mapping node to disable tiling is streaching texture?

I'm having a bit of an issue getting started with UV mapping in Cycles. It works fine initially, but when I add the mapping node and set min/max to the default values to turn off repeating, I get the ...
SirJay's user avatar
  • 81
8 votes
1 answer
2k views

Is it possible to use the output of a Renderlayer in the material nodes of another RenderLayer?

Is it possible to use the rendered output of one renderlayer in the materials on another render layer? How can I achieve this?
gandalf3's user avatar
  • 158k
7 votes
1 answer
2k views

Microscopic Material in Cycles

How would I make this material in cycles? Thanks
00Ghz's user avatar
  • 751
7 votes
1 answer
3k views

Make White Transparent shader that is not transparent?

How can I make a slightly transparent white Transparent material in cycles, when making the Transparent shader white makes it completely transparent and invisible?
gandalf3's user avatar
  • 158k
10 votes
1 answer
4k views

How exactly does the Sigma parameter affect the Velvet shader?

How does the Sigma value of the Cycles Velvet BSDF shader work? Intuitively, it seems to serve as some sort of ceiling value for the shading. How does it affect the light bouncing? I've looked at the ...
wchargin's user avatar
  • 9,472
12 votes
2 answers
24k views

Different image textures for one material (Cycles)

With Blender Internal (2.79 and older), you can add a UV layer, assign images to each face, Then enable the materials Face Textures option. Is there some way to to ...
ideasman42's user avatar
  • 47.6k
42 votes
3 answers
36k views

How can I make a material only apply to a side of a plane?

How could a one-sided material be achieved with the Cycles renderer? I would like to create a plane that is completely transparent from one side, and a mirror from the other side. It would be cool ...
horace's user avatar
  • 677
4 votes
1 answer
2k views

What kind of uses could the Wavelength node be used for?

One of the new features in 2.68 is the Wavelength node, but I have yet to think of a good way to put this to use.. (though dispersion and diffraction immediately spring to mind) What are some good ...
gandalf3's user avatar
  • 158k
12 votes
1 answer
21k views

How can I setup a Material in Cycles for Z-Transparency?

After converting to nodes in order to render using Cycles I've no idea where to enable the z-transparency. I guess the image textures alpha channel needs to be pluged somewhere but I've no idea which ...
stacker's user avatar
  • 38.7k
8 votes
2 answers
6k views

For which formats are Cycles materials completely and accurately exported?

I'd like to export my scene to one or more of the file formats listed in the File → Export menu: .3ds, .dae, ...
DarenW's user avatar
  • 3,179
9 votes
1 answer
8k views

Random maps in cycles

I want to assign a "random" factor to my materials. I want to load 5 different diffuse maps in my material and assign the same material to 300 objects. The "random node" should take any one of the ...
Rosebarb's user avatar
  • 493
18 votes
3 answers
5k views

Can I use Cycles materials with Blender Internal?

Is it possible to have a mesh coloured and textured in cycles and then have it displayed in internal? The only reason I ask is because I am building a log cabin and want to put some windows in. When ...
Lindsey's user avatar
  • 1,667
8 votes
1 answer
5k views

Material that emits light, but appears diffuse?

How can I have an object that emits light (using an emission shader) onto other objects, but when rendered appears to be diffuse (or any other shader for that matter)? In essence, I want one object ...
Gwen's user avatar
  • 11.6k
47 votes
3 answers
26k views

Iridescence In Cycles?

Is it possible to create an iridescence shader in Cycles? Specifically for something like DVDs, soap bubbles, engine oil, etc..
gandalf3's user avatar
  • 158k
9 votes
1 answer
3k views

Adaptative ray bounces in Cycles

Sometimes, in order to avoid noise and render faster, I set the bounces to 0. The problem is that I don't get any reflection on water, glass, etc. I know that some nodes provide tests to stop a ray (...
matali's user avatar
  • 2,811
7 votes
1 answer
5k views

Lighting and shading Orange juice

Reference image: (larger versions here) Attempt 1 Simple SSS shader: setup: Less simple SSS attempt: I also tried a absorption shader: (the absorption node group is from this tutorial) ...
gandalf3's user avatar
  • 158k
5 votes
2 answers
5k views

Rendering Translucent Materals through Glass in Cycles

I am trying to make a realistic orange juice in a glass scene, but the glass seems to mess things up, as can be demonstrated by enabling "no caustics" Without glass with caustics, with the glass ...
gandalf3's user avatar
  • 158k
12 votes
2 answers
13k views

Cycles viewport render different than f12 render?

What could cause this? f12: Viewport: (the f12 has fewer samples, but even when the viewport is at lower samples it looks different..) I know about color management, but that is at the defaults.. ...
gandalf3's user avatar
  • 158k
20 votes
4 answers
32k views

Rendering smoke in Cycles?

I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material. I imagine you would set up the material ...
Stephen's user avatar
  • 5,719
13 votes
3 answers
34k views

How do I create metal materials in Cycles?

I'm trying to make a gun for an alien space ship and I need to know how to create a dark gray metal look. I have tried mixing a Diffuse and Glossy BSDF, but it isn't quite what I am looking for. I ...
Owen Patterson's user avatar
16 votes
2 answers
11k views

What does the Cycles Fresnel Node do?

What does the Fresnel node (in cycles) do? I know that it kind of does rim selection(similar to rim lighting), but I'm not exactly sure what it's doing. I've seen it used in many tutorials, but I can'...
CharlesL's user avatar
  • 15.4k
15 votes
2 answers
3k views

PyNodes, the bare basics

I know it's a very new thing (post 2.4 era anyways) but there seems to be very little documentation and examples for PyNodes in general, and the little there is doesn't seem to work in latest SVN (...
Greg Zaal's user avatar
  • 10.8k
21 votes
6 answers
31k views

Why does a plane with an image texture show as black in Cycles?

I created a plane and added a Diffuse Material with an image as the texture, and a single lamp above it, using all default settings otherwise. Strangely, the plane appears as black in Cycles. I can't ...
A Wild RolandiXor Has Appeared's user avatar
30 votes
2 answers
16k views

Difference between Add Shader and Mix Shader?

What's the difference between Add Shader and Mix Shader nodes with the Cycles rendering engine? I know that Mix Shader gives you more control over the material ratio, of course, but are there any ...
Gwen's user avatar
  • 11.6k
45 votes
2 answers
20k views

How do I convert materials from Blender Internal to Cycles?

I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal. Now, I want to start the ...
A Wild RolandiXor Has Appeared's user avatar
16 votes
2 answers
16k views

How To Create a Matte Car Paint Material?

This is something that has been irking me for a while, as I've been working on a car project. I'm trying to create a paint (in cycles) similar to the the material in this image: The problem is, ...
CharlesL's user avatar
  • 15.4k
20 votes
2 answers
23k views

How can I animate my Cycles shaders?

For a scene, I have to change shader parameters (using nodes in Cycles) as time goes on in the scene. I've looked for a node that inputs a time sweep or frame number, but neither is available in ...
nanofarad's user avatar
  • 2,916
52 votes
8 answers
123k views

How can I create a water material in Cycles?

I'm creating a scene with large amounts of water that will be readily visible, containing refraction and at various angles. The scene is an indoor long-course swimming pool, about 50 meters, all of ...
nanofarad's user avatar
  • 2,916

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