All Questions
Tagged with materials cycles-render-engine
1,594
questions
0
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Part of Mesh turns white in Render Mode
This is my first time using blender, and I am trying to create an animation for a phone.
When I am in object mode in material view, the image looks fine, but when rendering a frame (in cycles) part ...
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0
answers
15
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Horizontal lines appear in the cycle render when using principle volume for the material
If I delete the object with principal volume, the Cycle render will work fine.
I tried lowering the volume step rates render to 0.01 and increasing the max sample, but it did not work. How can I get ...
0
votes
1
answer
850
views
Is there a way to speed up or slow down movie clips that are on a plane?
So in Blender it is quite easy to put movie clips on planes via the 'images on planes'-addon. But I couldn't find a way so change the playback speed of the individual planes. Is it even possible, or ...
0
votes
2
answers
20
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Object rendered without material [duplicate]
I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears
i need to render it with transparent background ...
0
votes
1
answer
284
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Imported Blender Texture doesn't look the same as in the original blend file
So I downloaded a bunch of Cycles materials to use in Blender. However when I append them to the .blend file I want to use them in they don't look the same as in the original file.
For example here's ...
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votes
1
answer
566
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Weird light around my meshes in Cycles rendering
What could be source of this weird orange light around cookies and what could be fix?
I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore).
I am talking about ...
0
votes
1
answer
1k
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Rendered frame doesn't match what is shown in rendered viewport
There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...
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0
answers
66
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How do I combine 2 shaders so that only one principled bsdf shader is connected to the material output?
Hello everyone, blender noob here.
I have 2 shaders, both of which are connected to a mix shader, which is then connected to the material output. While this works fine and gives me the results I want, ...
2
votes
1
answer
1k
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How Do i add colour to this image texture?
I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
1
vote
1
answer
1k
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A Black Material Problem on imported DAZ Obj materials
I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall.
Im trying to simplify ...
0
votes
1
answer
1k
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Bump map connected to Glossy shader Normal input causes line artifact in render
I wanted to plug a bump map into the normal inputs of a Diffuse and a Glossy shader. But if that is done, for some unknown reason it renders only on part of the mesh.
A line across the image will ...
0
votes
1
answer
760
views
What type of normal and specular map nodes is correct for these textures
I am creating a plugin to import some model files from a game to blender, with all the textures and materials created automatically. I am creating a principled bsdf node from python and assign ...
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0
answers
18
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PNG look all messed up compared to the rendered view
When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
0
votes
2
answers
482
views
edges of transparent video visible in images as planes
I have imported a video (PNG Sequence with Alpha) using Images as Planes. When rendering in Cycles you can see the edges of the video and I can't get rid of them. It's very subtle but it's still there....
2
votes
1
answer
389
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Metallic multiply shading works in Eevee render but not Cycles?
Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...