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16 votes
1 answer
2k views

Is there a way to have one material for cycles and the BI

Is there any way to make a material work in cycles and the blender internal? I'm looking for a way to have only one material in the material slot, but a different material for cycles and blender ...
David's user avatar
  • 49.5k
12 votes
1 answer
126k views

Transparent image textures in cycles [duplicate]

I added two planes in Cycles with Image Texture in png with some transparency. I covered one by the other but transparency doesn't work, I mean it is impossible to see the one which is under despite ...
Director78787's user avatar
18 votes
3 answers
7k views

How can I mix two materials based on incoming light

I was watching the Create a Realistic Earth tutorial by Andrew Price and I was able to follow along in Cycles until I hit the part where he mixes the day and night materials together so that the ...
Borgleader's user avatar
11 votes
5 answers
8k views

How to get Blender Internal-like specularity in Cycles?

As the title says how can I achieve the kind of specularity you see in Blender Internal like Phong, CookTorr, etc. in Cycles. I've gotten close with a diffuse and glossy shader put together with an ...
Nero1024's user avatar
  • 643
3 votes
2 answers
867 views

Cycles procedural material displacement is different (up/down) on different faces

I've been creating a procedural material (white a bit glossy paint with rusty dents). I've created most of it without problems, but when I connect output of noise node (after few modifications) to ...
madziorek15's user avatar
25 votes
3 answers
43k views

How do I colour a 3D terrain based on its height?

How do I colour a 3D terrain based on the height? Say, bottom green, and gradually to brown in the middle and white at the top. When I use colour ramp node, I can see gradient colour across the 3d ...
ikel's user avatar
  • 1,253
14 votes
5 answers
7k views

How to get additive blending in cycles?

I want a semi transparent particle that adds to the color behind it. Stack enough on them on top of each other it will be brighter and brighter until it is pure white. It is of course volumetrics I ...
Gunslinger's user avatar
  • 6,409
6 votes
1 answer
5k views

How to mix shaders depending on the direction normals are facing?

How to make a gradual transition between two shaders, depending on the normal of the surface against the angle of the view. The use case is I want to make bubbles of a white, somewhat opaque, liquid. ...
Gunslinger's user avatar
  • 6,409
3 votes
2 answers
890 views

Mixing two shaders based on raylength

I attempted to mix a Glass shader and an SSS shader based on ray length to simulate a material that has many particles in it, scattering light that travels farther through it. Node setup: However, I ...
gandalf3's user avatar
  • 158k
2 votes
1 answer
2k views

Procedural Vue-like materials with Cycles

Is there a way to make procedural materials like the ones here in Cycles for rocks, sand, landscapes, etc.? Here's an image of what I'm trying to achieve:
bside's user avatar
  • 21
5 votes
1 answer
2k views

How can I create a single Cycles texture with a different image for each object it's assigned to?

For a model I've made I'd like to keep the basic properties of the Cycles material (shader type etc) the same for most of the objects that make up the model, but have a different image mapped to for ...
user1519's user avatar
  • 133
3 votes
2 answers
4k views

Is it possible to simulate Fluorescence in cycles?

It it possible to create a fluorescence shader in cycles? From Wikipedia: Fluorescence is the emission of light by a substance that has absorbed light or other electromagnetic radiation. More ...
gandalf3's user avatar
  • 158k
3 votes
2 answers
1k views

Is it possible to visualize ray length info as a black and white map?

Prompted by my previous question, Is it possible to see the output of a node group like this one: (created from this tutorial on blender cookie) as a easy to visualize (and quick to render) black and ...
gandalf3's user avatar
  • 158k
3 votes
1 answer
2k views

Is it possible to get the length of a ray inside an object with nodes?

Is it possible to get the distance a ray travels inside an object with cycles material nodes? Then map it to a 0-1 range to create a map: E.g. to adjust the color of a Glass node to make it more ...
gandalf3's user avatar
  • 158k
5 votes
1 answer
3k views

How to preserve Cycles material colours when exporting to .obj format?

When I export .obj files from scenes that use Cycles (and thus, materials with nodes etc), the material colours are not preserved in the ...
A Wild RolandiXor Has Appeared's user avatar

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