All Questions
443
questions
-1
votes
0
answers
22
views
Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
1
vote
0
answers
19
views
How can I export an animation containing a single pose and keep the keyframes intact?
I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import.
The animation I'm ...
0
votes
0
answers
17
views
How do I export this in glb format?
I have made an animation of rolling out mat, and I want to export that to .glb So I can use that in 3d viewer. can you please help? trying since 2 weeks.
0
votes
1
answer
46
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
2
votes
1
answer
66
views
How can I export a Rigify rig to fbx?
Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0?
I've already tried several times, changed the export settings, but ...
0
votes
0
answers
25
views
Export / Apply Animation from Geometry Nodes
Is it possible to either:
export the result of a Geometry Nodes Animation (preferrably to .glb),
apply a change made in Geometry Nodes as Shape Key
at least ‚bake‘ the Animation to Keyframes
Re. 1. ...
0
votes
0
answers
12
views
How to combine blender animations for a single in Unity
Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
0
votes
1
answer
30
views
Glb skinning object export issue
skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
1
vote
0
answers
22
views
How to make exportable pie chart animation?
I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here:
https://www.youtube.com/watch?v=3gPJIW2NWcU
Here's my model, it ...
0
votes
1
answer
26
views
blender4.1 gltf animation export settings problem [closed]
glb/gltf animation export settings are not as straight forward as previous versions. Anyone got tips for settings. The animation is a basic walk cycle from mixamo that needs to be a glb. new texture ...
0
votes
0
answers
21
views
How to export curve vertex animation to gltf/glb file?
I have animated a curve with 2 vertex in python by changing the position of the two vertex coordinates, and when exporting to glb the curve does not move.
I am using blender 4.1.
I animated the curve ...
0
votes
0
answers
15
views
FBX export is not showing all animations
I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these.
It looks like the issue is that Blender has ...
0
votes
0
answers
18
views
Merging different objects while keeping their parenting the same
Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
0
votes
1
answer
26
views
Blender doesn't bake inverse kinemtaics on .glb export for Godot
so i'm still working on the same game, and I set up the directional walking animations. I pushed them down into NLA tracks to import into Godot. For some reason, on my first export, Blender ...
0
votes
1
answer
35
views
AnimAll animations not exporting
I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....