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1 vote
1 answer
34 views

Why can't I move my camera while in camera mode?

I just started a new project and for some reason when I'm in camera mode, there's no square/rectangle to show what would be in the rendered view and I can't move the camera in camera mode. I can move ...
Philadelphia_Collins83's user avatar
0 votes
0 answers
13 views

How to organize rendering multiple images from the same collection of objects?

I have made a model of a house consisting of multiple objects, like the roof, windows, different walls, the terrain etc. (You can assume it's just a number of cubes.) Now I'd like to render static ...
flawr's user avatar
  • 743
1 vote
1 answer
210 views

Bug in scene camera?

In the Scene tab, where the dropdown value can be used to set active camera, I keep getting an object from my scene called Circle instead of a camera. I'll press the cross to delete the Circle object ...
Karlaton's user avatar
4 votes
1 answer
59 views

Hide occluded vertices

Background Using Blender 4.1 and a wireframe modifier to project a mountain mesh as a blueprint. Subterranean structures must remain visible. I'd like to remove parts of the mountain that aren't ...
Dave Jarvis's user avatar
0 votes
1 answer
31 views

Grease Pencil Fill Material Appearing Behind Other Objects

After much digging it appears that other objects in the scene are rendering in front of the grease pencil's fill, but not the outline. For example, i have a grease pencil (GP) drawing of a man in an ...
Sam's user avatar
  • 11
1 vote
1 answer
57 views

How to align the camera precisely to an image plane

I have an image plane and a camera of the exact same dimensions. I would like to precisely align the edges of the camera view to the edges of the plane. How do I do this?
HullBreaker's user avatar
1 vote
0 answers
21 views

New to Blender: Image texture appears in viewport but disappears in camera view

I have put an image texture on a plane to serve as a background image; however, while I can see the texture in the viewport, it disappears when I try to look at it through the camera which makes it ...
kiryu2002's user avatar
0 votes
1 answer
28 views

Camera View doesn't match the user view

I'm trying to import a 3D terrain in Blender, the terrain was way to big for the camera so I've moved it and make it bigger in order to see the object. However when I do Ctrl+Alt+Numpad 0, it doesn't ...
civalsvech darm822X's user avatar
2 votes
0 answers
30 views

How to render a ball into an 360° image

Hey, I want to render the ball shown in the image as a 360° image. My Plan is to have the camera like a cylinder facing inwards. So any objects on top of the ball, are also being included (like the ...
Fuat Woscidlo's user avatar
2 votes
1 answer
31 views

Why my render image stretched

Why does my render image look different than my camera view?
ArinaTim's user avatar
0 votes
1 answer
19 views

spline alembic animation not working in cycles render

1st image is the rendered image where the Alembic spline animation are not working and 2nd is the screenshot of the viewport at same frame where splines Alembic animation is working. How to make sure ...
Shivani Sabnis's user avatar
0 votes
0 answers
12 views

Question about bpy's matrix_world to torch3d coordinate system conversion

From the visualization results, it appears that the camera pose I converted is not accurate. It has moved backwards. Is there have any suggestions ?QAQ 1.difference of cameras space 2 some discussion
Haitao Xiao's user avatar
0 votes
1 answer
19 views

Camera pose not updated for render

I created a script to render images with different came poses with Blender 4.0. But I always get the same image, the camera pose is not updated. I tried with the python interpreter, blender script tab,...
Apo's user avatar
  • 33
2 votes
1 answer
52 views

Object ray visibility per camera

I would like to be able to toggle the ray visibility of an object but only for specific camera's. This is because I have a room with multiple camera angles I wish to render, however there would be an ...
Doeba0ermo's user avatar
0 votes
0 answers
26 views

BlenderGIS: Basemap is not rendering along with the object

I create an animation of camera around my object which is referenced on the basemap. When I try to render the animation or just the image, I only see the Blender object. What do I need to do make the ...
Jaskaran Singh Puri's user avatar
0 votes
0 answers
83 views

Objects not showing on camera or in render

Firstly, I'm on MacOS Sonoma 14.2 with Blender 4.0 and I'm using the Laptop keyboard, so not all keyboard shortcuts work for me. I have created several objects and placed my camera to look on them. ...
Annika's user avatar
  • 1
1 vote
1 answer
30 views

Orthographic View is Curving the Textured Image When It Should be Flat

I am currently working on a 3d product rendering for a flat, e-commerce style image. I tried to move the camera close and far from the subject and set the Lens Type to Orthographic, but the image ...
SilentClass6's user avatar
0 votes
0 answers
46 views

Tileable/seamless isometric render

I would like to render out the middle image in the picture below, so the resulting rendered image is seamless/tileable. At all I would like to model a isometric cubes pattern, to finally get at least ...
Heiko Schäfer's user avatar
0 votes
1 answer
158 views

render, output, and camera settings help for still image

First time posting here and virtually brand new to Blender. My first project was a fairly significant one and I basically followed this tutorial. However, as the tutor didn't mention his render ...
Eric's user avatar
  • 53
0 votes
0 answers
69 views

Plane Image not showing on the Shading & Camera view

I have put one letter image on the object and I could see image in modeling view. But when I check the Camera view to see what it will look like on render, It doesn't show up. Does anyone knows what ...
UNSENT's user avatar
  • 31
0 votes
1 answer
18 views

3D Scan to VFX - Matching Camera

I want to scan my bedroom so I can add 3D elements on it. I want to make a still photo. How can I match the 3D object to the camera, and which is the best practice to that? Thank you
Haru Shiba's user avatar
0 votes
0 answers
80 views

Camera rotating around the object in a regular way with python blender

I want a camera that rotates regularly around the object I have taken with the blender package in python, and I want to take the image of the three-dimensional object from certain angles at the time ...
Serhat Bilal's user avatar
0 votes
0 answers
24 views

Creating sky HDRI from alien solar system model

I have a model of a fictional solar system, and I would like to basically make an HDRI of "what the sky would look lke" on one of the planets' surfaces. The issue is that the distances are ...
Mercaptan's user avatar
3 votes
1 answer
134 views

Viewport camera is different from the output rendered image

viewport output rendered Why is the camera not in the middle? I only have camera here is my bse file
user178218's user avatar
0 votes
0 answers
23 views

Blender Camera Clipping Reversal Issues with Freestyle/LineArt Rendering

I've been working on a project in Blender where I attempted to achieve a specific visual effect by intentionally reversing the camera's Clipping Start and Clipping End settings. In particular, I set ...
Andrew's user avatar
  • 1
0 votes
0 answers
13 views

How to make the some strands of anime/layered(?) hair track camera?

Like the pictur (can be by bones) vDHzL.png
wine's user avatar
  • 11
0 votes
0 answers
20 views

Evee DoF actual Render different to rendered camera view?

I'm new to Blender and was wondering can anyone shed some light on the following and why this would be happening please? (apologies in advance for any improper terminology) So, I've a rotating sphere ...
JPC's user avatar
  • 1
0 votes
0 answers
40 views

camera/render trick to distort an object and make it's sides visible from a top-down view

To demonstrate what I want to achieve, I will use a cube: Basically I want to render the cube in such a way that make it's sides visible from a top-down view without modifying the object, just using ...
Sneed Al's user avatar
0 votes
1 answer
134 views

How to check if the whole object is in camera view/focus?

I wrote a Python script that parametrized the location and rotation of the camera using a random generator. ...
Petra Svobodova's user avatar
0 votes
1 answer
38 views

Weird Shading while rendering

I have this weird shadow on my coins while rendering. It does not appear in any other case than rendering. I tried rotating my light but it doesn't help. And I think it's not the topology causing the ...
DextinteR's user avatar
0 votes
1 answer
339 views

How to render 180VR video though virtual camera?

I’d like to know if it’s possible to render a 180VR video from a virtual camera embedded inside my Blender animation. The video can be edited in a second time with a ffmpeg command, for example with ...
Oscar's user avatar
  • 105
2 votes
1 answer
557 views

How could you avoid multiple shadows when using multiple light sources?

I was wondering how you could avoid multiple shadows when using multiple light sources. I know that you can simply uncheck the "cast shadow" on the lights that you won't making shadows but ...
Nard_Dawg's user avatar
1 vote
1 answer
60 views

Emitters (baked particles) not showing Camera render/animation (Invisible, not rendering)

I baked particles in Blender, but they don't show up in renders when I select the "Emitter" option. When I attempted to Render Image and Render Animation, I couldn't see the particles. ...
J13's user avatar
  • 55
0 votes
2 answers
358 views

How to render background image for camera with Cycles

I don't want to add it as a plane because then my scene lights affect the image and it's going to be hard to make it follow camera movements. I saw on Youtube that if you use some nodes you can get ...
INeedHelpWithThisProblemIHave's user avatar
1 vote
1 answer
23 views

The rendered image is very different from the camera viewport. There seems to be some lighting issue and also the image does not render in cycles

The rendered image is vastly different from the image seen on the camera viewport.
soule's user avatar
  • 11
0 votes
0 answers
19 views

Scene rendering by accounting for camera distortion parameters

I am working on a software package to generate synthetic images of the Moon (that will be compared to real imagery from spacecraft, e.g., the Lunar Reconnaissance Orbiter). I have been able to load a ...
Simone Andolfo's user avatar
0 votes
0 answers
93 views

Camera viewpoint moves to inside 3D object

I'm new to blender, I've checked other similar problems on this forum, however I dont see any that describe the problem I'm having. I'm trying to change the viewpoint of the camera for an animated 3D ...
VS1's user avatar
  • 1
0 votes
0 answers
209 views

How to set the camera distortion by script?

I have: A 3D point cloud indoor scene; camera_poses.npy: records the camera pose changes, e.g. (x,y,z,qx,qy,qz,qw) camera_info.txt: stores the parameters of the real camera, the contents are as ...
Dongze Yang's user avatar
1 vote
1 answer
184 views

How to Efficiently Simulate a Push-Broom Scanner (Line Scanner) in Blender?

Hello Blender Community, I am working on a project that involves simulating a push-broom scanner in Blender. A push-broom scanner is used primarily in remote sensing applications and captures a linear ...
beyse's user avatar
  • 11
2 votes
1 answer
74 views

Black Lines on top and bottom in Eevee render engine

I recently have tried to render an animation but every time I render there are black lines on the top and bottom that might be coming from the camera, I'm not sure. Please help
iwantasandwichyt's user avatar
1 vote
1 answer
237 views

rendering result comes out blurry

I've checked the rendering and camera setting, but I can't fix the problem. The rendering image comes out blurry. Is this because of the hair particle? File is below. https://www.dropbox.com/s/...
julius's user avatar
  • 65
0 votes
1 answer
24 views

Selecting one particular camera, locks resolution to 1080p, Unable to change it

So I've created a scene using multiple cameras. I've created linked copies of the scenes to render the multiple cameras, however there is this one camera, say Cam03 which when I set as active the ...
VisuaL HippocracY's user avatar
1 vote
1 answer
32 views

My layout got messed up after pressing a button

I had just finished adding some details to my donut when I accidentally hit some key on my laptop and now it seems like my layout (above) is all dark, I can't got back to how it looked before. My ...
Blendernoob23's user avatar
0 votes
1 answer
31 views

Hiding during render doesn't seem to be working

Just did my first animation, so I may have done something wrong. Have a character with cartoon eyes, non-spherical, so I went with 3 eyelid covers anchored to the head bone and mirrored to do a step ...
Geoffrey Summerhayes's user avatar
0 votes
0 answers
35 views

Why is viewport much better than camera after render?

I can't understand why the viewport renders like this: but when I render with my camera it renderers like this: I can see that it must have something to do with these settings but can't seem to ...
Jaspal Singh Rathour's user avatar
0 votes
0 answers
458 views

Render result and viewport render are different - Cycles(3.4.0)

I am using the Cycles render engine for this one - Blender(3.4.0). That is not an HDRI, but an image imported as plane with the image texture as it's Emission colour with the Emission Strength set to ...
عبدالرحمن's user avatar
0 votes
1 answer
77 views

How to make subtle Camera movements?

Not a very specific question, I'm just looking for tips on making sweet subtle camera movements, the smooth kind that those RnD showreels have. My camera game is horrible rn, It's the one thing ...
Beetran Dahiya's user avatar
0 votes
1 answer
487 views

Why is the light in my render so bright?

I have been trying to render an image for the last half hour. I have made sure that the light was set to 1.000, but I can see nothing in my render. And no matter how low the light setting is, it does ...
TheSpaceWize's user avatar
1 vote
0 answers
129 views

How to billboard game sprites based on camera angle?

So to keep things simple, here is a sphere with a blue and green line going through it for reference: Here is a sprite sheet with roughly the same angles portraying the 3d sphere: My question is, ...
Mitchell's user avatar
0 votes
1 answer
48 views

Decal Applied in Shader Node Only Rendered When Close

I have a number of decals I'm applying with shader nodes to a procedural texture. The decals render properly when inspecting them closely and stop rendering completely as I move the camera or ...
Haskell McRavin's user avatar

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