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1 vote
0 answers
61 views

How to construct a projector using its intrinsics matrix?

A projector can be regarded as an inverse camera, since the image projection is a reverse process of image captured. So the projecor also has its intrinsics and distortion coefficients just like a ...
sthwrong's user avatar
0 votes
1 answer
324 views

Viewport and render artifact with distant objects

Using the default scene, if I select everything (cube, camera, lamp) and move everything very far away (say X = 999999, Y = 888888, Z = 777777) from the World Origin, the camera sees and renders the ...
RWLuckyLuc's user avatar
4 votes
2 answers
15k views

can't see mesh in camera view

First I have a huge scene Then I addea a camera and I chose that given view and pressed clt+Alt+numpad 0 then it shows like this I tried increasing decreasing focal length,size of camera,shift+f to ...
lekhnath bhandari's user avatar
3 votes
1 answer
2k views

Customize blender camera distortion

I have a camera sensor and have done the calibration to acquire the intrinsic. Now I want to re-produce the calibration images in blender, and hopefully the rendered images can perfectly align with ...
user64229's user avatar
29 votes
2 answers
33k views

3x4 camera matrix from blender camera

In computer vision, the transformation from 3D world coordinates to pixel coordinates is often represented by a 3x4 (3 rows by 4 cols) matrix P as detailed below. Given a camera in Blender, I need ...
rfabbri's user avatar
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