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0 votes
1 answer
19 views

spline alembic animation not working in cycles render

1st image is the rendered image where the Alembic spline animation are not working and 2nd is the screenshot of the viewport at same frame where splines Alembic animation is working. How to make sure ...
Shivani Sabnis's user avatar
0 votes
0 answers
26 views

BlenderGIS: Basemap is not rendering along with the object

I create an animation of camera around my object which is referenced on the basemap. When I try to render the animation or just the image, I only see the Blender object. What do I need to do make the ...
Jaskaran Singh Puri's user avatar
0 votes
0 answers
13 views

How to make the some strands of anime/layered(?) hair track camera?

Like the pictur (can be by bones) vDHzL.png
wine's user avatar
  • 11
1 vote
1 answer
184 views

How to Efficiently Simulate a Push-Broom Scanner (Line Scanner) in Blender?

Hello Blender Community, I am working on a project that involves simulating a push-broom scanner in Blender. A push-broom scanner is used primarily in remote sensing applications and captures a linear ...
beyse's user avatar
  • 11
0 votes
1 answer
31 views

Hiding during render doesn't seem to be working

Just did my first animation, so I may have done something wrong. Have a character with cartoon eyes, non-spherical, so I went with 3 eyelid covers anchored to the head bone and mirrored to do a step ...
Geoffrey Summerhayes's user avatar
1 vote
0 answers
129 views

How to billboard game sprites based on camera angle?

So to keep things simple, here is a sphere with a blue and green line going through it for reference: Here is a sprite sheet with roughly the same angles portraying the 3d sphere: My question is, ...
Mitchell's user avatar
0 votes
1 answer
48 views

Acquiring camera position in script in junction with "Lock Interface" during rendering animation

within a Python script resp. a frame change handler I need to get the current camera position and do some calculations with it. I do this as follows: camera_object = bpy.context.scene.objects["...
Mario's user avatar
  • 89
0 votes
1 answer
108 views

Camera movement jaggy in final animation (not in solid)

so I have this problem. I am rendering an animation. It has originally 740 frames at 30 fps, but I rendered just 100 to check if everything was alright. It's not, when I put together the frames and ...
bastienjpg's user avatar
0 votes
0 answers
23 views

Rendering camera problems

I'm in a middle of rendering shot 2 of the veld for the animated short I'm creating and it keeps turning out like this. Feel free to comment if you have any suggestions.
Boinelo Matlapeng's user avatar
1 vote
2 answers
341 views

Shaking camera at large scene dimensions

We are currently working on a landscape scene in the size of 360x600 Km. The further away the camera (with animation of position and rotation) is from the world origin, the more inaccurate and jittery ...
Gunnar Wittig's user avatar
0 votes
2 answers
173 views

I'm trying to render an animation, but the pixels are messed up

What happened to the carpet? Why is the render messing up the pixels and stuff? Someone, please tell me how to fix this. I'm using Cycles render.
hii's user avatar
  • 1
2 votes
1 answer
1k views

Render view is not the same as camera view

Newbie question here, apologies if this has been answered in previous posts I couldn't find an answer to my particular issue even in my searching and testing. I'm using blender for the first time, and ...
Alex's user avatar
  • 21
0 votes
0 answers
40 views

360 Camera lags in middle of animation

I'm want to create a 360 camera animation that features the entire kitchen at a linear interpolation. However, there is a lag around frame 8050 and then speeds up at around frame 8070. The graph ...
Ming's user avatar
  • 41
1 vote
1 answer
1k views

How come when I render my animation in Blender the active cameras do not change like they do in the viewport?

I have been using markers in the timeline and pressing Ctrl + B to change the active camera throughout my Blender animation. When I press play in the 3D viewport it changes the active camera at the ...
Hamgurburger's user avatar
0 votes
1 answer
380 views

Camera stuck in a resolution [closed]

When I try to increase or decrease the FOV/resolution of my camera view, it can't get more large vertically or horizontally, and when I try to render it, it's just plain black, and this is a problem ...
XaviPro27's user avatar

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