All Questions
7
questions
0
votes
1
answer
108
views
Camera movement jaggy in final animation (not in solid)
so I have this problem. I am rendering an animation. It has originally 740 frames at 30 fps, but I rendered just 100 to check if everything was alright.
It's not, when I put together the frames and ...
0
votes
2
answers
400
views
How to create and "layer" texture nodes into one material?
Hello guys how are yall?
I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
0
votes
1
answer
318
views
Strange transparency change
I have some strange behavior: I want to render (animate) small semi-transparent spheres inside large semi-transparent sphere, but small ones at some point change their color/transparency (see gif). It ...
1
vote
1
answer
613
views
Black areas after rendering in Cycles - Material Issue
my renderings are showing up like this:
When i move the Camera up ore down, the black area changes also. I play around with Clipping and that did not help.
I also checked all the faces orientated in ...
0
votes
1
answer
62
views
Camera render overwrites material color
I have placed a camera with the following world properties
The scene looks as following
Now when I try to render, all I get is
And that is of course what I do not want. I simply want the colors to ...
4
votes
1
answer
3k
views
EEVEE ignores light-emission outside of the camera frame
Screen Space Refraction = on
Motion Blur = on
Refraction = off (when I turned it on, the raytraced light dissapeared completely)
All Materials are based on Principled BDSF
All Materials are set to ...
1
vote
0
answers
19
views
HELP! I tried to render some objects, but the result is only black! [duplicate]
I want to render 2 object, in the rendered preview it looks fine
butwhen I press F12 the result is only a black screen like this
I have switched the little camera icon in the left on, btw I ...