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Tagged with
1 vote
0 answers
590 views

Why does part of my figure not move with my rig?

I created a model and then tried to add armature. But when I'm moving the rig, some of it (the mouth) stays in the place and I don't know why. Anyone know why it could happen and how to fix it? These ...
sagicoh1003's user avatar
1 vote
0 answers
610 views

Parts of model do not follow during animation?

I am new to Blender and struggling with numerous questions. I am in the process of animating a model and all went fine with respect to "Rigging, Skinning" Now I'm attempting to "Pose" and as I move ...
user2544743's user avatar
16 votes
1 answer
10k views

Animate the parenting of an object

let's say we have a magazine, a gun, and hands. The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
Knuckles209cp's user avatar
10 votes
2 answers
32k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
Thom Blair III's user avatar
2 votes
2 answers
10k views

Why do some bones in my armature disappear when I go into Edit mode?

I made a rig for a model of a dragon and for some reason, when I go into Edit Mode, some of the bones disappear: I don't know if this is relevant or not, but I created the rig using the standard ...
Thom Blair III's user avatar
4 votes
1 answer
4k views

How can I make a long strand of bones without having to extrude each one?

How can I make a long strand of bones without having to extrude each one? Here is what I'm trying to accomplish:
Thom Blair III's user avatar
8 votes
1 answer
14k views

How can I position bones in a model easily and precisely?

I tried to position the hand bones of my rig / armature, but it was SO difficult to get all those little bones to align in 3D space accurately, even when I was using Quad View. After working on it for ...
Thom Blair III's user avatar
5 votes
6 answers
4k views

Rigging a Pac-Man-like character

I have created a character that is basically a big moving eye with a tail. I am having problems wrapping my head around how to assign bones and weight it appropriately. Here's a picture: I have been ...
Justas Sakalauskas's user avatar
6 votes
1 answer
2k views

How to rig flaps

I have modeled a simple air plane. It has flaps. I would like to easily animate the flaps. THe flaps are part of the plane mesh. How can I rig the flaps so that I have a single control for the flaps?
Vader's user avatar
  • 14.8k
1 vote
1 answer
4k views

IK + Pole Target {Rig} is =//= Twisting my Characters Mesh

When i apply this rig i have here to my test model. With automatic weights. It totally twists my model. Any clue whats causing this? I tried to mess with the poles rotation. And i tried to apply ...
ChoCho's user avatar
  • 159
9 votes
1 answer
32k views

How to re-parent a bone?

I have rigged a gun, but the bones/armature is attached to the wrong bone. I need to move all the bones which are meant for the gun to a different bone. Images which explain the problem:
Knuckles209cp's user avatar
1 vote
1 answer
2k views

mesh won't deform (in pose mode) once parented to bones

So I followed this tutorial: riggify to the letter and once I go into pose mode, my mesh will not move/deform with the bones. Only the bones move, without any of the mesh. I have tried parenting to ...
Magic Girl's user avatar
6 votes
2 answers
84k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
Edward's user avatar
  • 71
5 votes
1 answer
3k views

How can I rig a cube in Blender so that it bends and twists?

How to rig a cube so that the corners of the cube can twist and bend? It will hopefully have a face too.
Joshua Slink's user avatar
4 votes
2 answers
7k views

Removing automaticly generated (automatic weights) weight paint

I'm very new to the topic of weight painting, and have just parented several meshes to a rig. It all works well, except for one issue at the shoes (the bone of one leg not only drags that leg, but ...
Matthew Fennell's user avatar

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