All Questions
1,249
questions
1
vote
0
answers
590
views
Why does part of my figure not move with my rig?
I created a model and then tried to add armature. But when I'm moving the rig, some of it (the mouth) stays in the place and I don't know why. Anyone know why it could happen and how to fix it?
These ...
1
vote
0
answers
610
views
Parts of model do not follow during animation?
I am new to Blender and struggling with numerous questions. I am in the process of animating a model and all went fine with respect to "Rigging, Skinning" Now I'm attempting to "Pose" and as I move ...
16
votes
1
answer
10k
views
Animate the parenting of an object
let's say we have a magazine, a gun, and hands.
The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
10
votes
2
answers
32k
views
How can I reverse the direction of bones in my armature?
I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
2
votes
2
answers
10k
views
Why do some bones in my armature disappear when I go into Edit mode?
I made a rig for a model of a dragon and for some reason,
when I go into Edit Mode, some of the bones disappear:
I don't know if this is relevant or not, but I created the rig using the standard ...
4
votes
1
answer
4k
views
How can I make a long strand of bones without having to extrude each one?
How can I make a long strand of bones without having to extrude each one? Here is what I'm trying to accomplish:
8
votes
1
answer
14k
views
How can I position bones in a model easily and precisely?
I tried to position the hand bones of my rig / armature, but it was SO difficult to get all those little bones to align in 3D space accurately, even when I was using Quad View. After working on it for ...
5
votes
6
answers
4k
views
Rigging a Pac-Man-like character
I have created a character that is basically a big moving eye with a tail. I am having problems wrapping my head around how to assign bones and weight it appropriately. Here's a picture:
I have been ...
6
votes
1
answer
2k
views
How to rig flaps
I have modeled a simple air plane. It has flaps. I would like to easily animate the flaps. THe flaps are part of the plane mesh. How can I rig the flaps so that I have a single control for the flaps?
1
vote
1
answer
4k
views
IK + Pole Target {Rig} is =//= Twisting my Characters Mesh
When i apply this rig i have here to my test model.
With automatic weights. It totally twists my model.
Any clue whats causing this? I tried to mess with the poles rotation.
And i tried to apply ...
9
votes
1
answer
32k
views
How to re-parent a bone?
I have rigged a gun, but the bones/armature is attached to the wrong bone.
I need to move all the bones which are meant for the gun to a different bone.
Images which explain the problem:
1
vote
1
answer
2k
views
mesh won't deform (in pose mode) once parented to bones
So I followed this tutorial: riggify to the letter and once I go into pose mode, my mesh will not move/deform with the bones. Only the bones move, without any of the mesh. I have tried parenting to ...
6
votes
2
answers
84k
views
Model won't follow its armature in pose mode
I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them.
My rig is the human meta rig that comes ...
5
votes
1
answer
3k
views
How can I rig a cube in Blender so that it bends and twists?
How to rig a cube so that the corners of the cube can twist and bend?
It will hopefully have a face too.
4
votes
2
answers
7k
views
Removing automaticly generated (automatic weights) weight paint
I'm very new to the topic of weight painting, and have just parented several meshes to a rig.
It all works well, except for one issue at the shoes (the bone of one leg not only drags that leg, but ...