All Questions
83
questions with no upvoted or accepted answers
3
votes
1
answer
181
views
Reverse armature deformation on vertex in python
I have a mesh with armature modifier (active+posed) and wish to do some modifications with vert coords (after armature deformations) saved in shape key on that mesh. But currently it seems not ...
3
votes
0
answers
701
views
Open export file window using my operator
I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
3
votes
0
answers
1k
views
poseBone location and rotation from poseBone matrix
i have a skeleton and computed global(armature space) matrix of each bone for posing.
to get relative rotation and location(for keyframes) i am doing this:
...
2
votes
0
answers
59
views
Trying to get the right orientation matrix
So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
2
votes
0
answers
275
views
Using Python, how do I list all the armatures in the scene and make the selected armature active?
I'll start by saying I'm fairly new to coding.
I'm trying to code an add-on that has a drop-down list that'll list all the armatures in a scene and then make it so you can select an armature from that ...
2
votes
0
answers
164
views
Python API – Access Grease Pencil stroke point weights
I need to read Grease Pencil bone weights from the Python API so I can add that data to an export script I'm using. I can't find where the per-point weight groups are stored. So far, I'm able to ...
2
votes
0
answers
393
views
How to import bone locations form a text file?
I've used a script to extract my bones location to a text file and I was wondering if I could use this text file to import the locations to a new project in blender using another script.
Keep in mind ...
2
votes
0
answers
503
views
Copy animation data from one armature to another with Python
I've been trying to write a script to copy animation data from an armature to another one, unfortunatly without success so far.
My situation is that i have :
A mesh with it's armature that doesn't ...
2
votes
0
answers
1k
views
Detecting mesh self intersection
How can I detect self intersections in a mesh given a pose deformation?
I've managed to visualize them, but how can I access them?
Is there another way to detect these self intersections?
2
votes
1
answer
1k
views
How do I Set Parent to Armature?
So I actually had this working, and without changing anything (or so I thought) it stopped working, and the error I get is just a "this won't work" without even pointing me to a line or anything. ...
2
votes
0
answers
61
views
What are bone matrices?
I tried looking everywhere but everything I've found so far seems to assume that I already know what it is.
Thanks!
2
votes
0
answers
551
views
Blender script works differently in/out of for loop
My goal is to automatically load a MakeHuman model and apply a CMU mocap file on it. This works perfectly fine in Python (using interactive window), but when I try to do it as a batch script, I get a ...
1
vote
0
answers
22
views
Unable to reproduce armature bone rotations from .bvh import
I am trying to format the bone rotations of an armature in the way they are formatted inside of a .bvh mocap file. I thought I would be able to obtain the 3D Euler rotations as they seem to be written ...
1
vote
0
answers
143
views
How can I ensure that my 'rig_ui.py' file is loaded when the armature is linked and overridden in Blender 3.6?
I managed to delete rig_ui.py the script of my rigify armature after renaming things somehow (at least i think that is the problem), and i don't know what to do to restore its original functionality, ...
1
vote
0
answers
157
views
How to efficiently get an armature's object data?
I'm trying to programmatically create an armature and I've run into an issue. While creating a new armature is straight-forward enough (bpy.ops.object.armature_add()...