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0 votes
1 answer
72 views

How to recalculate pose bone rotations when armature bone rotation is changed?

I'm trying to import bones and animation data in to blender. The quaternions I have for each keyframe are correct if the armature's bones do not have any rotation. However I also need to import the ...
taptaptaptap's user avatar
0 votes
0 answers
16 views

Obtaining joint-local rotations of armature with python

I have written scripts that take as input the joint-local rotations (in quaternions) of an armature. All works as expected when extracting these rotations directly from a .bvh file and converting them ...
wolfg269's user avatar
1 vote
0 answers
22 views

Unable to reproduce armature bone rotations from .bvh import

I am trying to format the bone rotations of an armature in the way they are formatted inside of a .bvh mocap file. I thought I would be able to obtain the 3D Euler rotations as they seem to be written ...
wolfg269's user avatar
0 votes
1 answer
15 views

Selection of bones to selection of tails of bones

I have an armature with a bunch of bones with zero length, and I can select one and do Select > Similar > Length to get all of the bones with no length, ...
snipers500's user avatar
0 votes
1 answer
20 views

What is the correct way to add settings from the Bone Properties tab to a Sidebar Panel?

I once again stumped with the add-on that I'm working on that puts the settings from the Properties Editor into a panel in the 3D Viewport sidebar. I completed the Armature Data Properties section, ...
Sonario648's user avatar
0 votes
0 answers
34 views

How can I enable individual bone xray instead of full armature xray?

is it possible to somehow make bones have individual x-ray / in front properties? I understand that this property is being held in it's parent data block for the Armature object but why can't it also ...
Zophiekat's user avatar
  • 759
3 votes
1 answer
175 views

How is a bone's roll defined?

Background I have a number of bones defined as positions + rotation quaternions. In blender I understand bones are defined as a head, a tail and a roll. With the head -> tail vector being the ...
Richard Tingle's user avatar
0 votes
0 answers
34 views

Is there a way to keyframe the action of applying/adding modifiers (or constraints for bones)

I'm new to scripting in Blender but I've made a tool for an easy IK/FK switch for myself. I've been testing the tool without keyframing and it functionally works great but what I didn't take into ...
Reece Themen's user avatar
0 votes
0 answers
14 views

symmetrical weight painting can't let me paint center vertices of a mesh with mirror modifier and armature modifier

I know how to do symmetrical weight painting on a mesh with mirror modifier and armature modifier, but this setting prevents me from weight painting center vertices properly. my mesh is like 1st ...
Yokomizo's user avatar
  • 415
1 vote
0 answers
73 views

How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?

That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
aldu's user avatar
  • 11
0 votes
1 answer
118 views

blender python transfer pose bone position to an object (matrix issue)

I have an object inside a bone, matches the bone exactly (position, scale, rotation). The armature and the object have different origin points. I am trying to make the object follow the bone exactly ...
Revln9's user avatar
  • 207
0 votes
1 answer
62 views

Coding: parenting 1 bone to another bone

I'm trying to make an addon for blender, but I'm having some difficulty with it I'm trying to use a script to select 2 specific bones with a certain name pattern and then parent the first bone to the ...
Daitou Ink's user avatar
0 votes
1 answer
95 views

Simple armature creation script results in a crash when attempting to set bone parenting

My full script is more complex than this, but the issue I'm having can be reproduced with these 9 lines of Python code that create an armature with a single bone: ...
hayden0729's user avatar
0 votes
0 answers
233 views

Blender real-time animation based on the sensor data

How can i animate the model in the image below based on sensor data? I need to make it real-time(like when person moves his arm, model in the blender should move too.) I tried keyframe_insert method ...
Erush's user avatar
  • 1
0 votes
0 answers
105 views

What's the differences between posebone's vector and bone's vector?

I want to get a certain bone's head/tail coords in world space in pose mode. I've seen some answers about Bones.vector and PoseBone.vector. When I set different frame of the armature, the PoseBone....
Nutcracker's user avatar

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