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1 vote
0 answers
113 views

How to change pose of armature of a gltf file when the mesh is deformed?

I load a gltf file by pygltf and deform the vertices of gltf mesh by using a nonrigid method. when I export the gltf file, the mesh is deformed but the armature position is not changed. I am looking ...
user166917's user avatar
0 votes
1 answer
788 views

Error when retargeting Animation to Human mesh

I'm using Rokoko plugin. Does anyone have a solution to this error? ...
John Mary's user avatar
2 votes
1 answer
472 views

coding automatic weights in Scripting

How Can I make "with automatic weights" by Scripting? Like the Image But by Python
Peter Boshra's user avatar
0 votes
0 answers
411 views

How to extract 3D mesh geometry at each keyframe from an animation file using python?

I have a collection of animation files in (.fbx/.dae/.blend) format, that contains the animation of a human mesh performing various motions. Each animation file contains 100 frames. I now want to ...
Aalok_G's user avatar
  • 101
5 votes
1 answer
1k views

How to get all of the meshes that are attached to an armature via Python?

I know that I can get all of the meshes in a scene by doing this: for obj in bpy.data.objects: if obj.type == 'MESH': # Do stuff But let’s say I ...
Andr's user avatar
  • 285
1 vote
0 answers
185 views

C4d to blender? [duplicate]

this is my first post/question and I wanted to see if there is some plugin/way that I don't know of to get a c4d file to import to Blender or to convert c4d files to fbx without cinema 4d. If there is ...
Purple Psyco's user avatar
4 votes
1 answer
2k views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
Geklmintendont's user avatar
1 vote
0 answers
192 views

ray_cast not correctly intersecting with mesh of animated armature

I have a .fbx file consisting of a skeleton and a rig, which I animate in blender. I want to now cast a ray with ray_cast from the current position of a joint to ...
ritocesura's user avatar
1 vote
1 answer
822 views

2D- Bounding box around human model with sub meshes and armature

Mast is the entire model, It has sub meshes as can been seen from the figure, like eyes, clothes, but belonging to the same human model. I need to get the mesh of all of that together, so as to draw a ...
p.Neu's user avatar
  • 61
0 votes
1 answer
908 views

Create mesh depending on rest position not pose position

I have an armature in my .blend file found here: I'm trying to create a mesh around it. I'm using the below script which generated a mesh around it but the mesh is created depending on Pose position ...
Tak's user avatar
  • 6,323
0 votes
1 answer
391 views

Vertex position for linked object with armature

I want to get the final position of a vertice with an armature. I know how to do it in a local object, but the problem is how get the final position if the mesh is linked in the scene( the typical ...
Antonioya's user avatar
  • 492