All Questions
11
questions
1
vote
0
answers
113
views
How to change pose of armature of a gltf file when the mesh is deformed?
I load a gltf file by pygltf and deform the vertices of gltf mesh by using a nonrigid method. when I export the gltf file, the mesh is deformed but the armature position is not changed.
I am looking ...
0
votes
1
answer
788
views
Error when retargeting Animation to Human mesh
I'm using Rokoko plugin. Does anyone have a solution to this error?
...
2
votes
1
answer
472
views
coding automatic weights in Scripting
How Can I make "with automatic weights" by Scripting?
Like the Image But by Python
0
votes
0
answers
411
views
How to extract 3D mesh geometry at each keyframe from an animation file using python?
I have a collection of animation files in (.fbx/.dae/.blend) format, that contains the animation of a human mesh performing various motions. Each animation file contains 100 frames.
I now want to ...
5
votes
1
answer
1k
views
How to get all of the meshes that are attached to an armature via Python?
I know that I can get all of the meshes in a scene by doing this:
for obj in bpy.data.objects:
if obj.type == 'MESH':
# Do stuff
But let’s say I ...
1
vote
0
answers
185
views
C4d to blender? [duplicate]
this is my first post/question and I wanted to see if there is some plugin/way that I don't know of to get a c4d file to import to Blender or to convert c4d files to fbx without cinema 4d. If there is ...
4
votes
1
answer
2k
views
How to export Bone Weights?
I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation.
I now know how to access the bone weights per vertex in ...
1
vote
0
answers
192
views
ray_cast not correctly intersecting with mesh of animated armature
I have a .fbx file consisting of a skeleton and a rig, which I animate in blender. I want to now cast a ray with ray_cast from the current position of a joint to ...
1
vote
1
answer
822
views
2D- Bounding box around human model with sub meshes and armature
Mast is the entire model, It has sub meshes as can been seen from the figure, like eyes, clothes, but belonging to the same human model. I need to get the mesh of all of that together, so as to draw a ...
0
votes
1
answer
908
views
Create mesh depending on rest position not pose position
I have an armature in my .blend file found here:
I'm trying to create a mesh around it. I'm using the below script which generated a mesh around it but the mesh is created depending on Pose position ...
0
votes
1
answer
391
views
Vertex position for linked object with armature
I want to get the final position of a vertice with an armature. I know how to do it in a local object, but the problem is how get the final position if the mesh is linked in the scene( the typical ...