All Questions
4
questions
2
votes
0
answers
59
views
Trying to get the right orientation matrix
So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
4
votes
3
answers
10k
views
From Blender to UE4 : armature bone
I'm exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it's the highest in ...
1
vote
0
answers
730
views
Correcting bone orientation in Python
I'm working on an importer from a game format, using an existing MaxScript for reference.
So far things have been working out pretty well, but I was wondering what the best way to solve this issue is:...
4
votes
1
answer
1k
views
Armature bones created in python disappear after exiting edit mode
I'm writing an importer for a file format with skeletal data, so I'd like to generate an armature with bones to represent it. I can put the object into edit mode and create EditBones without any ...