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2 votes
0 answers
59 views

Trying to get the right orientation matrix

So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
Jason11040's user avatar
4 votes
3 answers
10k views

From Blender to UE4 : armature bone

I'm exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it's the highest in ...
Fuboski's user avatar
  • 2,262
1 vote
0 answers
730 views

Correcting bone orientation in Python

I'm working on an importer from a game format, using an existing MaxScript for reference. So far things have been working out pretty well, but I was wondering what the best way to solve this issue is:...
Frohman's user avatar
  • 11
4 votes
1 answer
1k views

Armature bones created in python disappear after exiting edit mode

I'm writing an importer for a file format with skeletal data, so I'd like to generate an armature with bones to represent it. I can put the object into edit mode and create EditBones without any ...
Bill Roeske's user avatar