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0 votes
1 answer
72 views

How to recalculate pose bone rotations when armature bone rotation is changed?

I'm trying to import bones and animation data in to blender. The quaternions I have for each keyframe are correct if the armature's bones do not have any rotation. However I also need to import the ...
1 vote
1 answer
576 views

Access to the poses in poselib

I have an object with assigned armature .To this armature is assigned poselib, with several poses.Now my intention is to access all of the bones position in my python script from the poselib list I ...
0 votes
1 answer
788 views

Error when retargeting Animation to Human mesh

I'm using Rokoko plugin. Does anyone have a solution to this error? ...
0 votes
0 answers
16 views

Obtaining joint-local rotations of armature with python

I have written scripts that take as input the joint-local rotations (in quaternions) of an armature. All works as expected when extracting these rotations directly from a .bvh file and converting them ...
1 vote
1 answer
304 views

Draw window and swap doesn' work

I'am writing python script that uses data from IMU sensor and changes armature structure position. To visualise movement I use ...
1 vote
1 answer
822 views

2D- Bounding box around human model with sub meshes and armature

Mast is the entire model, It has sub meshes as can been seen from the figure, like eyes, clothes, but belonging to the same human model. I need to get the mesh of all of that together, so as to draw a ...
1 vote
0 answers
22 views

Unable to reproduce armature bone rotations from .bvh import

I am trying to format the bone rotations of an armature in the way they are formatted inside of a .bvh mocap file. I thought I would be able to obtain the 3D Euler rotations as they seem to be written ...
1 vote
1 answer
719 views

Blender Rigify - Script for bone hierarchy simplification to use in Unreal Engine

I am currently working on exporting Rigify rigs to Unreal Engine 4. My starting point is this: https://github.com/chichige-bobo/BlenderPython/blob/master/RigifyToUnreal/RigifyToUnreal.py which seemed ...
0 votes
1 answer
323 views

How do I assing a copy_transform constraint to bones stored in different lists?

So, I am writing a set of scripts to help me out with manual rigging in Blender. But I came across a problem when trying to assign constraints to 2 different groups of bones that I store in separate ...
2 votes
1 answer
1k views

How do I Set Parent to Armature?

So I actually had this working, and without changing anything (or so I thought) it stopped working, and the error I get is just a "this won't work" without even pointing me to a line or anything. ...
2 votes
2 answers
1k views

Generate Rig is not scaled correctly

So at first I was having problems generating my metarig so I went into the preferences and turned on the auto run python scripts which fixed the problem, but then I ran into another one my generated ...
1 vote
1 answer
460 views

Mysterious offset when alter armature's edit bones?

I copy the locations for each bone in my armature (left) by using a Template armature (right) to copy from. But I see that all parented object get moved after I have applied the changes: You can see ...
4 votes
1 answer
2k views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
3 votes
2 answers
161 views

Why is my Stretch-To update button looking for Grease Pencil in Blender 4?

I've been trying to make a button to reset all the stretch-tos in my custom armature as per this question, but my previous menu work has all been in a new menu section in the sidebar of the 3D view. ...
1 vote
1 answer
333 views

Python, How to Convert Rotations of T-pose Pose Bones in Armature 1 to Pose Bones in Armature 2? Finding Rotational difference

The goal is to get the rotational difference of the bones between Armature 1 and Armature 2 in its T-pose(not exactly), then apply the difference to a pose of Armature 2. The purpose is so the model ...

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