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3
questions
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answers
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Blender's bone.matrix_basis.to_euler() output data is flipped on some bone
I'm currently writing a blender addon to export animations to a json format which i can use for my projects.
My current way of exporting is this:
I grab the matrix of the armature bone: ...
0
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1
answer
118
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blender python transfer pose bone position to an object (matrix issue)
I have an object inside a bone, matches the bone exactly (position, scale, rotation). The armature and the object have different origin points.
I am trying to make the object follow the bone exactly ...
2
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0
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59
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Trying to get the right orientation matrix
So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...