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Blender's bone.matrix_basis.to_euler() output data is flipped on some bone

I'm currently writing a blender addon to export animations to a json format which i can use for my projects. My current way of exporting is this: I grab the matrix of the armature bone: ...
Hellaweird's user avatar
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1 answer
118 views

blender python transfer pose bone position to an object (matrix issue)

I have an object inside a bone, matches the bone exactly (position, scale, rotation). The armature and the object have different origin points. I am trying to make the object follow the bone exactly ...
Revln9's user avatar
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2 votes
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Trying to get the right orientation matrix

So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
Jason11040's user avatar