Are you receiving questions about cutting cable? Are you working on a program to help users get on board with this growing trend? Cutting cable is one of the biggest consumer trends of 2017 and often libraries are faced with helping users navigate this seemingly complex and daunting task. During this webinar, we will help you create a toolbox to help users: - Understand how the cable and satellite industry works. - Discover various hardware solutions to gain access to high-quality TV stations. - Learn the pros and cons of streaming media services. - Construct a checklist to you prepare users to successfully cut their cable Audio with slides: https://goo.gl/CzskBr
Netflix’s unique DVD rental service has revolutionized the industry. They successfully took the best of traditional conventions (like physical media, the U.S. Postal Service) and mixed them with new world internet-conventions. They have also effectively managed to discourage competition from both more established businesses and new entrants. The future growth of Netflix as it expands into streaming media, poses challenges in legal, infrastructure/technology, and through additional costs. In order to remain competitive, it is imperative that Netflix partner with companies with global reach to overcome these challenges. This presentation was part of an MBA class assignment to audit and industry in the the technology sector. The presentation has multiple authors listed on the title page. If you would like copies of the executive summary, complete S.W.O.T. analysis, and/or the transcript of the presentation please PRIVATE MESSAGE ME and I will email it to you.
Netflix is the leading internet TV network with nearly 38 million members streaming over 1 billion hours of content per month across 40 countries. While expanding globally, Netflix faces threats from cable TV networks offering streaming apps, subscription competitors, and potential restrictions from internet service providers. However, Netflix believes it can continue innovating through improvements to content, streaming quality, and the user experience to engage more members and stay ahead of competitors in this growing market.
This document summarizes the evolution of the home movie industry from VHS tapes to modern streaming services. It describes how early technologies like VHS, DVDs, and Blu-Ray worked and their limitations. Newer services like Netflix, Redbox, Apple TV, and video on demand enabled streaming and more convenient access to movies. Major data communication vendors provided the infrastructure for digital distribution and new revenue streams. The future of the industry is predicted to include continued growth of digital distribution and services like UltraViolet that combine physical and digital content in a cloud library.
Miro is a media player, RSS aggregator, and BitTorrent client that allows users to watch over 6,000 shows from various sources, distribute their own content, and access television in a democratic way without regulatory constraints. It integrates various media formats and sources into channels, aggregates podcasts and torrents, and provides a platform for independent content creators to build an audience. Reviews praise Miro for its ability to organize multiple video streams, play virtually any file type, and offer an equal opportunity for content distribution.
Open standards for online video will allow for easier sharing, editing and searching of video content. This will challenge brands and their copyright policies while providing opportunities for deeper consumer engagement. It will also require agencies and advertisers to develop new skills to leverage video assets across different platforms and social media. Mobile devices will increasingly be used to both consume and distribute user-generated video online.
This document provides an overview and analysis of the streaming media landscape. It begins with biographical information about the author Paul Young and then outlines an agenda covering topics like streaming architecture, popular streaming services, the TV subscription market, a SWOT analysis of streaming, subscriptions services, cybersecurity issues with Android boxes, and the legal issues around Android boxes. It also includes several charts and statistics on trends in streaming viewership, revenues and market share.
This document summarizes an overview presentation on over-the-top content delivery and HTTP adaptive streaming. It discusses example services like Netflix, HBO Go, and BBC iPlayer. It also covers media delivery over the Internet, including the differences between managed IPTV delivery and unmanaged over-the-top delivery. The presentation also provides an overview of HTTP adaptive streaming building blocks and workflows for content generation, distribution, and consumption.
[Display Search] 2013 Smart TV Conference http://www.displaysearch.com.tw/event-en.php?event_id=17&content=topic
The document provides instructions for setting up a home media center, including needing a computer with iTunes, a large hard drive, home network, and hardware connected to a TV, such as an Apple TV, Mac Mini, or Blu-Ray player. It also recommends software like Plex Media Server to organize media libraries and stream to devices on the network. Setup requires selecting hardware and software components, purchasing cables and drives, and configuring them to share multimedia content around the home.
1. The document discusses different ways people consume movies like cinema, streaming services, DVDs, and discusses piracy. 2. It provides statistics on movie piracy and discusses how the film industry is trying to adapt to new forms of digital distribution and piracy. 3. Newer films are being released simultaneously in theaters and on digital platforms like VOD and streaming, indicating studios see trends in media consumption shifting away from traditional release windows.
Tasked with the opportunity to discover ways companies and partners in the cable industry are communicating with the millennial generation, specifically college students. This presentation focuses on distribution, marketing, and digital tactics.
This document provides an overview and analysis of streaming media. It begins with biographical information about the author Paul Young. The document then covers various topics related to streaming including the top streaming services, Android box market trends, piracy and legal issues, and competitive threats from Disney and other major players. It analyzes the strengths, weaknesses, opportunities, and threats facing the streaming industry. Overall, the document takes an in-depth look at the current state and future outlook of the streaming media landscape.
The document discusses streaming video and digital television. It provides an overview of streaming technology and its benefits for companies, consumers, and academics. It also outlines some challenges around fully implementing digital TV, such as the need for improved network infrastructure and consumer adoption of new technologies. Regulations are aiming to transition the US to fully digital TV by 2006. Interactive TV is growing rapidly and expected to be a major platform. The future of streaming video is promising as technologies advance.
The document provides a summary of the Chromecast media streaming device. It discusses Chromecast's design as a small circular device that plugs into an HDMI port on a TV. It can stream content from apps on phones, tablets, and computers to the big screen. The document outlines Chromecast's specifications, setup process, compatible apps and devices, and how it works by casting or mirroring content. It also discusses Chromecast's competitors, pros of being affordable and easy to use, and cons of limited device compatibility. In conclusion, Chromecast is presented as an inexpensive way to access streaming apps and content on a TV in an easy plug-and-play manner.
The document discusses the history and current state of online video-on-demand (VOD) distribution in Australia. It notes that until recently, VOD has been a small market and distributors have had tight control over content. However, new services are launching in 2011 that may drive more innovation and uptake of VOD. Factors like improved broadband infrastructure and a wider range of delivery devices continue to be necessary for VOD to become a mainstream replacement for physical DVDs.
Satellite and cable have enabled faster television and internet connections by allowing the delivery of broadcast programming to consumers. Analog TV typically offered 5 channels while digital TV transmits signals that provide access to hundreds of channels. New technologies like HD, 3D, streaming, on-demand viewing and digital recorders have given consumers more control over what and when they watch television and movies.
Over-the-top (OTT) streaming services allow users to watch TV shows and movies via the internet instead of traditional cable or satellite providers. This document discusses five top OTT providers: Flicknexs, Webnexs VOD, Dacast, JWPlayer, and Vimeo OTT. It also covers the history of OTT services, different types of providers like subscription video on demand (SVOD) and ad-supported video on demand (AVOD), and benefits like convenience, flexibility and cost savings. The document provides tips for choosing an OTT service like identifying needs, exploring options, evaluating pricing and compatibility.
Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar: • Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment. • Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing. • Hear about the tools, devices, and platforms creating these new experiences. • Discuss potential issues these technologies may have when used in learning and teaching. • See what libraries can do to make use of immersive technologies to create new user experiences.
This document provides an introduction to building a personal voice assistant using the AIY Edition kit. It outlines the steps to assemble the hardware components, install the operating system, enable various Google APIs like the Google Assistant API and Cloud Speech-to-Text API, and modify code samples to interact with these APIs using voice. The document also briefly discusses different types of artificial intelligence and mentions some other tools like Dialogflow, Pandorabots, Scratch and Actions on Google for building conversational agents.
This document discusses 360-degree photography and video technologies. It begins with an agenda that covers understanding 360 cameras, live 360 video streaming, best practices for creating 360 tours, and emerging trends. Examples of 360 cameras are provided. Formats for 360 video and the stitching process needed to create panoramic images are explained. Tools for viewing 360 content on smartphones and creating virtual reality experiences are presented. The document concludes by introducing 3D photography technologies like light field and volumetric video.
Spatial computing is a new form of computing that combines computer vision and artificial intelligence to seamlessly integrate visual content into the real world around us. Read more about the tools, devices, platforms and implications for these technologies that can be used in learning, teaching and more. Presented at Computers in Libraries 2019 with Alex Haber (Head of Education at Magic Leap), Washington D.C.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar: • Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies. • Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum. • Acquire OER strategies for developing a variety of educational opportunities using a variety of formats. •Understand various issues (e.g., GDPR) impacting OER in libraries.
In 2008, iTunes "listening stations" were created in the library so students could have easy access to a large, albeit hidden, CD collection. Hundreds of CDs were digitized and added to an iTunes collection that was shared to other computers located inside the library. The idea was to be more like a record store where people can browse for and listen to music before they buy it; but, in this case, it would be before they bring the CDs home. Fast forward to 2018 and see the vision of this “Listening Lab” becoming more clear and distinct. In this webinar, - Learn how to digitize CDs and create a web page based on iTunes XML data. - Discover how the donated/purchased music collection is being cataloged and shared. - Explore a variety of programming ideas ranging from small concerts to workshops. - Understand the basics of valuing CDs, vinyl, VHS, and other mediums. - Highlight how people are using the space and interacting with the collection. - Use technologies like 3D printing, graphic design, and videography for promotional purposes.
Virtual Reality (VR), a simulated computer environment in three dimensions, is becoming more popular for gaming, movies, and education. According to CoSpaces Edu, their creative platform “complements traditional teaching methods by immersing students into a world where they can create, consume and connect with the curriculum on a completely new level, even through the revolutionary visual mediums of Virtual and Augmented Reality (AR).” Take what you learn here to create your own library programs to teach your users how to create meaningful and interactive experiences using VR/AR. In this webinar: - Discover what Virtual Reality is and gain a brief historical summary of it. - Learn and explore the differences between virtual, augmented, and mixed realities. - Explore 360° video and photograph technologies to include in a variety of formats. - Create your own 3D/360° environments using CoSpaces EDU to test in Virtual Reality. - Learn how to use CoSpaces EDU as a student and as a teacher.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this keynote, - Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.” - Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al. - Learn how AI works and explore some applications that could play a role in your library. - Reflect on the future of AI and the implications for libraries and society in general. Presented at the Leading Edge Libraries Conference, hosted by the Special Library Association Florida and Caribbean Chapter. Orlando, Florida. September 21, 2018. Keynote address.
The document discusses various topics related to web design trends and technologies. It provides an agenda for learning key elements of good web design, technologies used to build websites like HTML, CSS and JavaScript, highlights current design trends defining modern sites, and suggests developing a toolkit to analyze other sites.
3D printing has been a focal point in library makerspaces for several years; however, it seems that interest in the technology has decelerated. The technology may have slowed down, but there is still a lot going on in this space, which can be overwhelming to keep up with it all. In this webinar: - Learn what 3D printing is, how it works, and gain insight on how to implement/maintain, and to perhaps build your own 3D printer. - Get a snapshot of some of the best 3D printers and products on the market, including an overview on resin and carbon printers. - Discover a variety of 3D design applications to help with getting ideas to working prototypes. - Study trends in digital scanning and other emerging 3D design/printing technologies. - Interview an expert 3D designer/printer in the industry to get even more insight into this exciting technology.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this webinar: - Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.” - Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al. - Learn how AI works and explore some applications that could play a role in your library. - Reflect on the future of AI and the implications for libraries and society in general. - Special Guest, Owen Cegielski from STEM School and Academy in Highlands Ranch, Colorado, will discuss various AI projects.
Python is a widely-used and powerful computer programming language that has helped system administrators manage computer networks and problem solve computer systems for decades. Python has also built some popular applications like BitTorrent, Blender, Calibre, Dropbox, and much more. Going further, the “Pi” in Raspberry Pi stands for Python, so learning Python will instill more confidence when working with Raspberry Pi projects. Python is usually the first programming language people learn primarily because it is easy to learn and provides a solid foundation to learn other computer programming languages. In this webinar, • Learn what Python is and what it is capable of doing. • Install Python’s IDE for Windows and work in the Python shell. • Use calculations, variables, strings, lists, and if statements. • Discover Python’s built-in functions and understand modules. • Create simple programs to build on later. The recording is available at https://youtu.be/ThcWmJFf-ho.
This document provides an overview of 3D printing and 3D design fundamentals. It discusses the history and process of 3D printing, different 3D printing technologies, common 3D file types, the basic 3D printing process, and tips for 3D printing. It also covers basic 3D design concepts like navigating 3D space, modeling techniques, materials, and rendering. Additionally, it introduces several free and paid 3D design applications as well as 3D printing services and repositories.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM: - Understand the importance of STEM education. - Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity. - Collect best practices to create good and inexpensive (many free) STEM lessons. - Teach 21st Century skills without technology. - Learn strategies (e.g., productive struggle) to creatively solve real-world problems. - Assess the success of your activities.
GarageBand is a Digital Audio Workstation (DAW) that includes a large sound library, software instruments, guitar amplifiers and effects, music lessons, and even a virtual session drummer that can adapt to your songs. Since GarageBand has an easy-to-learn interface and there are no formal music training and/or instruments required, you will be composing, recording, producing, and sharing professional recordings and/or podcasts for your library in no time! In this webinar: Learn what GarageBand is capable of doing (e.g., audio recording, music lessons, podcasts etc.). Become familiar and comfortable with GarageBand’s interface Understand basic recording terminology and practices that will translate to any DAW. Appreciate how easy it is to create a podcast to include sounds, images, and videos. See how GarageBand can be used to create multimodal assignments/activities. Find alternatives to GarageBand and learn ways to run it virtually within other Operating Systems.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar: • Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies. • Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum. • Acquire OER strategies for developing a variety of educational opportunities using a variety of formats. •Understand various issues (e.g., GDPR) impacting OER in libraries.
According to a 2016 “Sales, Demographic, and Usage Data” report released by the Entertainment Software Association, 63% of U.S. households have at least one person who plays video games for 3 hours or more each week. This same report states that consumers spent $23.5 billion on games in 2015 and that games are “personal learning gateways” where we will start to see them more in schools and in professional life. Libraries that provide basic video game design classes can provide that spark that ignites the next wave of video game designers. In this webinar: • Learn the basic components of video games. • Receive step-by-step instructions for using Kodu Game Lab. • Discover a variety of alternative gaming engines (GameMaker, etc.) where people can learn to experiment and ultimately to design their own video games.
In today’s age, it is important to have a basic understanding of computer programming. Although not everyone will become a computer programmer as a result, it is helpful these days to understand how computers and various software applications run code behind the scenes; plus, troubleshooting esoteric messages becomes much easier with some computer programming essentials under your belt. Without a doubt, it can be difficult to teach coding skills, but if fun and engaging tools are introduced it won’t be too bad. Thinking like a programmer does involve problem solving, but it can enhance creative confidence and inventive learning. In this webinar: • Learn the basics of some visual programming languages like Scratch, Hopscotch, App Inventor, Raptor and others. • Understand basic code syntax to gain important mathematical, computational, and creative thinking concepts through playful learning! • Discover alternative tools and applications to give people practice programming while having fun! • Gain other programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.
With an ever-increasing daily torrent of information raining on people from almost every perceivable angle, it is impossible to process it all and, more importantly, to “separate the wheat from the chaff.” It is vital for everyone to be able to verify the accuracy and authority of information found on the Web while being able to detect bad data and lies to achieve the final goal of making intelligent decisions. As 21st Century library and information professionals, it is essential that we know how to think in the Information Age and to be able to pass this skill on to our users. In this webinar: ~ discover what misinformation is and explore ways to combat it. ~ learn to recognize misleading news, statistics, graphs, infographics, and more. ~ understand basic fallacies and how to detect bias. ~ appreciate how fast information spreads on social media and gather tools to help you become a stronger digital citizen. ~ utilize the scientific method to become a critical thinker in the Information Age.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
Is your patent a vanity piece of paper for your office wall? Or is it a reliable, defendable, assertable, property right? The difference is often quality. Is your patent simply a transactional cost and a large pile of legal bills for your startup? Or is it a leverageable asset worthy of attracting precious investment dollars, worth its cost in multiples of valuation? The difference is often quality. Is your patent application only good enough to get through the examination process? Or has it been crafted to stand the tests of time and varied audiences if you later need to assert that document against an infringer, find yourself litigating with it in an Article 3 Court at the hands of a judge and jury, God forbid, end up having to defend its validity at the PTAB, or even needing to use it to block pirated imports at the International Trade Commission? The difference is often quality. Quality will be our focus for a good chunk of the remainder of this season. What goes into a quality patent, and where possible, how do you get it without breaking the bank? ** Episode Overview ** In this first episode of our quality series, Kristen Hansen and the panel discuss: ⦿ What do we mean when we say patent quality? ⦿ Why is patent quality important? ⦿ How to balance quality and budget ⦿ The importance of searching, continuations, and draftsperson domain expertise ⦿ Very practical tips, tricks, examples, and Kristen’s Musts for drafting quality applications https://www.aurorapatents.com/patently-strategic-podcast.html
Kief Morris rethinks the infrastructure code delivery lifecycle, advocating for a shift towards composable infrastructure systems. We should shift to designing around deployable components rather than code modules, use more useful levels of abstraction, and drive design and deployment from applications rather than bottom-up, monolithic architecture and delivery.
Revolutionize your transportation processes with our cutting-edge RPA software. Automate repetitive tasks, reduce costs, and enhance efficiency in the logistics sector with our advanced solutions.
Solar Storms (Geo Magnetic Storms) are the motion of accelerated charged particles in the solar environment with high velocities due to the coronal mass ejection (CME).
Six months into 2024, and it is clear the privacy ecosystem takes no days off!! Regulators continue to implement and enforce new regulations, businesses strive to meet requirements, and technology advances like AI have privacy professionals scratching their heads about managing risk. What can we learn about the first six months of data privacy trends and events in 2024? How should this inform your privacy program management for the rest of the year? Join TrustArc, Goodwin, and Snyk privacy experts as they discuss the changes we’ve seen in the first half of 2024 and gain insight into the concrete, actionable steps you can take to up-level your privacy program in the second half of the year. This webinar will review: - Key changes to privacy regulations in 2024 - Key themes in privacy and data governance in 2024 - How to maximize your privacy program in the second half of 2024
Stream processing is a crucial component of modern data infrastructure, but constructing an efficient and scalable stream processing system can be challenging. Decoupling compute and storage architecture has emerged as an effective solution to these challenges, but it can introduce high latency issues, especially when dealing with complex continuous queries that necessitate managing extra-large internal states. In this talk, we focus on addressing the high latency issues associated with S3 storage in stream processing systems that employ a decoupled compute and storage architecture. We delve into the root causes of latency in this context and explore various techniques to minimize the impact of S3 latency on stream processing performance. Our proposed approach is to implement a tiered storage mechanism that leverages a blend of high-performance and low-cost storage tiers to reduce data movement between the compute and storage layers while maintaining efficient processing. Throughout the talk, we will present experimental results that demonstrate the effectiveness of our approach in mitigating the impact of S3 latency on stream processing. By the end of the talk, attendees will have gained insights into how to optimize their stream processing systems for reduced latency and improved cost-efficiency.
Presented at Gartner Data & Analytics, London Maty 2024. BT Group has used the Neo4j Graph Database to enable impressive digital transformation programs over the last 6 years. By re-imagining their operational support systems to adopt self-serve and data lead principles they have substantially reduced the number of applications and complexity of their operations. The result has been a substantial reduction in risk and costs while improving time to value, innovation, and process automation. Join this session to hear their story, the lessons they learned along the way and how their future innovation plans include the exploration of uses of EKG + Generative AI.
Cybersecurity is a major concern in today's connected digital world. Threats to organizations are constantly evolving and have the potential to compromise sensitive information, disrupt operations, and lead to significant financial losses. Traditional cybersecurity techniques often fall short against modern attackers. Therefore, advanced techniques for cyber security analysis and anomaly detection are essential for protecting digital assets. This blog explores these cutting-edge methods, providing a comprehensive overview of their application and importance.