3D printing has been a focal point in library makerspaces for several years; however, it seems that interest in the technology has decelerated. The technology may have slowed down, but there is still a lot going on in this space, which can be overwhelming to keep up with it all. In this webinar: - Learn what 3D printing is, how it works, and gain insight on how to implement/maintain, and to perhaps build your own 3D printer. - Get a snapshot of some of the best 3D printers and products on the market, including an overview on resin and carbon printers. - Discover a variety of 3D design applications to help with getting ideas to working prototypes. - Study trends in digital scanning and other emerging 3D design/printing technologies. - Interview an expert 3D designer/printer in the industry to get even more insight into this exciting technology.
Hello guys.. Welcome to world of 3D printing! Its next generation technology! Heres my first lesson on 3D printing . Stay tuned for more Lessons.
The document provides an overview of getting started with 3D modeling. It discusses what 3D modeling is, the author's level of experience as a hobbyist/semi-professional, and some basic considerations for choosing tools like the desired outcome and common model types. It then outlines the typical 3D modeling workflow and lists some popular modeling programs. Finally, it offers tips for first steps like starting with free software, watching tutorials, keeping projects simple, and having fun learning.
Here's the slideshow for my first course at Fablab Milan March 27th, about "Introduction to 3D modelling".
This document provides an overview of 3D printing and 3D design fundamentals. It discusses the history and process of 3D printing, different 3D printing technologies, common 3D file types, the basic 3D printing process, and tips for 3D printing. It also covers basic 3D design concepts like navigating 3D space, modeling techniques, materials, and rendering. Additionally, it introduces several free and paid 3D design applications as well as 3D printing services and repositories.
From a presentation given at the Jupiter Branch of the Palm Beach County Library System on Wed, Jun 25, 6:30 pm: Robotics Engineer, Pierre Baillargeon, will discuss 3D printing. Learn about this new innovative technology, how it works, what it looks like and what are some of the things you can create using a 3D printer. (60 min.)
a high level overview of 3D printing (2018) with a focus on consumer printing. Targeted at those with little technical or design knowledge. Includes models and examples to make the material relevant, no matter what level of exposure the audience has had previously. Examples include use of 3D printing in woodworking. Version 2
This 3D printing meetup agenda covered the following topics in 3 sentences: The meetup was hosted by Dreambox on February 11th at the Berkeley Skydeck to discuss 3D printing technologies and applications. Attendees could sign up online to receive 3D printing material samples and the agenda included discussions on the history and current uses of 3D printing, how to design 3D models, and examples of student 3D printing projects at UC Berkeley. Dreambox also proposed a semester-long student project to collaboratively 3D model and print scale models of major campus buildings.
The document discusses various 3D printing technologies such as fused deposition modeling, stereolithography, selective laser sintering, and laminated object manufacturing. It provides examples of how 3D printing is used for fashion, shoes, characters, media, optics, and items from video games. Open source 3D printers like RepRap are also covered. The document contains over 50 references to external sources.
This document provides information about 3D printing technology and the design of a turbojet engine. It begins with introductions to 3D printing, describing how 3D printers work by building objects layer by layer from a digital file. It then discusses the author's project, which involves using 3D modeling software to design and develop a prototype turbojet engine. The rest of the document details the components and design of a turbojet engine, including the fan, compressor, combustor, turbine and nozzle. It also discusses parameters and the Brayton cycle that models the thermodynamics of a gas turbine. The author aims to use 3D printing to produce a prototype turbojet engine.
A presentation about 3D printing. During the 5th meeting of the REDIC Eramus+ project, pupils had the chance to experiment with the design and printing of 3D objects.
This PPT make on 3D printing Technology or additive manufacturing in which we cover the need, history importants, future scope, trend before the 3DP, advantage and disadvantage, limitations, application of 3DP
3D printing, also known as Additive manufacturing (AM), refers to various processes used to synthesize a three-dimensional object from a digital file.
The 3D printing trade that helps the wider needs of professionals and educators. It's time to turn your imagination into 3d reality with fibrox 3d printing solution.
3DPrinting Technologies echnologiesthatbuild3Dobjectsbyaddinglayer-upon-layerofmaterial,whetherthematerialisplastic,metal,concreteoranycompositematerials. There are three types of Printer. 1.Stereo lithography (SLA) 2.Selective laser sintering (SLS) 3.Fused deposition modeling (FDM)
3D printing, also known as additive manufacturing, involves using computer-aided design to create three-dimensional solid objects by depositing material layer by layer. It was invented in 1984 and allows for complex shapes to be produced quickly and with less waste than traditional manufacturing. 3D printers work by taking a digital file and building the object layer by layer, with some common types being selective laser sintering, stereolithography, and fused deposition modeling. 3D printing has many applications in fields like engineering, industrial design, automotive, aerospace, medical, dental and jewelry manufacturing.
A brief presentation on 3D Printing technology. 3D printing is the technology to print layout of any design to check the accuracy of the design before implementing the same on a large scale design in order to save time and money. The procedure of the same is quite easy and can be carried out with great efficiency. Almost all designs can be formed using this technique unless it is too complex.
Abstract Introduction To 3D Printing History Types of 3D Scanner Components Of 3D Printer Material used for 3D Printing Working Software Required For 3D Printing Advantages Of 3D Printing Limitations Of 3D Printing Applications Future Scope Conclusion References
3D printing or additive manufacturing is a process of making three dimensional solid objects from a digital file. The creation of a 3D printed object is achieved using additive processes. In an additive process an object is created by laying down successive layers of material until the entire object is created. Each of these layers can be seen as a thinly sliced horizontal cross-section of the eventual object.
3D printing, also known as additive manufacturing, is a process of making 3D objects from a digital file by successively adding material layer by layer under computer control. It works by slicing a virtual 3D model into thin horizontal layers and then producing the object by depositing one layer at a time. Applications of 3D printing include producing design prototypes, models for education, and customized medical implants and prosthetics. While the technology offers advantages like customization, there remain challenges to address such as cost, speed, and intellectual property issues.
Introduction and overview of 3d printing for higher education. Built for a June 2015 NERCOMP workshop, http://nercomp.org/index.php?section=events&evtid=430.
3D printing is an additive manufacturing process that creates physical objects from digital files. It works by building up a product layer by layer from a 3D model. There are different 3D printing technologies that use various materials like plastics, metals, and alloys. 3D scanning allows the digital capture of physical objects to create 3D models. Key components of 3D printers include the print bed, extruder, stepper motors, and frame. 3D printing has evolved significantly since its invention in the 1980s and is now used across many industries.
This document provides an introduction to 3D printing, including a brief history of its development. It discusses how 3D printing works by building an object layer by layer, and describes the three main types of 3D printing technologies: FFF/FDM which uses melted plastic filament, SLA which uses liquid resin solidified by light, and SLS which uses powdered material solidified by a laser. It focuses on FFF/FDM technology, explaining the typical components of an FFF 3D printer such as the extruder, heat break, heater block and nozzle which work together to melt and extrude the plastic filament.
3D printing, also known as additive manufacturing, involves building 3D objects from a digital file by laying down successive layers of material. The process begins with a 3D digital model that is then sliced into thin horizontal layers and printed one layer at a time. Different 3D printing techniques exist, utilizing materials like plastic, metal, sand, or chocolate, with Fused Deposition Modeling being the most common. 3D printing enables the fast and low-cost production of objects, especially in low volumes, and allows for greater design flexibility compared to traditional subtractive manufacturing methods.
Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar: • Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment. • Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing. • Hear about the tools, devices, and platforms creating these new experiences. • Discuss potential issues these technologies may have when used in learning and teaching. • See what libraries can do to make use of immersive technologies to create new user experiences.
This document provides an introduction to building a personal voice assistant using the AIY Edition kit. It outlines the steps to assemble the hardware components, install the operating system, enable various Google APIs like the Google Assistant API and Cloud Speech-to-Text API, and modify code samples to interact with these APIs using voice. The document also briefly discusses different types of artificial intelligence and mentions some other tools like Dialogflow, Pandorabots, Scratch and Actions on Google for building conversational agents.
This document discusses 360-degree photography and video technologies. It begins with an agenda that covers understanding 360 cameras, live 360 video streaming, best practices for creating 360 tours, and emerging trends. Examples of 360 cameras are provided. Formats for 360 video and the stitching process needed to create panoramic images are explained. Tools for viewing 360 content on smartphones and creating virtual reality experiences are presented. The document concludes by introducing 3D photography technologies like light field and volumetric video.
Spatial computing is a new form of computing that combines computer vision and artificial intelligence to seamlessly integrate visual content into the real world around us. Read more about the tools, devices, platforms and implications for these technologies that can be used in learning, teaching and more. Presented at Computers in Libraries 2019 with Alex Haber (Head of Education at Magic Leap), Washington D.C.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar: • Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies. • Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum. • Acquire OER strategies for developing a variety of educational opportunities using a variety of formats. •Understand various issues (e.g., GDPR) impacting OER in libraries.
In 2008, iTunes "listening stations" were created in the library so students could have easy access to a large, albeit hidden, CD collection. Hundreds of CDs were digitized and added to an iTunes collection that was shared to other computers located inside the library. The idea was to be more like a record store where people can browse for and listen to music before they buy it; but, in this case, it would be before they bring the CDs home. Fast forward to 2018 and see the vision of this “Listening Lab” becoming more clear and distinct. In this webinar, - Learn how to digitize CDs and create a web page based on iTunes XML data. - Discover how the donated/purchased music collection is being cataloged and shared. - Explore a variety of programming ideas ranging from small concerts to workshops. - Understand the basics of valuing CDs, vinyl, VHS, and other mediums. - Highlight how people are using the space and interacting with the collection. - Use technologies like 3D printing, graphic design, and videography for promotional purposes.
Virtual Reality (VR), a simulated computer environment in three dimensions, is becoming more popular for gaming, movies, and education. According to CoSpaces Edu, their creative platform “complements traditional teaching methods by immersing students into a world where they can create, consume and connect with the curriculum on a completely new level, even through the revolutionary visual mediums of Virtual and Augmented Reality (AR).” Take what you learn here to create your own library programs to teach your users how to create meaningful and interactive experiences using VR/AR. In this webinar: - Discover what Virtual Reality is and gain a brief historical summary of it. - Learn and explore the differences between virtual, augmented, and mixed realities. - Explore 360° video and photograph technologies to include in a variety of formats. - Create your own 3D/360° environments using CoSpaces EDU to test in Virtual Reality. - Learn how to use CoSpaces EDU as a student and as a teacher.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this keynote, - Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.” - Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al. - Learn how AI works and explore some applications that could play a role in your library. - Reflect on the future of AI and the implications for libraries and society in general. Presented at the Leading Edge Libraries Conference, hosted by the Special Library Association Florida and Caribbean Chapter. Orlando, Florida. September 21, 2018. Keynote address.
The document discusses various topics related to web design trends and technologies. It provides an agenda for learning key elements of good web design, technologies used to build websites like HTML, CSS and JavaScript, highlights current design trends defining modern sites, and suggests developing a toolkit to analyze other sites.
Are you receiving questions about cutting cable? Are you working on a program to help users get on board with this growing trend? Cutting cable is one of the biggest consumer trends of 2017 and often libraries are faced with helping users navigate this seemingly complex and daunting task. During this webinar, we will help you create a toolbox to help users: - Understand how the cable and satellite industry works. - Discover various hardware solutions to gain access to high-quality TV stations. - Learn the pros and cons of streaming media services. - Construct a checklist to you prepare users to successfully cut their cable Audio with slides: https://goo.gl/CzskBr
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this webinar: - Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.” - Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al. - Learn how AI works and explore some applications that could play a role in your library. - Reflect on the future of AI and the implications for libraries and society in general. - Special Guest, Owen Cegielski from STEM School and Academy in Highlands Ranch, Colorado, will discuss various AI projects.
Python is a widely-used and powerful computer programming language that has helped system administrators manage computer networks and problem solve computer systems for decades. Python has also built some popular applications like BitTorrent, Blender, Calibre, Dropbox, and much more. Going further, the “Pi” in Raspberry Pi stands for Python, so learning Python will instill more confidence when working with Raspberry Pi projects. Python is usually the first programming language people learn primarily because it is easy to learn and provides a solid foundation to learn other computer programming languages. In this webinar, • Learn what Python is and what it is capable of doing. • Install Python’s IDE for Windows and work in the Python shell. • Use calculations, variables, strings, lists, and if statements. • Discover Python’s built-in functions and understand modules. • Create simple programs to build on later. The recording is available at https://youtu.be/ThcWmJFf-ho.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM: - Understand the importance of STEM education. - Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity. - Collect best practices to create good and inexpensive (many free) STEM lessons. - Teach 21st Century skills without technology. - Learn strategies (e.g., productive struggle) to creatively solve real-world problems. - Assess the success of your activities.
GarageBand is a Digital Audio Workstation (DAW) that includes a large sound library, software instruments, guitar amplifiers and effects, music lessons, and even a virtual session drummer that can adapt to your songs. Since GarageBand has an easy-to-learn interface and there are no formal music training and/or instruments required, you will be composing, recording, producing, and sharing professional recordings and/or podcasts for your library in no time! In this webinar: Learn what GarageBand is capable of doing (e.g., audio recording, music lessons, podcasts etc.). Become familiar and comfortable with GarageBand’s interface Understand basic recording terminology and practices that will translate to any DAW. Appreciate how easy it is to create a podcast to include sounds, images, and videos. See how GarageBand can be used to create multimodal assignments/activities. Find alternatives to GarageBand and learn ways to run it virtually within other Operating Systems.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar: • Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies. • Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum. • Acquire OER strategies for developing a variety of educational opportunities using a variety of formats. •Understand various issues (e.g., GDPR) impacting OER in libraries.
According to a 2016 “Sales, Demographic, and Usage Data” report released by the Entertainment Software Association, 63% of U.S. households have at least one person who plays video games for 3 hours or more each week. This same report states that consumers spent $23.5 billion on games in 2015 and that games are “personal learning gateways” where we will start to see them more in schools and in professional life. Libraries that provide basic video game design classes can provide that spark that ignites the next wave of video game designers. In this webinar: • Learn the basic components of video games. • Receive step-by-step instructions for using Kodu Game Lab. • Discover a variety of alternative gaming engines (GameMaker, etc.) where people can learn to experiment and ultimately to design their own video games.
In today’s age, it is important to have a basic understanding of computer programming. Although not everyone will become a computer programmer as a result, it is helpful these days to understand how computers and various software applications run code behind the scenes; plus, troubleshooting esoteric messages becomes much easier with some computer programming essentials under your belt. Without a doubt, it can be difficult to teach coding skills, but if fun and engaging tools are introduced it won’t be too bad. Thinking like a programmer does involve problem solving, but it can enhance creative confidence and inventive learning. In this webinar: • Learn the basics of some visual programming languages like Scratch, Hopscotch, App Inventor, Raptor and others. • Understand basic code syntax to gain important mathematical, computational, and creative thinking concepts through playful learning! • Discover alternative tools and applications to give people practice programming while having fun! • Gain other programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.
With an ever-increasing daily torrent of information raining on people from almost every perceivable angle, it is impossible to process it all and, more importantly, to “separate the wheat from the chaff.” It is vital for everyone to be able to verify the accuracy and authority of information found on the Web while being able to detect bad data and lies to achieve the final goal of making intelligent decisions. As 21st Century library and information professionals, it is essential that we know how to think in the Information Age and to be able to pass this skill on to our users. In this webinar: ~ discover what misinformation is and explore ways to combat it. ~ learn to recognize misleading news, statistics, graphs, infographics, and more. ~ understand basic fallacies and how to detect bias. ~ appreciate how fast information spreads on social media and gather tools to help you become a stronger digital citizen. ~ utilize the scientific method to become a critical thinker in the Information Age.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar, + Learn how to create a library makerspace on little to no budget. + Discover the process/resources used to maintain an engaging makerspace that will thrive for many years. + Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology. + Gain an appreciation as to what other libraries are doing in this new exciting space. + Acquire numerous programming ideas to help foster creativity and learning. + Survey the emerging technology landscape for new learning prospects to include in your makerspace. + Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
As a popular open-source library for analytics engineering, dbt is often used in combination with Airflow. Orchestrating and executing dbt models as DAGs ensures an additional layer of control over tasks, observability, and provides a reliable, scalable environment to run dbt models. This webinar will cover a step-by-step guide to Cosmos, an open source package from Astronomer that helps you easily run your dbt Core projects as Airflow DAGs and Task Groups, all with just a few lines of code. We’ll walk through: - Standard ways of running dbt (and when to utilize other methods) - How Cosmos can be used to run and visualize your dbt projects in Airflow - Common challenges and how to address them, including performance, dependency conflicts, and more - How running dbt projects in Airflow helps with cost optimization Webinar given on 9 July 2024
Everything that I found interesting last month about the irresponsible use of machine intelligence
In the modern digital era, social media platforms have become integral to our daily lives. These platforms, including Facebook, Instagram, WhatsApp, and Snapchat, offer countless ways to connect, share, and communicate.
Slide of the tutorial entitled "Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Emerging Trends" held at UMAP'24: 32nd ACM Conference on User Modeling, Adaptation and Personalization (July 1, 2024 | Cagliari, Italy)
Presented at Gartner Data & Analytics, London Maty 2024. BT Group has used the Neo4j Graph Database to enable impressive digital transformation programs over the last 6 years. By re-imagining their operational support systems to adopt self-serve and data lead principles they have substantially reduced the number of applications and complexity of their operations. The result has been a substantial reduction in risk and costs while improving time to value, innovation, and process automation. Join this session to hear their story, the lessons they learned along the way and how their future innovation plans include the exploration of uses of EKG + Generative AI.
The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2023 and the first deals of 2024.
Six months into 2024, and it is clear the privacy ecosystem takes no days off!! Regulators continue to implement and enforce new regulations, businesses strive to meet requirements, and technology advances like AI have privacy professionals scratching their heads about managing risk. What can we learn about the first six months of data privacy trends and events in 2024? How should this inform your privacy program management for the rest of the year? Join TrustArc, Goodwin, and Snyk privacy experts as they discuss the changes we’ve seen in the first half of 2024 and gain insight into the concrete, actionable steps you can take to up-level your privacy program in the second half of the year. This webinar will review: - Key changes to privacy regulations in 2024 - Key themes in privacy and data governance in 2024 - How to maximize your privacy program in the second half of 2024
Revolutionize your transportation processes with our cutting-edge RPA software. Automate repetitive tasks, reduce costs, and enhance efficiency in the logistics sector with our advanced solutions.
Support en anglais diffusé lors de l'événement 100% IA organisé dans les locaux parisiens d'Iguane Solutions, le mardi 2 juillet 2024 : - Présentation de notre plateforme IA plug and play : ses fonctionnalités avancées, telles que son interface utilisateur intuitive, son copilot puissant et des outils de monitoring performants. - REX client : Cyril Janssens, CTO d’ easybourse, partage son expérience d’utilisation de notre plateforme IA plug & play.
How do we build an IoT product, and make it profitable? Talk from the IoT meetup in March 2024. https://www.meetup.com/iot-sweden/events/299487375/
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator. Link to presentation recording and transcript: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/ Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
To help you choose the best DiskWarrior alternative, we've compiled a comparison table summarizing the features, pros, cons, and pricing of six alternatives.
Kief Morris rethinks the infrastructure code delivery lifecycle, advocating for a shift towards composable infrastructure systems. We should shift to designing around deployable components rather than code modules, use more useful levels of abstraction, and drive design and deployment from applications rather than bottom-up, monolithic architecture and delivery.