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0 votes
0 answers
21 views

Direct volume pass as a mask instead of the volume's color

I'm using the volume direct pass for a smoke sim I have but that seems to give me the image of the smoke instead of a mask of where the smoke is and isn't so it becomes a problem when I'm trying to ...
desperrrr's user avatar
  • 654
0 votes
1 answer
24 views

Render AO pass issue (unwanted shadows)

When I render the AO pass is very weird. there are shadows that appear and the objects are more or less dark depending on their diffuse color. I don't understand what is happening since AO pass is ...
norab's user avatar
  • 136
0 votes
1 answer
32 views

not showing up in animation render [duplicate]

I have all this animation and audio, so when I render the animation, it does not show up, completely blank. Does anyone know how to fix this error?
Logan freeman's user avatar
0 votes
0 answers
7 views

Using file output node results in 2 images being saved

I am rendering denoised render passes using the openEXR Multilayer format. (The default output does not save the denoised passes) So right now I take each pass and plug it into a denoise node. And ...
muckyu's user avatar
  • 171
3 votes
1 answer
176 views

3.0 to 4.0 difference in color pass involving IOR

This picture is the color pass of a render of a sphere with default pricipled BDF settings and a bar of color for flavor. When I render it in Blender 3.6.3 (or any blender 3.x)) it is perfectly flat ...
Krayne's user avatar
  • 152
0 votes
0 answers
42 views

Render passes and Lens distortion

I'm currently rendering out rendering passes that I'll later combine in Photoshop for some composition work. One thing I don't understand is how to include my Lens Distortion in the passes. I have it ...
N03's user avatar
  • 433
0 votes
1 answer
102 views

Blender, PNG renders and Davinci Ressolve. How to extract data?

I am confused on how to render a mist pass from Blender that I can use in DaVinci Ressolve. Everything I find is ussing that mist data to be comped within Blender. I know I can use OpenEXR file format ...
Sumatra's user avatar
  • 66
0 votes
0 answers
19 views

Mist pass ignores refracted material

Is this normal behaviour for mist pass or not? black squares on buildings - is glass material with refraction
Bicukow's user avatar
  • 961
0 votes
0 answers
59 views

Render Glossy indirect and Shadow pass without the use of ViewLayers

I'm wondering if there exists a solution that allows you to render the Shadow Pass and Glossy Indirect pass in the same render/view layer, on the same plane and still have a transparent background. ...
Jernej Kalin's user avatar
0 votes
1 answer
14 views

Black shape only visible in Cycles Renderer, can't see it in any other viewmodes

Whenever I render my scene I see this unknown black shape on the renders. I can't figure out why because it doesn't seem to exist in any other viewmodes.
Leo's user avatar
  • 1
0 votes
0 answers
19 views

DiffInd RenderLayer pass shows part of texture [duplicate]

Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered. Attached is the texture image and Render pass composition shader
user170883's user avatar
0 votes
0 answers
48 views

Diffuse indirect pass shows part of texture

Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered. Attached is the texture image and Render pass composition shader....
user170883's user avatar
1 vote
0 answers
232 views

Why are my render and preview images different? The preview is better

The low pixel version is the preview screen, which is clear but has lighter colors. The high-quality version is the rendered image, and both are using the Cycles renderer. The preview have more ...
Tchi HU's user avatar
  • 13
0 votes
1 answer
247 views

Is Cycles capable of generating a proper ambient-occlusion render pass?

I really hope I'm doing something wrong: the ambient occlusion, in my knowledge, should be a calculation that's more related to geometry and light direction and directional shadows. I'm attaching two ...
Etord's user avatar
  • 45
0 votes
1 answer
318 views

Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop

I am fairly new to Blender and I am using EEVEE to render my scene. The reason for taking this route: I do repro design for product labels. Part of our process when working on new pbriefs, is to ...
Reinhardt's user avatar

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