All Questions
Tagged with rendering render-passes
94
questions
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21
views
Direct volume pass as a mask instead of the volume's color
I'm using the volume direct pass for a smoke sim I have but that seems to give me the image of the smoke instead of a mask of where the smoke is and isn't so it becomes a problem when I'm trying to ...
0
votes
1
answer
24
views
Render AO pass issue (unwanted shadows)
When I render the AO pass is very weird. there are shadows that appear and the objects are more or less dark depending on their diffuse color. I don't understand what is happening since AO pass is ...
0
votes
1
answer
32
views
not showing up in animation render [duplicate]
I have all this animation and audio, so when I render the animation, it does not show up, completely blank. Does anyone know how to fix this error?
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7
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Using file output node results in 2 images being saved
I am rendering denoised render passes using the openEXR Multilayer format.
(The default output does not save the denoised passes)
So right now I take each pass and plug it into a denoise node. And ...
3
votes
1
answer
176
views
3.0 to 4.0 difference in color pass involving IOR
This picture is the color pass of a render of a sphere with default pricipled BDF settings and a bar of color for flavor.
When I render it in Blender 3.6.3 (or any blender 3.x)) it is perfectly flat ...
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42
views
Render passes and Lens distortion
I'm currently rendering out rendering passes that I'll later combine in Photoshop for some composition work.
One thing I don't understand is how to include my Lens Distortion in the passes. I have it ...
0
votes
1
answer
102
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Blender, PNG renders and Davinci Ressolve. How to extract data?
I am confused on how to render a mist pass from Blender that I can use in DaVinci Ressolve.
Everything I find is ussing that mist data to be comped within Blender.
I know I can use OpenEXR file format ...
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19
views
Mist pass ignores refracted material
Is this normal behaviour for mist pass or not?
black squares on buildings - is glass material with refraction
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59
views
Render Glossy indirect and Shadow pass without the use of ViewLayers
I'm wondering if there exists a solution that allows you to render the Shadow Pass and Glossy Indirect pass in the same render/view layer, on the same plane and still have a transparent background.
...
0
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1
answer
14
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Black shape only visible in Cycles Renderer, can't see it in any other viewmodes
Whenever I render my scene I see this unknown black shape on the renders. I can't figure out why because it doesn't seem to exist in any other viewmodes.
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19
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DiffInd RenderLayer pass shows part of texture [duplicate]
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader
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48
views
Diffuse indirect pass shows part of texture
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader....
1
vote
0
answers
232
views
Why are my render and preview images different? The preview is better
The low pixel version is the preview screen, which is clear but has lighter colors. The high-quality version is the rendered image, and both are using the Cycles renderer. The preview have more ...
0
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1
answer
247
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Is Cycles capable of generating a proper ambient-occlusion render pass?
I really hope I'm doing something wrong: the ambient occlusion, in my knowledge, should be a calculation that's more related to geometry and light direction and directional shadows.
I'm attaching two ...
0
votes
1
answer
318
views
Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop
I am fairly new to Blender and I am using EEVEE to render my scene.
The reason for taking this route:
I do repro design for product labels. Part of our process when working on new pbriefs, is to ...