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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

0 votes
1 answer
62 views

where are my relationships lines?

I know that relationship lines are the dotted lines that happen when you hit the delete key on bones. I delete the bones between the spine and the legs, and my lines are not there. I read the ...
Full Salvo's user avatar
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0 answers
26 views

How can I get past the Bone Heat Weighting error on my character armature and mesh?

I know this has been discussed before, but I'm looking for fresh ideas. I created the character mesh and the armature, and get the Bone Heat Weighting error even after doing the steps many have ...
Eric Eaklor's user avatar
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0 answers
27 views

Collision detection with sensor not working in specific case

Problem: I am encountering an issue with collision detection in Blender Game Engine while working with parented hitboxes. I am using the latest version of BGE on Windows 10. Details: Hitbox ...
Tylouw's user avatar
  • 1
0 votes
1 answer
156 views

How to parent an object to multiple bones?

So, I'm trying to rig a dragon with four fins lining his head and jaw. I need them to deform in a way that is believable, so at first I tried weight painting them between the head and jaw, but when I ...
TheMadMothra's user avatar
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0 answers
25 views

How can I make rigged eyes stay on top of another rigged object?

I have recently created two rigged objects, one is representing a rigged letter and the other is rigged eyes. I have managed to make the letter to deform as I wish using the rig and the same goes for ...
Tanamas's user avatar
  • 101
0 votes
1 answer
90 views

parented bone seems to move or break when exported to fbx

I have a person and a stick. The stick has 1 bone, and it is parented to the hand bone of the person. It looks great in Blender, but in Unity or 3D viewer it is broken. The stick in Unity is in the ...
learn_css's user avatar
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0 answers
124 views

How do you create an array of parent and child?

I want to create a group of objects that I can create an array of. Parenting the objects to an Empty doesn't work. Parenting the objects to another object doesn't work. What is the fastest way to do ...
kariomart's user avatar
  • 243
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0 answers
28 views

How can I parent separate clothing meshes to different parts of the armature?

I am attempting to clothe a character in two pieces of clothing that comprise a robe. After parenting the meshes to the armature, when the movement begins the lower "skirt" part deforms up ...
Eric Eaklor's user avatar
1 vote
1 answer
22 views

My armature moves, but the mesh won't

I applied a parent with auto weight and now only my bones are moving, also the location of my rig was incorrect and I corrected it but it still doesn't work. This is the link to download the file from ...
Jana Medic's user avatar
1 vote
2 answers
56 views

How to parent specific objects to newly created collections?

I used this python code to set the parent (link) the specific objects to newly created collection. The code is working well, but I can see the same objects instance outside(Scene Collection) the newly ...
Subin Gopi's user avatar
0 votes
1 answer
43 views

I can not apply rig to my mesh

I'm a beginner in blender and I can't solve this problem. I can't connect my rig to the mesh no matter what I do.I am hoping for your help and I would be very grateful for it.
Jana Medic's user avatar
0 votes
1 answer
59 views

Mesh gets displaced and scaled wrong upon parenting to an armature

<----BLEND FILE I am a kid learning to use blender to make an animation for a school project. I want to add bones to my mesh such that it can bend its legs in a knee-like fashion. I had already ...
Divyesh Rao's user avatar
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0 answers
22 views

parenting a follow path to a curve Goe another direction

When parenting a rig to a path the parenting line wanders off in space instead of the line attaching to the path
Kevin Sanchez's user avatar
1 vote
1 answer
34 views

child of constraint only from child direction, fixed pivot point on parent side

I would like to control the position of one bonetail (Bone.003) with two boneheads (Bone.007 & Bone.005). If I am not mistaken, this is possible trough parenting 003 & 007 and using the child ...
Julian's user avatar
  • 23
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0 answers
53 views

Create empties and parent selection

I want to create an empty for every object selected (with its coordinates) and parent each object to the empty. I found this solution How to create an empty per object in selection? In that link they ...
Víctor GV's user avatar

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