Questions tagged [parent]
When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.
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where are my relationships lines?
I know that relationship lines are the dotted lines that happen when you hit the delete key on bones. I delete the bones between the spine and the legs, and my lines are not there. I read the ...
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How can I get past the Bone Heat Weighting error on my character armature and mesh?
I know this has been discussed before, but I'm looking for fresh ideas. I created the character mesh and the armature, and get the Bone Heat Weighting error even after doing the steps many have ...
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Collision detection with sensor not working in specific case
Problem:
I am encountering an issue with collision detection in Blender Game Engine while working with parented hitboxes. I am using the latest version of BGE on Windows 10.
Details:
Hitbox ...
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How to parent an object to multiple bones?
So, I'm trying to rig a dragon with four fins lining his head and jaw. I need them to deform in a way that is believable, so at first I tried weight painting them between the head and jaw, but when I ...
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How can I make rigged eyes stay on top of another rigged object?
I have recently created two rigged objects, one is representing a rigged letter and the other is rigged eyes. I have managed to make the letter to deform as I wish using the rig and the same goes for ...
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parented bone seems to move or break when exported to fbx
I have a person and a stick. The stick has 1 bone, and it is parented to the hand bone of the person.
It looks great in Blender, but in Unity or 3D viewer it is broken.
The stick in Unity is in the ...
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How do you create an array of parent and child?
I want to create a group of objects that I can create an array of. Parenting the objects to an Empty doesn't work. Parenting the objects to another object doesn't work. What is the fastest way to do ...
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How can I parent separate clothing meshes to different parts of the armature?
I am attempting to clothe a character in two pieces of clothing that comprise a robe. After parenting the meshes to the armature, when the movement begins the lower "skirt" part deforms up ...
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My armature moves, but the mesh won't
I applied a parent with auto weight and now only my bones are moving, also the location of my rig was incorrect and I corrected it but it still doesn't work.
This is the link to download the file from ...
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How to parent specific objects to newly created collections?
I used this python code to set the parent (link) the specific objects to newly created collection. The code is working well, but I can see the same objects instance outside(Scene Collection) the newly ...
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I can not apply rig to my mesh
I'm a beginner in blender and I can't solve this problem. I can't connect my rig to the mesh no matter what I do.I am hoping for your help and I would be very grateful for it.
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Mesh gets displaced and scaled wrong upon parenting to an armature
<----BLEND FILE
I am a kid learning to use blender to make an animation for a school project. I want to add bones to my mesh such that it can bend its legs in a knee-like fashion. I had already ...
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parenting a follow path to a curve Goe another direction
When parenting a rig to a path the parenting line wanders off in space instead of the line attaching to the path
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child of constraint only from child direction, fixed pivot point on parent side
I would like to control the position of one bonetail (Bone.003) with two boneheads (Bone.007 & Bone.005).
If I am not mistaken, this is possible trough parenting 003 & 007 and using the child ...
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Create empties and parent selection
I want to create an empty for every object selected (with its coordinates) and parent each object to the empty. I found this solution
How to create an empty per object in selection?
In that link they ...