Questions tagged [collision]
Blender has several physics simulations that support collisions, such as fluid and rigid body. Use this tag for questions about collisions in physics simulations.
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Geometry node collision issue with fast projectiles
So I have a geometry node set up that fires instanced geo of a bullet, and that bullet on collision with a mesh explodes into particles, all works well up to a certain speed, but not the speed I need. ...
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Cloth simulation: low object collision - distance corrupt simulation
I have a Blender 4.1.1 downloaded from the Blender site.
I'm trying a cloth simulation and, if I leave the object collision - distance to "0.015" it works correctly; but leave a big distance ...
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Sound triggers when particles collide with plane/object
I'm looking for a way how to activate a sound when a particle collides with another object in Blender.
In this case, I would like to know how to do this with a particle and a plane.
The scene is ...
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Change collision mask of object
In many game engines, objects have a collision mask. I believe it is defined by the vertices shown in edit mode. Does blender offer a way to give the objects a collision mask or change vertices and ...
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Objects get stuck in each other
I was trying to do a simulation of money falling on the floor, and the problem is that as soon as it touches the floor, some of it gets stuck in each other
I used Collision for the floor and Cloth ...
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Blender 4.1.1 - cloth simulation remains distant from collision mesh
I'm using Blender 4.1.1 downloaded from the Blender site on Debian testing.
I'm trying to use the cloth simulation and it works as expected; but the cloth remains something as 5 centimeters distant ...
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Collision with Inflated Bubbles: Error in Folds
I'm new to Blender and I wanted to ask if you have any tips to avoid the issue of collision with the folds of rubber balls. When I see it, strange pixels form and the fold isn't smooth. What do you ...
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How do I make a mesh deform only due to collision and not movement?
I have a complex mesh, and my goal is to have certain parts of the mesh deform while the rest stay rigid, and I need those deformations to happen only on collision with another object.
I'm currently ...
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How could one have particles emitted when two objects meet?
In blender I want to be able to have a splash effect when a boat is in the water (a cube intersecting a plane essentially). I was thinking for this effect it could be that when these objects touch, ...
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Smoke simulation
So i have this ventilation shaft with gate that closes. I was trying to get some to interact with gate closing but smoke still goes trough gate. And yes gate has collision (sampling 1 and thickness 1)....
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Collision “Thickness Outer” and “Inner”
When you look at the Collision settings in Physics Properties, you’ll find Thickness Outer and Inner. I understand that Outer is an option to detect external objects like Cloth and SoftBody.
However, ...
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Is it possible to apply physics in object mode?
"Here's the situation. I am not an animator or a video game creator, however, I have managed to learn how to use physics tools, rigid body, passive, active, gravity, collisions, etc. I was able ...
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Mesh Self Collision in Geometry Nodes?
I was wondering if anyone has already succeeded in building a self collision for simulations (or Repeat Zones) in Geometry Nodes.
I have seen several videos for particle collisions on Youtube but none ...
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Fixing the collision problem of ycb distractors with themselves as well as object of interest using rigidbody or other methods
TLDR: I am creating a synthetic dataset using physics positioning in BlenderProc following BOP Linemod format.
Describe the issue
I notice that the ycb objects that I use as distractor objects collide ...
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Geo nodes: Geometry transform on collision with another object
I'm trying to apply a transform to the geometry of an object when it collides with one another. Collision detection is made using Raycast. As you can see on the screenshot, there is a connection error ...