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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

2 votes
1 answer
19 views

Greasepencil Lineart accumulating strokes opacity (Greasepencil uniform opacity <100%)

Objective: Achieve uniform lineart opacity below 100%. (without overlapping strokes - creating accumulated higher opacity) Non working methods tried: Lineart opacity Opacity modifier after Lineart ...
user45026's user avatar
0 votes
0 answers
14 views

Geometry Nodes: How to get new geometry to face away from the geometry it is spawning on?

Basically the title bit to add a bit of context I'm super new to geometry nodes and blender in general. I'm making the forest scene using geometry nodes and was hoping there's a way to calculate the ...
Isaac Stong's user avatar
1 vote
1 answer
16 views

Problem with edge creases using subdivision surface

I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
HopelessSoap's user avatar
0 votes
0 answers
17 views

How can I make the design on the base of my 3d scythe model?

I am a newbie who only knows some basics of blender and currently trying to learn it. I have first tried to make a dagger and after some tries made this (my first 3d model): And currently I am trying ...
POKE ARENA's user avatar
-2 votes
0 answers
17 views

why is my sculpting not happening? [closed]

I have done all the paths that I saw in the internet to get my sculpting to work in blender and it's just not working.When I use the tool it dose nothing and also when I do something to fix it, my ...
Amon gus's user avatar
0 votes
0 answers
23 views

multiply an object inside another one [duplicate]

I need to multiply one object (hexagons) inside another (as in the photo). So that it is strictly within the boundaries, also so that it is higher in the middle and lower at the edges
Ruslan Azamatov Ruselaz's user avatar
1 vote
0 answers
21 views

Reducing .fbx file size with decimate [closed]

I'm trying to apply the decimate modifier to reduce the polygon count so that my .fbx file when I export is lighter. However when I apply the modifier, even though my polygon count is reduced ...
Mendel Lopes Kczam's user avatar
0 votes
0 answers
19 views

Disable geometry node for Shrinkwrap objects

I have a bottle and i put some drops of water on it with geometry node. But when i want to use Shrinkwrap modifier for put stikers on bottle, geometry node affect on those too. How can i fix this?
AmirHossein Fallah's user avatar
0 votes
1 answer
29 views

Image not shrinkwrapping around my sphere object

Im trying to shrinkwrap an image onto a golf ball object, the front of the image shrinkwraps fine, but the corners are projecting out making a mess. I have subdivided my image 100 loops cuts, so it ...
blender breath's user avatar
0 votes
0 answers
17 views

Intuitive way how to apply modifier yet keep the original model

Oftentimes I end up wishing I could apply a modifier yet keep the original model. For example, I used a difference to create a hole in an object and now I want to edit the face in the hole, yet I want ...
Richard's user avatar
1 vote
0 answers
18 views

How to get uniform thickness at corners with the skin modifier

I'm having trouble getting uniform thickness at the corners of my 3D model using the skin modifier in Blender. I've applied the skin modifier to my mesh, but the thickness at the corners is ...
Default_dx's user avatar
3 votes
1 answer
70 views

how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?

Iam using Blender version 4.1.1. I wanted to smoothen out a cylinder with 14 vertices by using the Smooth by angle Modifier, so that only the edges on the middle get shaded to get me a good, curved ...
Tere_incipit's user avatar
0 votes
0 answers
21 views

How to remove a shadow/reflection in Render?

I am trying to render the simulation of underwater. I placed an ocean modifier at the top and used a transparent cube for this. However, in the render, there is some shadow. Does anybody know how to ...
Mahshid's user avatar
1 vote
3 answers
72 views

Creating a circular array of individual planes that face the camera while animating

Im trying to create a circular array of planes, where the face of the plane is tracked to a point (in this case a camera). So that I can animate all the planes along the circular path and have them ...
kbaws's user avatar
  • 43
0 votes
0 answers
15 views

How to let the Explode modifier only affect the mesh via Weight Paints?

There is an effect that I found that involves the scene breaking away (think of Coraline once the Other World falls apart when she wins the 'game'). I'd like to replicate that effect in Blender by ...
RoomyLEGO101's user avatar

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