Questions tagged [modifiers]
Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.
831
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Retopo: Can we apply shrink-wrap to multires subdivisions?
An idea came to me recently that I think would be very effective for retopology.
The dilemma
If you've tried doing Multires sculpts you've probably noticed that pinching, stretching, and uneven ...
5
votes
2
answers
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Apply a copy of an object to each disconnected curve using the curve modifier
The curve modifier allows you to specify a curve object for a given mesh with the modifier applied. However, when the curve object itself has multiple disconnected curves, the modifier seems to pick ...
2
votes
1
answer
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Mirror modifier mirrors on different axis/axes from the selected one(s)
I have 2 objects a face and an ear. Mirror modifier works fine for the face. But when I use mirror modifier to duplicate the ear on X axis, it duplicates on Z axis. And when I use mirror modifier on Z ...
14
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6
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How to avoid pinching on concave shapes with the bevel modifier and subsurf?
How can I setup the Bevel modifier to only work on 30 degrees angle and avoid pinching at the same time on convex shapes?
I want to avoid pinching generated on concave shapes to replace the manual ...
6
votes
1
answer
1k
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Why is Shrinkwrap making the tube flat?
I have a basic sphere, and with Freehand Addon I have created an arc and bevel that with the circle. To the arc its been bevel like a tube shape.
Tube shape
Adding Shrinkwrap modifier the tube shape ...
4
votes
1
answer
2k
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Mirror modifier. Mirrored half is not aligned, but rotated
I was working on my character's hand when I realized half of the body was suddenly deleted. I am trying to recreate the other half, but it just won't mirror properly in the center. I tried moving the ...
3
votes
2
answers
12k
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Cutting Holes with Boolean Modifier Makes Subdivision Surface Impossible
I am trying to cut numerous holes into a cylinder to create the barrel of gun. I used the Boolean modifier to cut the holes but now when I try to apply a subdivision surface to the cylinder I get ...
2
votes
2
answers
6k
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Why does adding a curve modifier move my object to the center of the curve?
I'm using a curve modifier and an array modifier. My object is at one end of the curve but as soon as I choose the curve for the curve modifier it moves to the center. How can I fix the problem so ...
36
votes
4
answers
59k
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Apply subsurf modifier to only part of an object
How can I apply a modifier only to a part of an object? I want to model a goblet with a pedestal, and if I add a subsurf, the pedestal, of course, gets an unwanted round shape. How can I avoid that? I ...
17
votes
3
answers
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What is the difference between a subdivision surface modifier and multiresolution modifier?
I'm currently modeling my game character in Blender (see below picture).
What is the difference between a subdivision surface modifier and a multiresolution modifier? I know they smooth the surface ...
16
votes
5
answers
50k
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Pin cloth to model
How do I make pinning follow a model? What object should I select for the hook modifier? In my case the origin does not move. There are only rotations. I am tracing the image series of a running human ...
16
votes
2
answers
16k
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Add modifier to selected and another to active object
I am trying to set up an operator to use the BoolTool after I set a position and modifier on Selected object and a different one on the Active object. I basically need to move the selected object up ...
15
votes
2
answers
44k
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"Apply modifiers" button not appearing?
I am attempting to follow a youtube tutorial for decimating a model - I need to do this for a continuous LOD in a game I am creating.
However, in the tutorial, he uses some "Apply modifiers" button, ...
13
votes
3
answers
5k
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Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?
A Displacement modifier is doing a great job making a mesh look a realistic object, but there are certain spots, such as a dozen or so vertices at one corner of the mesh, where I don't want any ...
11
votes
1
answer
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How can I save memory in cycles when I have a lot of duplicates?
I have a scene I'm working on which requires a large amount of duplicates which I was planning to use an array for.
I recently heard if you use Shift+D instead of Alt+D and wondered if there was a ...