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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

1 vote
1 answer
586 views

Shape key deforms face automatically

So I've made 2 shape keys so far, but when I tried to do my 3rd and set the value to 1 it automatically deformed for no reason, any suggestions?
4 votes
1 answer
184 views

Wrap an earth map back to a sphere (Robinson projection)

I have a problem. I would like to wrap the map around a sphere. My current iteration is a Robinson projection. I found some similar problems in the forum, but unfortunately, they do not fit my problem ...
0 votes
1 answer
461 views

Blender 2.82 - Object disappears and reappears when moving the cutter in boolean difference

I am having a house plan with build up walls. I want to create a animation in which the walls disappear from top to bottom. While still cleaning up the geometry I tried already to cut the geometry in ...
0 votes
0 answers
22 views

Distance between objects with array modifier

I'd like to make the following structure below using a non-destructive workflow (array and mirror modifiers). Is that possible? The way I was able to build as seen was by applying the array modifier, ...
0 votes
0 answers
25 views

Why is my weight based bevel modifier only working at a specific angle?

video of problem Why is my second bevel modifier with a weight limit suddenly not working when I change the angle, and why is the second example behaving literally the exact opposite of the first?
0 votes
0 answers
15 views

How to save editing normals?

I started learning about editing normals. I'm currently using a proxy for this Example To save memory I apply the modifier But why when I use the modifier subdivide All edits are lost How can I save ...
0 votes
0 answers
8 views

Make explode modifer only appear if weight paint above threshold

(Update) I seemed to have figured it out kinda, I've used an attribute node to drive the geometry alpha for the damage and destroyed geometry so the original nice mesh isn't touched but the destroyed ...
0 votes
1 answer
403 views

Grease Pencil silhouette to Mesh - how can this be achieve in Blender?

I need some help to see how something may be possible. I don't believe this feature exists yet but I'm curious to see if anyone has ideas on how to achieve it through geometry nodes/addons/whatever ...
1 vote
1 answer
41 views

Is a boolean modifier needed for this problem?

I'm a Blender novice working on a project of glasses with multiple parts. My goal is to have the bridge (blue part) cut off by the frame (red part) for a better fit. I attempted to use the boolean ...
1 vote
0 answers
25 views

How can I solidify this awkward geometry?

I have a realistic head scan that I want to turn into a doll head to 3D print, by giving it thickness with the solidify modifier. However, because of awkward geometry around the eyes, mouth and ears, ...
0 votes
1 answer
321 views

Wireframe modifier messing mesh up

When I add in a wireframe modifier, my mesh goes bonkers. The scale is perfectly fine and the mesh's topology is fine, so why is it doing this?
4 votes
2 answers
465 views

Same material on different objects, different reflection

I have different objects with the same material applied. The direction of the light reflecting from the surface, seems to differ. I tried applying rotation and scale but it didn't change anything, ...
9 votes
1 answer
8k views

Problems with Curve Modifier

Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended). Why in this blend file can I not get the lights to follow the spiral curve? When the ...
1 vote
1 answer
31 views

Boolean modifier doesn't work well

I want to make some patterns on this object (pants) But after hiding the curves not all of them leave marks How can I fix it? This is my blend file
0 votes
1 answer
569 views

Scale Vertices for Skin Modifier with Industry compatible shortcuts

when working with the skin modifier there was a shortcut (Ctrl + A) to change the radius of vertices. How can I do this using the industry compatible shortcuts in Blender 2.8?

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