All Questions
393
questions
0
votes
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answers
66
views
Procedurally offsetting animation while keeping the curve of the animation
I am working on a walk cycle, and the movement of the legs is based on an empty following a path. The value I am animating is the offset of the follow path modifier.
I would like to animate one leg ...
0
votes
0
answers
92
views
Want a way to export blender animation which uses deform modifiers and drivers
I've created a page flipping animation in blender using some simple key frames to rotate the plane 180 degrees and some modifiers with drivers so the movement is not entirely rigid. Two deform ...
0
votes
1
answer
31
views
Duplication of Collections
According to the tutorial "Step by step creating a flock of low poly birds in Blender" I created a flock of crows.
The flock has in its structure a System of Particles, armatures, ...
0
votes
0
answers
25
views
Shang-Chi Leaves particles animation
I wanted to create a similar Shang-Chi leaves movement for my shortfilm, can anyone suggest any similar tutorials or ideas to create this effect with blender. Thanks for advance!
Link to HD video : ...
0
votes
0
answers
18
views
Trying to find way to animate Array with Random Per Island texture
I have a set of 7 'stones' that's placed in circular way by using Array modifier.
Here is the material node for it, I've used Random Per Island to give it some variation.
I'm trying to animate so that ...
0
votes
0
answers
114
views
Character Rigging Best Practices regarding modifiers
I have a character modelled and ready to rig. I was wondering if there is any reason to avoid rigging/animating with things like the mirror modifier NOT being applied.
Is this "bad practice"?...
2
votes
1
answer
96
views
Baking animation for an object with a lattice modifier
I have a sword with a lattice modifier on it. The sword and the lattice are both parented to an empty that swings the sword. I animated the lattice to deform and stretch the sword in the middle of the ...
2
votes
1
answer
499
views
"Bake" Array and Curve modifer animation for GLTF export?
I'm having a bit of an issue optimizing my model for export to GLTF. Specifically, since GLTF does not allow modifiers, and any animations need to consist of basically pure keyframes. This causes an ...
0
votes
0
answers
172
views
Bug with shape keys (morph targets) in specific environment: React-Three-Fiber, GLTFJSX,
Hey Blender community!
Thank you in advance for your time and for helping me learn.
I'm having a lasting issue with morph targets. I would deeply appreciate advice from someone more experienced. The ...
1
vote
1
answer
66
views
Animating with bend
I am almost completely a noob with Blender, but I'm enthusiasming to it gradually for many motivations, so I decided to enter further on it and using it from now on.
I have to animate a toy denture (3 ...
1
vote
0
answers
29
views
(Geometry Nodes) Instance on Points: Create Array Of One Object With Random Group Input Values [duplicate]
I have created a Geometry Nodes patch, which is able to switch between multiple Objects (simple number Meshes; Range: 1-8 ; Group Input: "NUMMER") in different types (e.g. Solid Green Look, ...
0
votes
0
answers
356
views
Having no idea of exporting a glb/gltf file with texture and animation properly
I am a newbie of Blender and kind of stuck in exporting a glb/ gltf file. I made an ocean simulation and tried to export it, but I don't know how to export a water texture, and the waterwaves ...
0
votes
0
answers
22
views
Object with curves sliding when animating
i am trying to animated a object with a lot of separate parts including objects that is linked up with curves.
at first the animation looks good, but when the object moves the object linked to the ...
0
votes
1
answer
175
views
Modelling lots of small objects
I am modelling a hydroponic grow tube for a short animation, the client wants a large amount of plants on the model to demonstrate the capacity for an animation.
The model as the client approves it is ...
2
votes
2
answers
80
views
unable to create this type of wave motion
I am trying to get this fake smoke effect using wave modifier but it doesn't work properly.
Here is what I'm trying to do
I tried with wave modifier but it looks like this
It will be better if ...