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137 questions with no upvoted or accepted answers
4 votes
0 answers
88 views

How to retain speed on a "follow path" modifier even if the path is scaled up or down?

I've added "follow path" modifier to my armature and insterted keyframes so that the armature follows the path between 0-100 frames (the offset goes from 0.0 to 1.0). Everything looks fine ...
DoneForAiur's user avatar
4 votes
0 answers
465 views

How to animate a spinning Coil Spring (mechanic watch)

In a mechanic watch you will find such a coil spring. The spring is fixed in two points (green crosses) and has a spinning attractor at the inside of the spiral which is moving first clockwise and ...
Fabian's user avatar
  • 41
4 votes
0 answers
2k views

"Bake" curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
Daniel Friedenberger's user avatar
3 votes
0 answers
75 views

Objects falling through an animated hole

I have this little project going on, where I have a plane with objects standing on them. The plane has a hole, and I want to animate the hole around so that the objects standing on the plane just fall ...
Simonpeterpaul's user avatar
3 votes
0 answers
87 views

Progressive build animation organic mesh solutions

I search many solution to make a progressive organic meshing like this exemple : I have explore solutions with : curve (start/end mapping) array (fit curve) caps round and modifier curve boolean (...
Pomess's user avatar
  • 431
3 votes
0 answers
147 views

how to animate complex origami folds in 2.8?

I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for. I have tried using shape keys to animate complex folds in a plane, such ...
Rúnatál Davino's user avatar
3 votes
0 answers
2k views

Can I bake an animation from a curve modifier?

Basically, I have an object with an array and then a curve modifier to create a conveyor belt that I want to use in Unjty. In Blender, this animates fine by moving the object along the X axis, but of ...
BluetoothBoy's user avatar
3 votes
0 answers
1k views

Ocean modifier with Displace Geometry makes the mesh move up and down

In this question, I am trying to find how to make a simple sphere display small wavelets and ripples to make it look like it's made out of water and subject to tides / wind effect. One of the effects ...
MicroMachine's user avatar
  • 4,713
3 votes
0 answers
511 views

How to stop the influence of a curve modifier for part of a mesh after having animated along it?

I have a long thin constant width mesh (a bit like a long train, but it actually looks like a wall) that moves along a curve using the curve modifier. And when the mesh has reached the end of the ...
GOlaf's user avatar
  • 31
2 votes
0 answers
174 views

Can Skin Resize values be animated?

With the skin modifier, I can go into edit mode, select a vertex, and hit Ctrl+A or F3 and "Skin Resize" to change its individual radius. This is great for things like manual tree trunks. ...
Michael Macha's user avatar
2 votes
0 answers
532 views

Can Wave modifier be exported as an animation

I need to do a wave animation on a simple oject and i do it with wave modifier. I need the animated object exported in gltf format and used in three.js on the web. When i apply the wave modifier it ...
mivebe's user avatar
  • 21
2 votes
0 answers
101 views

Use Two Circles to Bend a Cylinder's Geometry in an Animation?

Is it possible to control the shape of a cylindrical cone using two bezier circles? (See GIF) Currently, I am using two hook modifiers that connect all of the vertices of the cylinder to two separate ...
mr. sudo's user avatar
  • 153
2 votes
0 answers
282 views

Why is this boolean slowing my simple scene down so badly? I'm using it as an 'Intersection' to see on this portion of an array passing through

Boolean shown in wireframe, allowing smaller rectangles (with array modifier active) to be seen as they pass through along the Y axis. FPS is set to 30 but playback crawls at around 7fps. The boolean ...
draboud's user avatar
  • 21
2 votes
0 answers
667 views

Export object with modifier animation as gltf file

Is it possible to export object with modifier animation as gltf file? I have a pie chart animated with screw modifier and I wanna export it as gltf. How can I archive it?
Rhys's user avatar
  • 21
2 votes
0 answers
38 views

How to animate a curve graph?

how can we animate a falloff graph (called map curve in bpy) , similar to the one in the vertex-group edit modifier? Blender don't let me add any keyframe.. it seem to be impossible, please prove me ...
Fox's user avatar
  • 1,942

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