All Questions
18
questions
-1
votes
1
answer
257
views
Still need help: How to tweak an action/animation without affecting other actions?
Im new at Blender and trying to fix/tweak some bones without affecting other actions or animations
This needs to be fixed, the fingers are twisted because of retargeting fail:
But when I do for ...
0
votes
0
answers
93
views
How to disable an armature modifier in a single animation for character's clothes in order to animate them separately?
I want to temporarily animate clothes of my character, for example taking off shoes or watch. I don't understand how to manipulate objects armature modifiers while animating them (clothes) in a ...
0
votes
1
answer
326
views
Armature with a shrinkwrap constraint exported as animation data
I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused...
So I really want to export from Blender to Marvelous Designer my character ...
1
vote
1
answer
328
views
Converting "child of" animation to regular location one
I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
6
votes
1
answer
900
views
How to make two points move along a path keeping a fixed (direct) distance all along?
You know how a train wagon moves on its tracks? If it takes a curve only the wheels stay perfectly above the track, the rest of the wagon might get offset a bit.
This motion is exactly what I am ...
3
votes
1
answer
2k
views
Armature before or after other modifiers?
Generally speaking, when I have other modifiers, like Solidify or Skin, should I put my ...
0
votes
1
answer
213
views
Delete armature and bake animation / boolean
I have an object parented to an armature that is animated with a series of movements. I need to perform some boolean operations to this object in different frames of the animation, but if I just add a ...
0
votes
0
answers
198
views
Animate an object that has a Circular Array
I would like to animate articulated petals opening around a circle base, like a blooming flower would. Since the design will evolve and become more complex, I'd like to keep the Array modifier or at ...
0
votes
0
answers
21
views
Armature moves mirrored objects
So I sculped a body out of several objects and half of it's mirrored. When I parent the armature to one of the objects, as I move the armature, it will move the object alongside it's mirrored part. ...
3
votes
0
answers
147
views
how to animate complex origami folds in 2.8?
I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for.
I have tried using shape keys to animate complex folds in a plane, such ...
0
votes
1
answer
99
views
My mesh no longer follows my armature
I'm new to blender. I'm working on a simple swimming animation for a fish model. I had everything working fine until I was getting ready to export. After applying the modifiers to my model, I later ...
0
votes
0
answers
319
views
Heatweighting issue - Can't resolve it (armature) TOO MANY VERTICES
I'm kinda desperate here. I had a project due tonight and I can't animate this teddy bear. I have over a million vertices and I have no idea how. I already tried to remove the doubles, did the boolean ...
0
votes
1
answer
1k
views
Blender Not Responding When I Try To Move My Character
When I go to start setting poses and such, it keeps saying not responding and freezes. This started when I used the particle system for the hair and it got much worse while I tried starting to move ...
0
votes
1
answer
117
views
Opposite of Cage Deform
Is there something like cage mesh deform, but instead of the cage being larger, it is smaller than the mesh to deform?
The only similar effect I know is the envelope deform that armatures can have, ...
1
vote
1
answer
979
views
Set pose position to armature
I'm having some problems with this model.
I created the armature using mixamo, and he also gave me the pose position.
As you can see in the pictures it is a T-pose and the inclination of the hands is ...