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-1 votes
1 answer
257 views

Still need help: How to tweak an action/animation without affecting other actions?

Im new at Blender and trying to fix/tweak some bones without affecting other actions or animations This needs to be fixed, the fingers are twisted because of retargeting fail: But when I do for ...
konstailematon's user avatar
0 votes
0 answers
93 views

How to disable an armature modifier in a single animation for character's clothes in order to animate them separately?

I want to temporarily animate clothes of my character, for example taking off shoes or watch. I don't understand how to manipulate objects armature modifiers while animating them (clothes) in a ...
Dmitry Guskov's user avatar
0 votes
1 answer
326 views

Armature with a shrinkwrap constraint exported as animation data

I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused... So I really want to export from Blender to Marvelous Designer my character ...
L1994's user avatar
  • 93
1 vote
1 answer
328 views

Converting "child of" animation to regular location one

I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
sygi's user avatar
  • 514
6 votes
1 answer
900 views

How to make two points move along a path keeping a fixed (direct) distance all along?

You know how a train wagon moves on its tracks? If it takes a curve only the wheels stay perfectly above the track, the rest of the wagon might get offset a bit. This motion is exactly what I am ...
lajawi's user avatar
  • 322
3 votes
1 answer
2k views

Armature before or after other modifiers?

Generally speaking, when I have other modifiers, like Solidify or Skin, should I put my ...
Lai Yu-Hsuan's user avatar
  • 2,022
0 votes
1 answer
213 views

Delete armature and bake animation / boolean

I have an object parented to an armature that is animated with a series of movements. I need to perform some boolean operations to this object in different frames of the animation, but if I just add a ...
Juan Francisco González's user avatar
0 votes
0 answers
198 views

Animate an object that has a Circular Array

I would like to animate articulated petals opening around a circle base, like a blooming flower would. Since the design will evolve and become more complex, I'd like to keep the Array modifier or at ...
KoOr's user avatar
  • 1
0 votes
0 answers
21 views

Armature moves mirrored objects

So I sculped a body out of several objects and half of it's mirrored. When I parent the armature to one of the objects, as I move the armature, it will move the object alongside it's mirrored part. ...
huh's user avatar
  • 1
3 votes
0 answers
147 views

how to animate complex origami folds in 2.8?

I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for. I have tried using shape keys to animate complex folds in a plane, such ...
Rúnatál Davino's user avatar
0 votes
1 answer
99 views

My mesh no longer follows my armature

I'm new to blender. I'm working on a simple swimming animation for a fish model. I had everything working fine until I was getting ready to export. After applying the modifiers to my model, I later ...
Parkeord's user avatar
0 votes
0 answers
319 views

Heatweighting issue - Can't resolve it (armature) TOO MANY VERTICES

I'm kinda desperate here. I had a project due tonight and I can't animate this teddy bear. I have over a million vertices and I have no idea how. I already tried to remove the doubles, did the boolean ...
Meg's user avatar
  • 1
0 votes
1 answer
1k views

Blender Not Responding When I Try To Move My Character

When I go to start setting poses and such, it keeps saying not responding and freezes. This started when I used the particle system for the hair and it got much worse while I tried starting to move ...
Nilany Tha's user avatar
0 votes
1 answer
117 views

Opposite of Cage Deform

Is there something like cage mesh deform, but instead of the cage being larger, it is smaller than the mesh to deform? The only similar effect I know is the envelope deform that armatures can have, ...
Karric's user avatar
  • 553
1 vote
1 answer
979 views

Set pose position to armature

I'm having some problems with this model. I created the armature using mixamo, and he also gave me the pose position. As you can see in the pictures it is a T-pose and the inclination of the hands is ...
Francesco Felice Pio Losito's user avatar

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