All Questions
29
questions
2
votes
1
answer
82
views
Array mirrored object around curve
I'm trying to recreate a scene from the opening sequence of No Time To Die:
(https://www.youtube.com/watch?v=awZQdw_iNZY&list=RDawZQdw_iNZY&index=2&ab_channel=HDFilmTributes)
There are two ...
0
votes
1
answer
217
views
How to apply the animations that uses modifiers?
I have bunch of arrayed chainsaw blades which I animated it by making it follow a curve, but when I apply the curve modifier the blades doesn't follow the curve anymore. Is there a way to apply the ...
0
votes
1
answer
254
views
Array Animation On Geometry Nodes Curve Overlapping
I have a Geometry Nodes setup that takes a curve, resamples it, distributes some instances to the points, and then I can offset and keyframe the instances so it looks like an "conveyor belt" ...
0
votes
1
answer
34
views
After applying curve modifier to text, I lose my location keyframes animation
I have a sphere that I am orbiting some text around. My goal is to export this as a .gltf model to use in a web browser.
Here are the steps I used to orbit the text around the sphere:
I created a ...
1
vote
1
answer
364
views
Graph Editor F-curve noise modifier for cameras is completely flat in 3.2 - doesn't show bezier handles - how do I show them?
I just updated from blender 3.1 to blender 3.2.
In blender 3.2, I added a keyframe to a camera, then added an f-curve modifier. Normally, it looks like the picture on the bottom once I change the ...
2
votes
2
answers
1k
views
Array modifier with offset animation
I'm animating the End Mapping value of a curve and I wanted to array them, that's not the problem. The problem is that I want to animate the End Mapping value with one or two frames offset one ...
2
votes
1
answer
185
views
How can I use an animated bezier curve as a boolean for a mesh?
I have a bezier curve that I have animated with an armature and hooks.
It is 2D, has a fill mode set to both, and is extruded.
Now, I want to use that curve to make a diff operation with a mesh. Is ...
1
vote
1
answer
119
views
Why can't I have both clean corners and a clean build for this curve animation?
I have looked through the post: Fill along the front of a path of an SVG and can't find a solution in it.
To create the above animation, I first added a bezier curve to the scene. I then applied a ...
0
votes
2
answers
2k
views
How to export an animation that uses a curve modifier?
This is my animation of a shotgun ammo belt. It uses a set of placeholder Plane meshes along a Bezier curve that instance my shell model. By moving the planes across the z axis, the shells feed into ...
22
votes
8
answers
1k
views
Snake Defensive Display animation
How one would approach this specific snake motion in Blender as shown in reference:
Reference source
Reference source
The position of the snake visibly remains almost static while the body parts ...
4
votes
0
answers
88
views
How to retain speed on a "follow path" modifier even if the path is scaled up or down?
I've added "follow path" modifier to my armature and insterted keyframes so that the armature follows the path between 0-100 frames (the offset goes from 0.0 to 1.0).
Everything looks fine ...
0
votes
0
answers
347
views
car model is deforming on follow path curve
I have just started learning Car rigged animation by watching this tutorial ( https://www.youtube.com/watch?v=8EQoi4JlCbc&list=PLwOTLVdj6xMb6c-UQltK1Loru0kgJ1BQv&index=3 )
the car on the path ...
6
votes
2
answers
368
views
Complex cable animation issue
I'm making a cable animation.
The first attempt was to use curve modifier, but the issue here is that the connector gets deformed as well.
I've tried a different approach, by separating cable to ...
3
votes
1
answer
2k
views
How to create wire between objects
I have the following:
It contains two cube-like shapes, two sockets and a wire running between them (the curved one). The wire uses an array modifier and follows a nurbsPath. This is extremely ...
2
votes
2
answers
1k
views
2.8 Duplicates along curve but with animation
I now have an object that has the instancing enabled with a child object that i don't want to deform. It goes around my curve as intended and looks good. Now i would love to make the instanced objects ...