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0 votes
1 answer
54 views

mouth shape is not good

i want my mesh mouth look like this but there is problem in my mesh character mouth you can see it in secound picture https://drive.google.com/file/d/1SNto8tInCks95Y-760n3UugyOjGWwu2_/view?usp=...
Vivek Bisht's user avatar
0 votes
1 answer
101 views

Is there anyway to create/terminate objects on an array, or have a render border per object? Or anything to this effect?

I'm using an array on a curve to animate a section of chain. I need the chain links to appear at the start of the curve and disappear at the end. What is the optimal way to achieve this? Here are some ...
General Shrooms's user avatar
1 vote
1 answer
162 views

Intersect boolean in animation doesn't render properly and gives blackout/whiteout

I'm creating an animation where a plane moves leftwards with a boolean intersect modifier, whereby only the intersect will show as shown in image 1. image 1: frame 75, perfectly normal However, this ...
kiblykat's user avatar
  • 495
2 votes
1 answer
771 views

Time remap doesn't interpolate cloth simulation properly

I animated my scene before realising I wanted it at a higher framerate. Oops! Rookie mistake. So I enabled time remapping and stretched it out to twice the duration (from 100 frames to 200 frames). ...
Ben M's user avatar
  • 21
1 vote
2 answers
291 views

Low-poly animation: Water clips through bottom of my floating boat?

As the title states, I have a small rowboat "floating" on water... I'm trying to keyframe the floating animation, but the water level keeps clipping through the bottom of my boat. I don't ...
n0ah's user avatar
  • 517
0 votes
0 answers
42 views

Blender suddenly stop working when I want to render

am new to blender, I start a simple project on blender but suddenly it will stop working and closed the software program most of the part which happens is when rendering, opening a new file of 2d ...
Oluwakorede Michael's user avatar
1 vote
0 answers
157 views

Not applying subdivide modifier increases render time

I'm using blender 2.8 and I've noticed that my render time on animations is drastically increased if I don't apply the Subdivision Surface modifiers before rendering. It's as if it's having to apply ...
user73745's user avatar
0 votes
1 answer
363 views

black cracks/ fragments across multiple objects in final render

In my render I have been working on there are multiple objects which have black "cracks" traveling through them, despite not being parented or part of the same mesh. The normals are not inverted, the ...
Sam Lall's user avatar
4 votes
1 answer
3k views

How to let a cable hang so that it look realistic

i just have made a lamp on a cable hanging from a beam, but i doesnt look realistic. How can I animate the cable so that it hangs from the bean like a cable would?
Hennes's user avatar
  • 41
15 votes
3 answers
8k views

How can I easily animate cutaway views on multiple objects?

I'm trying to create animated cutaway views on multiple objects in my scene. For example, in my car model, the seats and other interior objects are separate objects. This question talks about using ...
David's user avatar
  • 49.5k