All Questions
8
questions
0
votes
1
answer
21
views
how to temporarily disable a parent bones influence
I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone.
How can I individually ...
1
vote
1
answer
66
views
Animating with bend
I am almost completely a noob with Blender, but I'm enthusiasming to it gradually for many motivations, so I decided to enter further on it and using it from now on.
I have to animate a toy denture (3 ...
-1
votes
1
answer
257
views
Still need help: How to tweak an action/animation without affecting other actions?
Im new at Blender and trying to fix/tweak some bones without affecting other actions or animations
This needs to be fixed, the fingers are twisted because of retargeting fail:
But when I do for ...
0
votes
1
answer
441
views
Blender Best Car Crash Problem [closed]
I have been trying to find the best car crash with the following conditions:
Rotating wheels when car is accelerating
Car skidding, thus front wheels turn left or right (image the driver trying to ...
3
votes
0
answers
147
views
how to animate complex origami folds in 2.8?
I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for.
I have tried using shape keys to animate complex folds in a plane, such ...
1
vote
0
answers
77
views
Best way to rig a cartoon mouth [duplicate]
so i have been experimenting A LOT with blender but this has got me stumped. I'm trying to make this character open his mouth very far (to his legs) and im wondering what the best way to go about this ...
0
votes
0
answers
319
views
Heatweighting issue - Can't resolve it (armature) TOO MANY VERTICES
I'm kinda desperate here. I had a project due tonight and I can't animate this teddy bear. I have over a million vertices and I have no idea how. I already tried to remove the doubles, did the boolean ...
1
vote
1
answer
979
views
Set pose position to armature
I'm having some problems with this model.
I created the armature using mixamo, and he also gave me the pose position.
As you can see in the pictures it is a T-pose and the inclination of the hands is ...