All Questions
24
questions
0
votes
1
answer
86
views
Baking animations with modifiers to export to unity
Description:
I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
0
votes
0
answers
25
views
How can I export a file to FBX or gITF format with MeshSequenceCache animation from Marvelous Designer?
I created a cloth simulation animation using Marvelous designer, then I imported this file as Alembic format into Blender. Everything works great in Blender I can view the animation no problem. Now, I ...
1
vote
1
answer
26
views
Cropping frames Bottle under water with Shrinkwrap
I've created floating bottle under water and I've used a Shrinkwrap modifier for it. Bottle need to move with waves but it move kind strange. It looks like frame are cropping but I guess I have some ...
0
votes
0
answers
92
views
Want a way to export blender animation which uses deform modifiers and drivers
I've created a page flipping animation in blender using some simple key frames to rotate the plane 180 degrees and some modifiers with drivers so the movement is not entirely rigid. Two deform ...
0
votes
0
answers
356
views
Having no idea of exporting a glb/gltf file with texture and animation properly
I am a newbie of Blender and kind of stuck in exporting a glb/ gltf file. I made an ocean simulation and tried to export it, but I don't know how to export a water texture, and the waterwaves ...
0
votes
1
answer
220
views
How to export cube animated with boonlean modifier to .glft?
blender 3.4.1
Is it possible to export this animated cube? I used the Boolean Modifier for the animation. The target format is .glb
It looks simple but I have tried different variations of these ...
0
votes
1
answer
121
views
Folding out shield for games and animations
First of all, I'm new to 3d modeling.
I'm thinking of making a shield that can expand its size by folding out metallic plates around it like an umbrella, similar to the "loaded umbrella" ...
0
votes
1
answer
326
views
Armature with a shrinkwrap constraint exported as animation data
I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused...
So I really want to export from Blender to Marvelous Designer my character ...
1
vote
1
answer
328
views
Converting "child of" animation to regular location one
I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
2
votes
0
answers
532
views
Can Wave modifier be exported as an animation
I need to do a wave animation on a simple oject and i do it with wave modifier.
I need the animated object exported in gltf format and used in three.js on the web.
When i apply the wave modifier it ...
0
votes
2
answers
2k
views
How to export an animation that uses a curve modifier?
This is my animation of a shotgun ammo belt. It uses a set of placeholder Plane meshes along a Bezier curve that instance my shell model. By moving the planes across the z axis, the shells feed into ...
2
votes
0
answers
667
views
Export object with modifier animation as gltf file
Is it possible to export object with modifier animation as gltf file? I have a pie chart animated with screw modifier and I wanna export it as gltf. How can I archive it?
0
votes
0
answers
28
views
Animation with modifiers wont export properly
I animated a Mobius strip similarly to this video (https://www.youtube.com/watch?v=pF91ExiRkko). So without bones, using keyframes and modifiers. However, when i export my mesh with the animation, it ...
0
votes
0
answers
20
views
Springy Animation to Unity
I'm trying to make an animation with using a curve modifier. But when I export it as .fbx file, my object doesn't follow the curve. It just moves linear. what should I do? thanks.
0
votes
0
answers
84
views
How to convert a curve-based animation into an exportable keyframe amination for a video game?
I have a conveyor belt animation obtained by moving on an axis a plane to which is applied a list of modifiers.
The rolling animation is due to the "Curve" modifier, the first one in the list :
As it ...